Now that the Nemesis era is coming to an end and the era of Pandora is coming, I think it would be a good idea to produce it for Pandora in the future.
Are you saying you basically did what CGO did back then, when they allowed blending attackright and attackleft animation with run/walk ones, basically letting modder avoid a painful work of making all 16 attack-while-moving animations, and only needing to do 2 of these???
Revolutionary, if true.
EDIT: Also, how exactly do I use this?.... I understand that your mod supplies a single new animation file, that can be called by annotiation in other already existing animation and thus end up blending the two?
Hmm, I don't think so. This mod was created because I needed an animation, for my helmet equip mod, that could be played with weapons drawn, while sitting and on horseback. I decided to release as a separated mod so others could use this as well.
You call this animation and use DAR or OAR to replace it with your mod. Like equipping a helmet, playing a lute, etc...
Thank you for explanation. I guess I will play around with this and find more uses. Just the fact that you can finally use animobjects in almost any animation without having to delve into behavior trees is a huge help already.
You never needed to delve into behavior trees to use animObjects. This is a framework to blend static animations together using a clever pre defined behavior tree and custom logic hooked into the animation graph
Gira; does this mod make shooting a bow while sitting down? Like for example, let's say you're sitting in a chair, you pull out your bow and want to shoot...
No, you could call this animation with scripts while sitting and replace it with an animation looks like drawing and shooting a bow, but it won't be the same as actually drawing and shooting a bow.
Fala meu GiraPomba o mais brabo, seria possível deixar duas Greatswords nas costas pique the witcher 3, tem ate um mod que faz isso mas não funciona bem.
Fancy meeting you here! I already made a patch between your Reaction Addon and GiraPomba's addon for SGT. I can send it to either of you. Basically, if the player is not standing, there are no reactions :)
Edit: Lmao, never mind, TheCyclist already patched it in no time. You're awesome, thank you!
Thanks for the kind words Jay, and glad you liked the mod :). Feel free to include in the main version of SGT if you want at some point. And thanks for featuring my mods in your collection.
I'm having a lot of ideas lately haha. I can say that you've motivated me to get to modding.
Could this be used to blend otherwise sequenced animations? Like getting on a horse and simultaneously sheathing weapons? Or drawing weapons while getting up from a furniture, if the NPC is hit while standing, rather than the comically robotic "get up, stare for a sec, draw weapon and start fighting".
Regardless, looks promising. Unfortunately i don't have much time for modding anymore, but seeing skyrim getting revolutionary mods every now and then is entertaining.
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Which means another mod needs to use it.
Check if the script in not being overwritten or re-run Nemesis.
Now that the Nemesis era is coming to an end and the era of Pandora is coming, I think it would be a good idea to produce it for Pandora in the future.
Are you saying you basically did what CGO did back then, when they allowed blending attackright and attackleft animation with run/walk ones, basically letting modder avoid a painful work of making all 16 attack-while-moving animations, and only needing to do 2 of these???
Revolutionary, if true.
EDIT: Also, how exactly do I use this?.... I understand that your mod supplies a single new animation file, that can be called by annotiation in other already existing animation and thus end up blending the two?
This mod was created because I needed an animation, for my helmet equip mod, that could be played with weapons drawn, while sitting and on horseback.
I decided to release as a separated mod so others could use this as well.
You call this animation and use DAR or OAR to replace it with your mod. Like equipping a helmet, playing a lute, etc...
I'll put some better examples later.
https://www.nexusmods.com/skyrimspecialedition/mods/76956
E na seção de artigos tem um tutorial tbm.
Talos te abençoe!!!!
Thanks for the mod, GiraPomba. I really appreciate it.
Edit: Lmao, never mind, TheCyclist already patched it in no time. You're awesome, thank you!
I've included this right into my collection, along with Helmet Toggle 2. Keep up the nice job, you're on fire these past months!!
I'm having a lot of ideas lately haha. I can say that you've motivated me to get to modding.
Regardless, looks promising. Unfortunately i don't have much time for modding anymore, but seeing skyrim getting revolutionary mods every now and then is entertaining.
That looks like it would need more complex edits to those behaviors.