"All their hideouts, ships and boat landings are highlighted in your map" - I have no marker related and can't find any NPC of yours. Pls provide screenshots where to find.
thanks, but it does not help. No marker in map and at the marked positions is to find nothing. Does the mod require resources of Syrim AE and/or CC? (I play 1.5.97, not AE)
it is mysterious in several points: 1) SSEEdit is fine, LOOT is fine, 2) load in CK works, but nothing shown, similar to an empty ESP, no FormID listeds, no actors, no cells, 3) in Map nothing to see, no marker, with the locations is same, nothing there, 4) the Mod "NPC Lookup" does not load the esp Never had such before, have no idea.
The mod was made with the new CK and has the Fileheader 1.71. To make it work with an older Skyrim version like 1.5.97 you have to install Backported Extended ESL Support.
unfortunately, that DLL has issues, not a perfect soution But found a solution w/o BEES: I konverted it to header Version 170 on same way a I convert LE to SSE, and now also user with Sykrim with former Versons, like me with 1.5.97, can play it fine and also see it in CK. No need to use BEES. See my translation page Briganten von Himmelsrand (Brigands of Skyrim) DV 2.0 Header 1.70
Really great mod! Had a massive multi-sided battle occur in the Reach between Imperials, Stormcloaks, Forsworn, Khajiit Caravaneers, and Brigands, truly was an epic experience!
I've been playing Brigands and enjoy it a great deal. I do have one small question -- why did you create their armor without the ability to improve it at an armor workbench?
Not bad, but the "new" brigands are not much different from the vanilla game ones, and the dungeons are really little and well, linear? just some space for the NPCs. I kinda liked the dwemer little dungeon.
Are the dungeons decently navmeshed and follower-friendly? What about the other dungeons on the author's profile? Something else I am kind of curious about and think others might want to know, are the Brigands part of the "regular" bandit faction? Do Brigands fight bandits if they come across each other, or would they team up?
All navmeshed and follower-friendly, I play them with two companions. They belong to the bandit faction, but encounters happen in places where vanilla bandits did not show up.
Sorry, I think I was using unclear words. I meant location under world information section of Creation Kit. It's not huge but will be helpful to intergrate mod into radiant quests.
20 comments
Does the mod require resources of Syrim AE and/or CC? (I play 1.5.97, not AE)
Never had such before, have no idea.
But found a solution w/o BEES: I konverted it to header Version 170 on same way a I convert LE to SSE, and now also user with Sykrim with former Versons, like me with 1.5.97, can play it fine and also see it in CK.
No need to use BEES.
See my translation page Briganten von Himmelsrand (Brigands of Skyrim) DV 2.0 Header 1.70
Skyrim's New Frontier: 'Brigands of Skyrim' Expansion Adds Exciting Dungeons and Foes (msn.com)
They are writing articles about your mod.
I kinda liked the dwemer little dungeon.