Skyrim Special Edition
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BellCube

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8 comments

  1. IllusiveMan196
    IllusiveMan196
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    ow, come on... it wasn't bothering anyone. :) Anyhow, can I merge this into my esp megamerge to fix it? Not like I am too bothered by that void
    1. BellCube
      BellCube
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      Of course! It's just two new references in QASmoke, nothing special.
    2. IllusiveMan196
      IllusiveMan196
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      Yup, that worked. Removed ghost lights though, that was a fun side effect. Now only need the Dawnguard room fixed, or at least floor in it.
    3. soupdragon1234
      soupdragon1234
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      Now only need the Dawnguard room fixed, or at least floor in it.
      'OCD twitches'
      must... resist... opening... CK
  2. robertgk2017
    robertgk2017
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    RoomMarkers and Portals are hardcoded to always be persistent regardless of ESM or not.

    *Also its a RoomMarker, not a RoomBound the tooltip is WRONG* 
    1. BellCube
      BellCube
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      Are they? Now I'm really sad. CK + xEdit lied to me. Says only Room Bounds are persistent.

      As for Room Bound vs Room Marker, I've only ever seen them called Room Bounds—in the CK, CK Wiki, community discussion, etcetera. Editor IDs be damned. RoomMarker seems to be their editor ID which I don't particularly like.
    2. robertgk2017
      robertgk2017
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      *Pedantics intensifies*  But...  But...  the object is a RoomMarker...  And it's a Marker.  All markers are [Insert something]Marker.  
  3. CyborgArmGun
    CyborgArmGun
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    Nifty, this always bugged me, thankyougozimas.