Will you expand this mod to cover more locations in the Hjorkvild Isles?
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I doubt it. One of my favorite parts about the worldspace is its intense feeling of melancholic desolation. Adding too many NPCs would really hurt that feeling. Initially I wasn't even sure if I wanted to make Fort Icemoth claimable.
If anyone wants to add more claims themselves, I encourage them to do so. While not strictly mandatory, I suggest anyone interested in adding more claimable locations to master their work to this file. This recommendation is made to ensure you have access to all the factions I set up to claim Fort Icemoth.
Can you acquire the armors depicted in the screenshots?
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If you use the Jehanna Faction module, you will be able to purchase the Jehanna Guard's Armor from the fort's quartermaster or craft it yourself after claiming the location for Jehanna.
If you use East Empire Company Armor, you will be able to purchase the associated armor from the fort's quartermaster or craft it after claiming the location for the EEC.
After claiming Fort Icemoth, several parts of the interior are blocked off, how can I get back into these places?
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I have guards boarding up a few entrances since swapping the entire fort was not feasible, consider them mothballing parts of the fort that they don't need.
If you want to access those locations again you just need to reset the fort to be unclaimed.
Since vanilla Siege at Icemoth now has map markers to travel from Skyrim to the Isles, will you change so your mod gives them the custom direction markers from CoMAP?
Hi Tate. While it doesn't impact this mod's functionality at all, it looks like StyleNordicGuard [KYWD:03C50015] in LCO_IliacBay.esp has been unintentionally injected into Hearthfires.esm rather than Update.esm.
Most people do Update.esm just because that's how it's always been done. Back in the day Update.esm used to be the only non-Skyrim.esm master that every player was guaranteed to have. Nowadays everyone should also have Dawnguard.esm, HearthFires.esm, and Dragonborn.esm.
Technically even ccqdrsse001-survivalmode.esl, ccbgssse025-advdsgs.esm, ccbgssse037-curios.esl, ccBGSSSE001-Fish.esm, and _ResourcePack.esl should also be expected in everyone's load order, but there are some people that choose to manually remove that content from their games. So it probably isn't the safest place to store injected records.
When selected for Haafingar, Haafingar guards registered to the Imperial side are assigned, even if the Civil War ended on the Stormcloak side. I think it plays independently of Civil War. Of course, it creates some trouble in terms of immersion. I'm not sure how difficult it is, but I think Lawbringer-Guardsman throws hold guards depending on civil war, so I thought it might be a bug and wanted to ask.
Nice Mod that works without a single Problem for me so far! The only thing that bothers me is that there is no Option to Claim the Fort for the Stormcloaks. As a true Son of Skyrim im disappointet that you can't claim it for that Faction :(
Is there a requirement for claiming the fort for EEE? Rise in the East or somesuch? It isn't one of the available options I have for claiming the fort.
This is a Stormcloak playthrough I'm on, would that have anything to do with it?
Thank you so much for this! Im trying out Lawbringer and SRC for the first time and its awesome that Siege at Icemoth got support with this, since new land mods being left empty after going through them just feel odd :P Speaking of, there's another island from this new quest mod called The Thrassian Scare that you could also look into, maybe?
I'm not going to remake an entire existing framework just to remove the dependency this whole mod is built around. If you don't want any of the other locations from base Lawbringer, then just select nothing in that mod's FOMOD installer.
I'll also note that the optional tweaks are not dependent on Lawbringer in any way.
All the optional tweaks work without Lawbringer (i.e. Breton Imperial Fort Icemoth, Worldspace Travel Markers ect.). You can't actually claim the fort without Lawbringer though.
If you really want Lawbrginer for Icemoth but, for whatever reason, don't want it anywhere else I am pretty sure you can just select zero locations in Lawbringer's FOMOD.
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Frequently Asked Questions (FAQ)
If anyone wants to add more claims themselves, I encourage them to do so. While not strictly mandatory, I suggest anyone interested in adding more claimable locations to master their work to this file. This recommendation is made to ensure you have access to all the factions I set up to claim Fort Icemoth.
If you use East Empire Company Armor, you will be able to purchase the associated armor from the fort's quartermaster or craft it after claiming the location for the EEC.
If you want to access those locations again you just need to reset the fort to be unclaimed.
Technically even ccqdrsse001-survivalmode.esl, ccbgssse025-advdsgs.esm, ccbgssse037-curios.esl, ccBGSSSE001-Fish.esm, and _ResourcePack.esl should also be expected in everyone's load order, but there are some people that choose to manually remove that content from their games. So it probably isn't the safest place to store injected records.
Is there a requirement for claiming the fort for EEE? Rise in the East or somesuch? It isn't one of the available options I have for claiming the fort.
This is a Stormcloak playthrough I'm on, would that have anything to do with it?
I'll also note that the optional tweaks are not dependent on Lawbringer in any way.
If you really want Lawbrginer for Icemoth but, for whatever reason, don't want it anywhere else I am pretty sure you can just select zero locations in Lawbringer's FOMOD.