Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Xing and GiraPomba

Uploaded by

GiraPomba

Virus scan

Safe to use

35 comments

  1. eLucifer
    eLucifer
    • member
    • 40 kudos
    So if I have door and chest opening animations, I should be able to see them even if the PC is wielding weapons, right? Becuase I can't. :(
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      This is a framework, won't do anything on its own.
      Which means another mod needs to use it.
    2. eLucifer
      eLucifer
      • member
      • 40 kudos
      So I need a patch?
    3. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      👍
  2. hoangdai94
    hoangdai94
    • member
    • 44 kudos
    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
  3. rasgriz
    rasgriz
    • member
    • 0 kudos
    The bard animations were working fine at first, but stopped working when riding a horse or sitting. Tried reinstall but no solution
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Very unlikely to stop working out of nowhere.
      Check if the script in not being overwritten or re-run Nemesis.
  4. draenorsink
    draenorsink
    • member
    • 0 kudos
    CGO is compatible?
  5. hepari1
    hepari1
    • member
    • 2 kudos

    Now that the Nemesis era is coming to an end and the era of Pandora is coming, I think it would be a good idea to produce it for Pandora in the future.
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Pandora should be able to run this mod just fine. If not, then I guess it's an oversight on their part.
  6. KyrgyzGuitarist
    KyrgyzGuitarist
    • premium
    • 105 kudos
    Wait wait wait, hold the f*#@ up. 


    Are you saying you basically did what CGO did back then, when they allowed blending attackright and attackleft animation with run/walk ones, basically letting modder avoid a painful work of making all 16 attack-while-moving animations, and only needing to do 2 of these???

    Revolutionary, if true. 

    EDIT: Also, how exactly do I use this?.... I understand that your mod supplies a single new animation file, that can be called by annotiation in other already existing animation and thus end up blending the two? 
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Hmm, I don't think so.
      This mod was created because I needed an animation, for my helmet equip mod, that could be played with weapons drawn, while sitting and on horseback.
      I decided to release as a separated mod so others could use this as well.

      You call this animation and use DAR or OAR to replace it with your mod. Like equipping a helmet, playing a lute, etc...

      I'll put some better examples later.
    2. KyrgyzGuitarist
      KyrgyzGuitarist
      • premium
      • 105 kudos
      Thank you for explanation. I guess I will play around with this and find more uses. Just the fact that you can finally use animobjects in almost any animation without having to delve into behavior trees is a huge help already. 
    3. Flip777
      Flip777
      • premium
      • 697 kudos
      You never needed to delve into behavior trees to use animObjects. This is a framework to blend static animations together using a clever pre defined behavior tree and custom logic hooked into the animation graph 
    4. Goodwick
      Goodwick
      • member
      • 7 kudos
      Gira; does this mod make shooting a bow while sitting down? Like for example, let's say you're sitting in a chair, you pull out your bow and want to shoot...
    5. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      No, you could call this animation with scripts while sitting and replace it with an animation looks like drawing and shooting a bow, but it won't be the same as actually drawing and shooting a bow.
  7. KenadeBR
    KenadeBR
    • premium
    • 50 kudos
    Fala meu GiraPomba o mais brabo, seria possível deixar duas Greatswords nas costas pique the witcher 3, tem ate um mod que faz isso mas não funciona bem. 
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Brother, tem este mod
      https://www.nexusmods.com/skyrimspecialedition/mods/76956

      E na seção de artigos tem um tutorial tbm.
    2. KenadeBR
      KenadeBR
      • premium
      • 50 kudos
      Caralho o maluco é brabo demais, vai ficar o fino aqui na minha lista.

      Talos te abençoe!!!!
  8. TheCyclist
    TheCyclist
    • premium
    • 439 kudos
    Man you really make me want to play Skyrim again! Can't wait to try this.
    Thanks for the mod, GiraPomba. I really appreciate it.
    1. jayserpa
      jayserpa
      • premium
      • 7,451 kudos
      Fancy meeting you here! I already made a patch between your Reaction Addon and GiraPomba's addon for SGT. I can send it to either of you. Basically, if the player is not standing, there are no reactions :)

      Edit: Lmao, never mind, TheCyclist already patched it in no time. You're awesome, thank you!
    2. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Haha, you guys are awesome. Hope to see more people using this mod for cool stuff.
  9. jayserpa
    jayserpa
    • premium
    • 7,451 kudos
    Nice job, I love it! And thank you for already patching Skyrim's Got Talent!

    I've included this right into my collection, along with Helmet Toggle 2. Keep up the nice job, you're on fire these past months!!
    1. justrush808
      justrush808
      • premium
      • 8 kudos
      You two are awesome. The first thing I did was sit down in the Bannered Mare and ask Mikael to play together lol.
    2. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Thanks for the kind words Jay, and glad you liked the mod :). Feel free to include in the main version of SGT if you want at some point. And thanks for featuring my mods in your collection.

      I'm having a lot of ideas lately haha. I can say that you've motivated me to get to modding.
  10. tsptds
    tsptds
    • member
    • 18 kudos
    Could this be used to blend otherwise sequenced animations? Like getting on a horse and simultaneously sheathing weapons? Or drawing weapons while getting up from a furniture, if the NPC is hit while standing, rather than the comically robotic "get up, stare for a sec, draw weapon and start fighting".

    Regardless, looks promising. Unfortunately i don't have much time for modding anymore, but seeing skyrim getting revolutionary mods every now and then is entertaining.
    1. GiraPomba
      GiraPomba
      • premium
      • 484 kudos
      Probably not.
      That looks like it would need more complex edits to those behaviors.