If you don't want to change the anims, could you at least advice on how to do it ourselves please? I just prefer the regular 3 stage animation set because its more realistic (and more SFW)
@kuroishitam Factoryclosed DID make animations and did make a chest that uses the full animation set when interacted with. Correct me if I am mistaken, but would it not be as simple as replacing all the current chests with the full animation set one?
I think you may have copy pasted the wrong one then, as there's different variants (with certain ones skipping animations, which explains why yours do too). Was just requesting a version with the mimic chests that use the full, intended animation set :)
update for my case, version 1.2.1 only work for interior cell, when I approach an open area like Silvermoon camp my game crash to desktop instantly and if I use version 1.3/A CTD when load my game just for your info, Thank you again for the mod.
Just looking through a few of thee cell edits in xEdit, I can see that there are death worms placed at the following locations:
1) One in Arkngthamz "DLCArkngthamz01", haven't tested for the trigger location 2) Two in Clearspring Cave "ClearspringTarn01", the triggers are in the water on either side of the land bridge headed toward the troll 3) One in Lost Echo Cave "LostEchoCave01", the trigger is in the center of the stone floor. 4) Two in Brood Cavern "BroodCavern01", haven't tested for the trigger location
Edit: Apparently you actually have to stand in the trap area for a while to trigger the worm, I wasn't waiting long enough so it didn't seem to start the sequence properly.
Heya, I am sorry, but I am really struggling a bit with this mod... I am not sure what I did wrong! The slappy hands that reliably scare the life out of me definitely show up lots and lots, so I know I installed this mod properly and I get the rumblings of a worm approaching (at least I think that's what that is...), but I have yet to encounter a single mimic or worm...
In these comments there were a few places pointed out to me to check out and so far there was nothing there (or slappy hands right in front of a normal chest).
i don't want to spoil it for you, because you will eventually find those..mimics are scattered across the dungeon mostly outside, the worms are not in every dungeon, just a few of them..
Love this line of mods. Anyone want to make more content for it? Maybe alternate endings to each of the spicy traps? Maybe the worm drops you off in some deep dark dungeon? Maybe the mimic takes some of your gear and/or gets up and turns into the mimic from any of the creature mods (I forget which one has it, but its either mihail's mods, Beasts of Tamriel, or Immersive creatures). Maybe you can catch the mimic before it catches you? (I was thinking maybe make the chest a 1 hit point creature that changes into a mimic upon death). Either way. Great mod, great addition to it. Endorsements and kudos given where needed.
Not at all, nemesis does the job to maintain the compatibility. It just handles the animations you add with mods. Trust me, you won’t get a problem installing it.
Is there any way to use Base Object Swapper to swap in mimic traps for more chests? I tried taking a stab at it, and while I get the chests to swap for mimics properly, they end up placing the original mimics from TNTR and not the one from this mod - I.E. mimics placed by BOS start Baka's original struggle anim and don't progress from there, while locking up your controls, effectively soft-locking the game, instead of the ones that include the struggle/escape scripts. Is there some specific way I need to format the _SWAP file to get swapped-in mimics to include the attached scripts from this mod?
136 comments
Your mod is removing the first few stages of the animation , for some reasons. Can you add them back ?
By the way, could someone give me more location to play with please ?
Broken fang cave
Silver moon camp
Swindler's Den
Thank u :)
1) One in Arkngthamz "DLCArkngthamz01", haven't tested for the trigger location
2) Two in Clearspring Cave "ClearspringTarn01", the triggers are in the water on either side of the land bridge headed toward the troll
3) One in Lost Echo Cave "LostEchoCave01", the trigger is in the center of the stone floor.
4) Two in Brood Cavern "BroodCavern01", haven't tested for the trigger location
Edit: Apparently you actually have to stand in the trap area for a while to trigger the worm, I wasn't waiting long enough so it didn't seem to start the sequence properly.
The slappy hands that reliably scare the life out of me definitely show up lots and lots, so I know I installed this mod properly and I get the rumblings of a worm approaching (at least I think that's what that is...), but I have yet to encounter a single mimic or worm...
In these comments there were a few places pointed out to me to check out and so far there was nothing there (or slappy hands right in front of a normal chest).
Tell us then, if nimbus is heavy on your head or not :D
Check FNIS in MO.
Run FNIS
Uncheck FNIS
Run nemesis
Done
Works great
Handles people/creature and has very few incompatibilities at this point. Up to you though.