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Xing and GiraPomba

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GiraPomba

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114 comments

  1. Seagullathoth
    Seagullathoth
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    Do this work with Dynamic Looting and Harvesting? If yes, am I supposed to be able to move while harvesting flowers? Because that is not happening :( 

    My character does the animations but I can't move.
    1. GiraPomba
      GiraPomba
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      Yes and no.
    2. Seagullathoth
      Seagullathoth
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      But I found your mods through Lorerim and biggie's streams. In them he can move while the animations happen both in first and third person.
    3. GiraPomba
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      A mod needs to use the animations from this mod to unlock movement, it doesn't work automatically.
      That said, Dynamic Looting and Harvesting does not allow movement for most of the pickup animations.
    4. Seagullathoth
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      I see. Thanks for taking the time to respond GiraPompa. I love your mods a ton.  I hope you consider making Dynamic Harvesting and Looting work with this in the future.

      Wish you all the best and looking forward to your future works.
  2. daboy18
    daboy18
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    Can i also just run FNIS instead? Or does it only load with Nemesis and pandora?
    1. totallynotmg
      totallynotmg
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      I don't mean to burst your bubble, but AFAIK, FNIS generally isn't recommended to be used since it's really old and outdated by nemesis and pandora
  3. ScarecroOw
    ScarecroOw
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    Do you think that this mod Pipe Smoking could be adapted to use this framework? not sure how it could be done tho, since this before dar/oar was a thing.
    1. GiraPomba
      GiraPomba
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      Yes, something I want to do at some point.
    2. ScarecroOw
      ScarecroOw
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      ooo nice would love to see that
  4. tarathx
    tarathx
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    I've just noticed a bit of a small incompatibility between this mod and Dialogue Movement Enabler at Skyrim Special Edition Nexus - Mods and Community
    When I'm in a dialogue, I can't move once the dialogue topics appear, but once I disable this mod and try, it works fine. Is there a way around this?
    1. GiraPomba
      GiraPomba
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      This is a behavior mod for animations, I don't see how it could interfere with Dialogue Movement Enabler. I use both mods and never had any issues.
    2. tarathx
      tarathx
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      Hmmm, let me investigate further and check back
    3. tarathx
      tarathx
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      Sorry, it was actually the Improved Camera mod (Beta version 2 from Discord), not this mod.
    4. EntombedMetal
      EntombedMetal
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      The latest version (as of April 8th) on Improved Camera's Discord works now.
  5. dawnstarnexu
    dawnstarnexu
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    delete
  6. Aknevrec
    Aknevrec
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    Hallo, thanks for this mod, but I seem to have a problem, when I try to use Nemesis, I get this message:

    ERROR(5001): Invalid format has been detected in "animationsetdatasinglefile.txt". Please contact the template creator or mod author
    Project: DefaultFemaleData\DefaultFemale.txt
    Header: DragonMountedMRhSolo_ShieldOrTorch.txt
    Failed to generate behavior

    What could be the problem? Thanks for any help
    1. GiraPomba
      GiraPomba
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      Not related to this mod. Clear your Nemesis cache and try again.
    2. Aknevrec
      Aknevrec
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      I fear I did that. I will try to ask at the Nemesis forum, thanks.
  7. ItsMeJulie
    ItsMeJulie
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    I can't get it to work.
    I've Installed everything needed for this to work, and I even installed this correctly. It shows up in my MCM, everythings checked and toggled to be on, but It's just not working. IDK if I have a mod it conflicts with or what, but I just want this to work sooo badly. I can't figure it out.
    1. ItsMeJulie
      ItsMeJulie
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      I use Nemesis.
    2. GiraPomba
      GiraPomba
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      This mod doesn't have an MCM. It's just a framework.
      If you're generating the behaviors, make sure the mod is ticked and clear the cache just in case.
  8. Caninum
    Caninum
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    This mod is making nemesis ctd everytime i try to update the engine.
    1. GiraPomba
      GiraPomba
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      Clear your cache.
    2. CyberusWolfYT
      CyberusWolfYT
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      im having the same problem ive cleared the cache each time I rerun nemesis and with this mod installed the update engine part get to 96% then crashes any Idea on a fix tested it with just your mod ticked in nemesis and it still causes nemesis to crash 
    3. GiraPomba
      GiraPomba
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      No idea, works fine for me. Try to reinstall Nemesis or use Pandora.
    4. CyberusWolfYT
      CyberusWolfYT
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      I reinstalled nemesis and it didnt work Pandora would be a good option but some of my animation mods arent compatible with it just yet. Ill try other things to see if I can fix it
      Edit: The 1.0 version of this mod works just fine with nemesis for me so it has to be something with the 1.1 and 1.2 versions of the mod any ideas? Im using the latest game version
    5. TheWonTonCat
      TheWonTonCat
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      Manually download this nemesis crash fixer (more like a bandaid) https://www.nexusmods.com/skyrimspecialedition/mods/130109 and drop it into the Nemesis_Behaviour folder beside Nemesis Engine.exe.
      Run nemesis like normal.
    6. Mathesxn
      Mathesxn
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      run nemesis as administrator in file explorer, wherever you have it installed
    7. RhanTegoth654
      RhanTegoth654
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      I have the same issue. Did you found a fix, please ?
    8. VaasMontenegro01
      VaasMontenegro01
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      I got it after disabling the Pandora Behavior Engine Plus esp which I activated by accident
  9. faentaallmods
    faentaallmods
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    I use the wabbajack SME list as a base, it comes pre-installed with a (successful) output from nemesis which is;
    1. payload interceptor
    2. animation teleport bug fix
    And thats it. however i added 1 mod which is gp offset movement animation
    deleted the output (foolishly and cant be recovered). i then sat nemesis to output into an empty mod called "Nemesis Output" (and followed a tutorial to the letter), sat it to run in windows 8 compatibility mode, disabled real time scanning on my anti-virus (had all the mods checked,) and used forced libraries on and off, however all it ever outputs is critical log and it only contains one line global reset = true
    i have followed the tutorial one on one which works for normal people, i can only agree with other people and say that this is almost assuredly the fault of this mod
    1. GiraPomba
      GiraPomba
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      Run Nemesis correctly lol. This mod works fine.
    2. faentaallmods
      faentaallmods
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      lol, i already did. it worked when the mod was removed. i hope to see thsis work correctly so i can use 1st person interactions one day :-)
    3. GiraPomba
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      Idk what's going on there, but this mod works fine with Nemesis and Pandora. It works standalone or with several other Nemesis mods together.
      It works for several other users but there's a small percentage that it doesn't seem to work, so I can only think that something is not generating correctly on the user's side and I don't see anything wrong with the mod structure or what to fix tbh.
    4. faentaallmods
      faentaallmods
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      Nemesis itself seems to be very unstable, giving errors when generating sometimes and other times not. I was going schizo over it. I think its maybe partially nemesis itselfs fault
    5. Crim1466
      Crim1466
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      This mod was the culprit for me as well, the only mod making the update engine crash on repeat at 93 to 96%.

      I dont doubt the quality of this mod, but I think this mod may be incompatible with smtg that wasnt there when I started my modlist (he ran fine before, not now), something that isn't clearly defined on the mod description.

      P.S.
      My cache was clear, i run it as administrator and try the fix exe given by another mod as well as standard procedures, every box taht concern my modlist were ticked, Nemesis was detecting all my mods fine, I did a big research by enabling disabling mods until I try to only disabling this mod, and now, I've got 0 pb with nemesis
    6. GiraPomba
      GiraPomba
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      Post the list of mods that you use with Nemesis then.
  10. TheSchroedingercat
    TheSchroedingercat
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    i know this isnt something you can fix, but does anyone else have this show up when they use pandora?
    1. GiraPomba
      GiraPomba
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    2. TheSchroedingercat
      TheSchroedingercat
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      roger that! I will keep using nemesis then :) Love your work, it's all so clever!!
    3. GiraPomba
      GiraPomba
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      Actually, scratch that. That's just for FNIS, this mod uses a different approach that's compatible, I just tested it:
    4. TheSchroedingercat
      TheSchroedingercat
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      i will check it out! Pandora is just easier to use for me since it shows only the mods I have installed, so it helps me troubleshoot stuff better. I need to be able to read books on my horse (like irl and in game ofc)
    5. ThePopulous
      ThePopulous
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      Faster smoother animations as well...