A mod needs to use the animations from this mod to unlock movement, it doesn't work automatically. That said, Dynamic Looting and Harvesting does not allow movement for most of the pickup animations.
I see. Thanks for taking the time to respond GiraPompa. I love your mods a ton. I hope you consider making Dynamic Harvesting and Looting work with this in the future.
Wish you all the best and looking forward to your future works.
Do you think that this mod Pipe Smoking could be adapted to use this framework? not sure how it could be done tho, since this before dar/oar was a thing.
Hallo, thanks for this mod, but I seem to have a problem, when I try to use Nemesis, I get this message:
ERROR(5001): Invalid format has been detected in "animationsetdatasinglefile.txt". Please contact the template creator or mod author Project: DefaultFemaleData\DefaultFemale.txt Header: DragonMountedMRhSolo_ShieldOrTorch.txt Failed to generate behavior
I can't get it to work. I've Installed everything needed for this to work, and I even installed this correctly. It shows up in my MCM, everythings checked and toggled to be on, but It's just not working. IDK if I have a mod it conflicts with or what, but I just want this to work sooo badly. I can't figure it out.
im having the same problem ive cleared the cache each time I rerun nemesis and with this mod installed the update engine part get to 96% then crashes any Idea on a fix tested it with just your mod ticked in nemesis and it still causes nemesis to crash
I reinstalled nemesis and it didnt work Pandora would be a good option but some of my animation mods arent compatible with it just yet. Ill try other things to see if I can fix it Edit: The 1.0 version of this mod works just fine with nemesis for me so it has to be something with the 1.1 and 1.2 versions of the mod any ideas? Im using the latest game version
Manually download this nemesis crash fixer (more like a bandaid) https://www.nexusmods.com/skyrimspecialedition/mods/130109 and drop it into the Nemesis_Behaviour folder beside Nemesis Engine.exe. Run nemesis like normal.
I use the wabbajack SME list as a base, it comes pre-installed with a (successful) output from nemesis which is; 1. payload interceptor 2. animation teleport bug fix And thats it. however i added 1 mod which is gp offset movement animation deleted the output (foolishly and cant be recovered). i then sat nemesis to output into an empty mod called "Nemesis Output" (and followed a tutorial to the letter), sat it to run in windows 8 compatibility mode, disabled real time scanning on my anti-virus (had all the mods checked,) and used forced libraries on and off, however all it ever outputs is critical log and it only contains one line global reset = true i have followed the tutorial one on one which works for normal people, i can only agree with other people and say that this is almost assuredly the fault of this mod
Idk what's going on there, but this mod works fine with Nemesis and Pandora. It works standalone or with several other Nemesis mods together. It works for several other users but there's a small percentage that it doesn't seem to work, so I can only think that something is not generating correctly on the user's side and I don't see anything wrong with the mod structure or what to fix tbh.
Nemesis itself seems to be very unstable, giving errors when generating sometimes and other times not. I was going schizo over it. I think its maybe partially nemesis itselfs fault
This mod was the culprit for me as well, the only mod making the update engine crash on repeat at 93 to 96%.
I dont doubt the quality of this mod, but I think this mod may be incompatible with smtg that wasnt there when I started my modlist (he ran fine before, not now), something that isn't clearly defined on the mod description.
P.S. My cache was clear, i run it as administrator and try the fix exe given by another mod as well as standard procedures, every box taht concern my modlist were ticked, Nemesis was detecting all my mods fine, I did a big research by enabling disabling mods until I try to only disabling this mod, and now, I've got 0 pb with nemesis
i will check it out! Pandora is just easier to use for me since it shows only the mods I have installed, so it helps me troubleshoot stuff better. I need to be able to read books on my horse (like irl and in game ofc)
114 comments
My character does the animations but I can't move.
That said, Dynamic Looting and Harvesting does not allow movement for most of the pickup animations.
Wish you all the best and looking forward to your future works.
When I'm in a dialogue, I can't move once the dialogue topics appear, but once I disable this mod and try, it works fine. Is there a way around this?
ERROR(5001): Invalid format has been detected in "animationsetdatasinglefile.txt". Please contact the template creator or mod author
Project: DefaultFemaleData\DefaultFemale.txt
Header: DragonMountedMRhSolo_ShieldOrTorch.txt
Failed to generate behavior
What could be the problem? Thanks for any help
I've Installed everything needed for this to work, and I even installed this correctly. It shows up in my MCM, everythings checked and toggled to be on, but It's just not working. IDK if I have a mod it conflicts with or what, but I just want this to work sooo badly. I can't figure it out.
If you're generating the behaviors, make sure the mod is ticked and clear the cache just in case.
Edit: The 1.0 version of this mod works just fine with nemesis for me so it has to be something with the 1.1 and 1.2 versions of the mod any ideas? Im using the latest game version
Run nemesis like normal.
1. payload interceptor
2. animation teleport bug fix
And thats it. however i added 1 mod which is gp offset movement animation
deleted the output (foolishly and cant be recovered). i then sat nemesis to output into an empty mod called "Nemesis Output" (and followed a tutorial to the letter), sat it to run in windows 8 compatibility mode, disabled real time scanning on my anti-virus (had all the mods checked,) and used forced libraries on and off, however all it ever outputs is critical log and it only contains one line global reset = true
i have followed the tutorial one on one which works for normal people, i can only agree with other people and say that this is almost assuredly the fault of this mod
It works for several other users but there's a small percentage that it doesn't seem to work, so I can only think that something is not generating correctly on the user's side and I don't see anything wrong with the mod structure or what to fix tbh.
I dont doubt the quality of this mod, but I think this mod may be incompatible with smtg that wasnt there when I started my modlist (he ran fine before, not now), something that isn't clearly defined on the mod description.
P.S.
My cache was clear, i run it as administrator and try the fix exe given by another mod as well as standard procedures, every box taht concern my modlist were ticked, Nemesis was detecting all my mods fine, I did a big research by enabling disabling mods until I try to only disabling this mod, and now, I've got 0 pb with nemesis
The mod can't work with Pandora yet.See https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/issues/76