Skyrim Special Edition

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Leodoidao

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Leodoidao

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20 comments

  1. Dreifels
    Dreifels
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    1.2 is fine, also the faces, found no issues. Mod endorsed.
  2. Dreifels
    Dreifels
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    "All their hideouts, ships and boat landings are highlighted in your map" -  I have no marker related and can't find any NPC of yours. Pls provide screenshots where to find.
    1. Leodoidao
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      I just added 2 screenshots with the new locations highlighted. They should be visible to you too.
    2. Dreifels
      Dreifels
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      thanks, but it does not help. No marker in map and at the marked positions is to find nothing.
      Does the mod require resources of Syrim AE and/or CC? (I play 1.5.97, not AE)
    3. Leodoidao
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      Nope, it does not require anything but the base game. Are you sure Brigandsofskyrim.esp is checked? 
    4. Dreifels
      Dreifels
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      it is mysterious in several points: 1) SSEEdit is fine, LOOT is fine, 2) load in CK works, but nothing shown, similar to an empty ESP, no FormID listeds, no actors, no cells, 3) in Map nothing to see, no marker, with the locations is same, nothing there, 4) the Mod "NPC Lookup" does not load the esp
      Never had such before, have no idea.
    5. Spunzelhund
      Spunzelhund
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      The mod was made with the new CK and has the Fileheader 1.71. To make it work with an older Skyrim version like 1.5.97 you have to install Backported Extended ESL Support.
    6. Dreifels
      Dreifels
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      Thank you - Danke!
    7. Dreifels
      Dreifels
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      unfortunately, that DLL has issues, not a perfect soution
      But found a solution w/o BEES: I konverted it to header Version 170 on same way a I convert LE to SSE, and now also user with Sykrim with former Versons, like me with 1.5.97, can play it fine and also see it in CK.
      No need to use BEES.
      See my translation page Briganten von Himmelsrand (Brigands of Skyrim) DV 2.0 Header 1.70
  3. WyrmStryk
    WyrmStryk
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    Really great mod! Had a massive multi-sided battle occur in the Reach between Imperials, Stormcloaks, Forsworn, Khajiit Caravaneers, and Brigands, truly was an epic experience!
  4. ToyTrains1
    ToyTrains1
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    I've been playing Brigands and enjoy it a great deal.  I do have one small question -- why did you create their armor without the ability to improve it at an armor workbench?
  5. midvyet
    midvyet
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    1. WyrmStryk
      WyrmStryk
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      Hell, people making a living writing articles about Skyrim mods lol
  6. Tenz81
    Tenz81
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    Not bad, but the "new" brigands are not much different from the vanilla game ones,  and the dungeons are really little and well, linear? just some space for the NPCs.
    I kinda liked the dwemer little dungeon.
  7. BlutsaugerMedic
    BlutsaugerMedic
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    Are the dungeons decently navmeshed and follower-friendly? What about the other dungeons on the author's profile? Something else I am kind of curious about and think others might want to know, are the Brigands part of the "regular" bandit faction? Do Brigands fight bandits if they come across each other, or would they team up?
    1. Leodoidao
      Leodoidao
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      All navmeshed and follower-friendly, I play them with two companions. They belong to the bandit faction, but encounters happen in places where vanilla bandits did not show up.
  8. uijk718293
    uijk718293
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    I like the idea but It seems like dungeons are lacking location designations. Is this intentional?
    1. Leodoidao
      Leodoidao
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      Thanks for the feedback, but what do you mean by location designation? They have  map markers and names. What did I miss there?
    2. uijk718293
      uijk718293
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      Sorry, I think I was using unclear words. I meant location under world information section of Creation Kit. It's not huge but will be helpful to intergrate mod into radiant quests.
  9. skyfall515
    skyfall515
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    Looks interesting!