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statttis

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statttis

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29 comments

  1. kadogfy
    kadogfy
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    Any chance of adding unpaused menus support for the open backpack animation?
  2. FilipeJF
    FilipeJF
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    THANK YOU
  3. applemint11
    applemint11
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    help, my stuff in the backpack container is gone . is there a command to access it or something. 
  4. Thedudestandard
    Thedudestandard
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    This mod is cool.  A couple ideas.  
    1. Modify Backpack weight based on the total contents of the backpack.
    2. Make it remove the carry weight enchantment. 
     
    Not sure if there's a way to simply apply an enchantment every time you leave the backpack menu.  If so, maybe it could just enchant a negative carry weight on it.
    1. lenora22
      lenora22
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      I second this. :)
    2. Quantumyilmaz
      Quantumyilmaz
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      https://www.nexusmods.com/skyrimspecialedition/mods/110297
    3. RavenKZP
      RavenKZP
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  5. NerosVII
    NerosVII
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    any chance this will be made to be compatible with campfire backpacks?
    1. Quantumyilmaz
      Quantumyilmaz
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      https://www.nexusmods.com/skyrimspecialedition/mods/110297
  6. tsalbmrots
    tsalbmrots
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    can you make a support for "Detailed NPCs - Wood Frame Backpacks for NPCs (SPID)" ?

    https://www.nexusmods.com/skyrimspecialedition/mods/61413

    I love this mod. Primal also immersive for nords :)
  7. Tomzo711
    Tomzo711
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    Hey, I was thinking it would be cool if this worked with Show Player in Menus. Like when you activated your backpack the camera shifts to show you kneeling? Currently for me I kneel but then stand back up and it's more behind the inventory.
  8. csbx
    csbx
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    I'm using Dynamic Activation Key and everything works great thus far. Nice work !
  9. Santheos
    Santheos
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    this is so amazing! Will download and endorse your mod! 
    Q: Is it very complicates to add other items to the list that are not for the slot 47? I am thinking of Bandolier - Bags and Pouches.

    Is it doable in xEdit or by adding some keywords?

    Thank you.
    1. Tomzo711
      Tomzo711
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      I was wondering this as well and would really like it to! Then I could actually have bandoliers for different items.
    2. Santheos
      Santheos
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      I had a quick lookin xEdit (and I made a patch for the Campfire Backpacks). I don´t really understand how to make the Bandolier - Bags and Pouches patch :-(
    3. Tomzo711
      Tomzo711
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      If the creator doesn't make his own patch could you share that with me or publish it?
    4. Santheos
      Santheos
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      Here you can find two versions. "Real Backpack + Campfire" and ""Real Backpack + Campfire + Pilgrim"
    5. statttis
      statttis
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      It wouldn't be too hard to support other item slots, at least for the DAK version. Just takes some small script modifications and maybe some new settings so you can set carry capacity per item type. I could add that if there's interest.

      Non-DAK wouldn't be as practical since you'd need like 8 new spells, "Open Left Pouch", "Open Right Pouch" etc.
    6. Santheos
      Santheos
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      I´d love to have an add-on for Bandoliers... Since I´m using DAK anyways, it would be perfect.

      Edit: You did it already. thank you!
  10. Tomzo711
    Tomzo711
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    Hi so I have a question/suggestion. I am have Wheeler and I saw your reply below about how it would be possible to make this work with mods like Bandolier Bags and Pouches but ideally with the DAC method of this mod. Currently if I place just the backpack in my wheel menu and select it, even with the DAC key held, it just unequips it or re-equips. The power works fine as I just need to select it and hit the power key. I'm not sure if you'll be able to directly make DAC method work with Wheeler, like if I wanted to have a backpack and multiple pouches on my wheel, if you could though that would be really neat. What I would like to suggest as maybe an alternative to make the power version more viable all around, especially if you do implement multiple containers, is instead of when you activate the power and it just opens the container directly, it opens a message box first if you have multiple containers and then you select which container you want to open. This would also make it where you have one power instead of a power for multiple containers.
    1. statttis
      statttis
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      Version 1.1 will let you have your Wheeler fun :) just had to remove a condition in the DAK script (was an unnecessary leftover from early development). Support for pouches and the like too.
    2. Tomzo711
      Tomzo711
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      I'll have to try it after work! Thank you!