Is it possible to disable the license requirement in one of the possessions if I have received the status of a thane in it? For example, using some keywords.
Very cool mod, excellent for turning your Skyrim into a gritty medieval fantasy simulator. Combine this with the Seasons of Skyrim, Frostfall, Taxes of the Nine Holds, Jobs of Skyrim etc., and of course play on permadeath or punish yourself harshly of dying; Skyrim becomes a very different game.
Anyway, if you are looking for more little additions to do, how about something like a cheap license that lets you wear Ragged Robes, Roughspun Tunic and other beggar rags? Not as fancy as being allowed to wear better clothes, but at least you can wear something. Might be good for roleplay.
Also, where can I find the Settings.json file? Or do I have to create it myself somehow, and then place it somewhere in the Skyrim SE Data folder?
I'm looking forward to trying this mod out, thank you! I was happy to see that it has integration for Bruma, but is it also compatible with Beyond Reach?
Question - is there a way to reduce the frequency of comments? Hear NPCs comment every minute about if one sucked a dick to get a license is gonna get old fast. It's prolly not this mod's fault, although the npc chatter frequency seems to go up a lot with it enabled. Is there another mod or xedit setting or some other way to reduce it?
When i was adding the “BM_LicensesBikiniItem” keyword to my armor,SSEEDIT pop-up a wrong window saying “Found a STAT reference, expected: KYWD,NULL”. PLZ somebody tell me what is the happened,and what should I do.
Did you remember to add Licenses as a master to your plugin? The alternative is that you’re copying the wrong loaded form ID. The ID always differs based on which position a plugin is loaded. You’ll have to search online for a better explanation than I can provide. If all else fails, you might consider using Keyword Item Distributor instead.
Love the idea of this mod, thought it'd be fun to require a clothing and armor license but NOT a bikini license. So it's not only illegal to be nude (different mod) but also illegal to wear anything but a bikini without a license.. they say it's so they can see rule breakers bodies to make sure they aren't carrying contraband..
But anyway I was trying to figure out how to make this mod recognize bikini items and trying to manually add keywords was getting complicated for a noob like me. But I happened to see that OSL aroused has an option in the MCM to add EroticArmor as a keyword for your equipped items after you load it from the dropdown list, thought it might combine with the valid keyword option under bikini license from this mod that also had its default to EroticArmor. Tested it out and to my surprise it worked! They took everything except the bikini armor I was wearing. While this will mean you'll have to go into OSL aroused every time you want to add EroticArmor for bikini exceptions, it's way better than just not working.
It's my pleasure! Thank you for enjoying this mod.
You might be interested in kovN's keyword patch hub here. It should patch a lot of popular mods to be used with the bikini function. EroticArmor is our default keyword which can be removed. But Licenses also uses the BM_LicensesBikiniItem keyword, which can't be turned off.
Having the same issue. Even with Licenses.esp set as a master, saving, reloading, and double checking form ID, it's still giving a "Found a STAT reference, expected: KYWD,NULL" error. It only happens with the "BM_Licenses-XYZ-Item" keywords. Every other keyword I tried, including the "BM_LicensesBook" keywords works fine. Tried searching google but couldn't find any similar errors for keywords. Would be nice to have that keyword as an option.
Otherwise, fantastic mod. As much as I loved SLS, it's nice to have a standalone license mod.
Same issue. I can add the "BM_LicensesBook" keyword, but not the "BM_LicensesBikiniItem". Master is added correctly. I am the getting the same error: "Found a STAT reference, expected: KYWD,NULL". I guess I'll bypass this with SPID for now Edit: I mean KID
I tried to manually change the FORMID of BM_LicensesBikiniItem. Changing it from 0x032 into 0xA32 worked and I was able to set the keyword into armor. This points to xEdit not being able to handle the new Formid range from v1.6.1130 properly. Before v1.6.1130 the records in ESPFE plugins always needed to be between 0x800 and 0xFFF. However, when I removed the ESL flag from Licenses plugin and saved and reloaded it, the automatic "Compact formids for ESL" did not change the formid of the keyword, so I guess xEdit supports the new format to some extent (as the formid is actually valid).
I highly recommend no one changes the formids though, since the formid might be used in other mods or even SPID files. Only the author should change formids. I'll add a bug report to xEdit. Hopefully it'll get fixed this decade.
Thanks for investigating! That's really weird. Just to confirm: are you using SSEEdit 4.1.5f? I was under the impression that the latest version correctly assigns (and reads) formids in the newly expanded range.
Here's the bug I reported. Apparently, the problem is that the plugin of the armor I was adding the keyword into had an older header version. I was able to set the keyword after updating my plugin.
https://github.com/TES5Edit/TES5Edit/issues/1427
Edit: I updated my plugin by saving it inside CK. However, it should be fine to just edit the version inside xEdit (at least for 1.70), since when I compared the new plugin to the old one, the only two places that changed were the version and the next object ID in the plugin header.
I seem to have another issue. I decided to turn water damage on to have unfortunate accidents happen if I have to swim with my licenses. I side step this by placing my licenses on the ground or in a container before entering the water. However, the next time I see a guard, they will stop me and cite me for not having a travel permit, despite having picked it back up before seeing him.
I have interval checks, Line of Sight checks, Enforce in City locations only, differentiate world spaces, and have life insurance off. I think it's because I'm in the same general location as Riften when I drop my license, and they detected I didn't have my travel license on me, even though I picked it back up before engaging with them. Even after refreshing context and license status, the outcome is the same. Is there anyway to avoid this, or will I simply have to always hold on to my licenses?
If you had LOS enabled, then an LOS ping is the only way LPO can pass through to standard violation checks (which is where the Travel check takes place). An NPC must have spotted you. As long as the NPC isn't the type to attack you on sight, they'll report you to the guards. Luckily, I've included some debug traces for the LOS feature. Enable the "Log Traces" option under Auxiliary and make sure your game is outputting to Papyrus Log. LPO will tell you the formID of the NPC that spotted you.
I would suggest against doing so. LOS is meant to prohibit checks until you're in the LOS of a valid NPC, and LOS piggybacks on your other check methods. For example, if interval check fires an event, it will decide to wait until you're in LOS. Likewise, if an item unequip event wants a violation check event, it will also wait until you're in LOS. So disabling LOS isn't really the solution since interval check could potentially fire while you've dropped your license. You're better off just disabling water damage.
198 comments
Anyway, if you are looking for more little additions to do, how about something like a cheap license that lets you wear Ragged Robes, Roughspun Tunic and other beggar rags? Not as fancy as being allowed to wear better clothes, but at least you can wear something. Might be good for roleplay.
Also, where can I find the Settings.json file? Or do I have to create it myself somehow, and then place it somewhere in the Skyrim SE Data folder?
Question - is there a way to reduce the frequency of comments? Hear NPCs comment every minute about if one sucked a dick to get a license is gonna get old fast. It's prolly not this mod's fault, although the npc chatter frequency seems to go up a lot with it enabled. Is there another mod or xedit setting or some other way to reduce it?
Thank you!
But anyway I was trying to figure out how to make this mod recognize bikini items and trying to manually add keywords was getting complicated for a noob like me. But I happened to see that OSL aroused has an option in the MCM to add EroticArmor as a keyword for your equipped items after you load it from the dropdown list, thought it might combine with the valid keyword option under bikini license from this mod that also had its default to EroticArmor. Tested it out and to my surprise it worked! They took everything except the bikini armor I was wearing. While this will mean you'll have to go into OSL aroused every time you want to add EroticArmor for bikini exceptions, it's way better than just not working.
Thanks again for the mod :)
You might be interested in kovN's keyword patch hub here. It should patch a lot of popular mods to be used with the bikini function. EroticArmor is our default keyword which can be removed. But Licenses also uses the BM_LicensesBikiniItem keyword, which can't be turned off.
Otherwise, fantastic mod. As much as I loved SLS, it's nice to have a standalone license mod.
I am the getting the same error: "Found a STAT reference, expected: KYWD,NULL".
I guess I'll bypass this with
SPIDfor nowEdit: I mean KID
However, when I removed the ESL flag from Licenses plugin and saved and reloaded it, the automatic "Compact formids for ESL" did not change the formid of the keyword, so I guess xEdit supports the new format to some extent (as the formid is actually valid).
I highly recommend no one changes the formids though, since the formid might be used in other mods or even SPID files. Only the author should change formids.
I'll add a bug report to xEdit. Hopefully it'll get fixed this decade.
https://github.com/TES5Edit/TES5Edit/issues/1427
Edit: I updated my plugin by saving it inside CK. However, it should be fine to just edit the version inside xEdit (at least for 1.70), since when I compared the new plugin to the old one, the only two places that changed were the version and the next object ID in the plugin header.
I have interval checks, Line of Sight checks, Enforce in City locations only, differentiate world spaces, and have life insurance off. I think it's because I'm in the same general location as Riften when I drop my license, and they detected I didn't have my travel license on me, even though I picked it back up before engaging with them. Even after refreshing context and license status, the outcome is the same. Is there anyway to avoid this, or will I simply have to always hold on to my licenses?
Я установила все требования. Установила мод. А Мсм нету. стражники не реагируют и ничего нового не говорят.
https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=files