Skyrim Special Edition
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Discrepancy

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In AE, horse manes are in a separate mesh file from the body of the horse. Some horse replacers (such as SC Horses) use meshes that already include manes, leading to a double-mane situation. This patch removes the reference to external manes from the vanilla records.

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This patch reverts the addition of a separate "mane" mesh for horses which was implemented in Anniversary Edition.
This is useful if you have a horse replacer mod that uses meshes which already include a built-in mane, such as SC Horses.

There is another patch already (which inspired me to make my version) that accomplishes the same thing in a different way. You can find it here: SC Horses - Mane Fix and CC Wild Horses Patch by bingusthecatto.

The first patch on that page (SC Horses Mane Fix), solves the double-mane problem by using a mesh replacer (horsemane.nif) which makes it invisible in game. If your use case requires all horsemane.nif references to be invisible, then I recommend that patch!

In contrast, Double Mane Remover's method edits the armature entries from Update.esm to stop the horse mane "part" from being added to horses at the record level. This may be useful for anyone who needs horsemane.nif to remain visible for some horses, but is getting double manes on others.

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Example use case for Double Mane Remover:
I have both SC Horse Replacer and Fluffworks in my load order, as well as the awesome Fluffworks - CC Wild Horse Patch which I highly recommend. With that setup, vanilla horses use SC models while The CC Wild Horses use Fluffworks. However, the CC Wild Horses have their own unique meshes which do NOT include manes, so they depend on horsemane.nif. Making it invisible would fix all of the SC horses' double manes but leave the CC horses bald.

Bingusthecatto has a patch for that situation too (same page as before) which makes the CC Wild Horses use SC Horse resources instead of their own. However, as stated in its description, this comes at the cost of the CC horses no longer having their unique looks.

In this case, the record edit in Double Mane Remover allows CC Horses to keep their manes and unique looks while ensuring the SC horses don't receive extra manes. Win/win!

Clear as mud? It's a specific use case, but may be useful for some.

Load Order:
No load order requirements. (Well, it will need to load after Update.esm, but that's already a guarantee).