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Scotty3001

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Scotty3001

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20 comments

  1. CluelessCourier
    CluelessCourier
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    Sadly there are floating markers when using it with Beyond Reach Paper Map
    1. Scotty3001
      Scotty3001
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      Hi

      Thanks for letting me know about this issue. Are all of the worldspace's markers floating or just ones from this mod?
    2. CluelessCourier
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      So far it seems from this mod. However, I was using the Legacy version of the Paper Maps, so I'll check the most up to date ones.
    3. CluelessCourier
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      Update: Yep, definitely a conflict with Paper Map. I used the original map, even flipped, with your map markers and they're where they should be. I don't know about the inner workings of Flat World Map Framework but the FOMOD does show that the markers have to be on the same 'layer'. So, in any case, great mod. I'll keep using your markers with the OG map because I can't stand the fact that West and East are reversed.
    4. Scotty3001
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      Thank you for investigating and detailing the issue so well, it's really appreciated! I've updated the description to include the conflict.
  2. UpstairsEmpire
    UpstairsEmpire
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    Hilarious that you made up some names yourself. Great mod!
    1. Scotty3001
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      Thanks! :D
      I hope they fit in well, I'm not the most creative when it comes to naming things lol
  3. GrassB1ock
    GrassB1ock
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    Very nice mod which makes more convenient to find those interesting areas, but it's strange it doesn't work on one of my mid-game saves.So probably a new-game save is soft-required?
    1. Scotty3001
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      That's incredibly unlikely, I made the mod when I was midway through a playthrough of Beyond Reach itself.

      Please check you've got the mod installed properly.
    2. GrassB1ock
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      I checked my mo2 mod list and this mod was re-installed many times, but it still doesn't work on only that save. btw have this mod uploaded with a different name once? I found one mod named ""ArnimaMoreMapMarkersStandard.esp"" in my backup and this version works.
    3. Scotty3001
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      That version is the old version that is now hidden on nexus as this is its successor.
  4. fvkface
    fvkface
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    Idk why you say those places are inaccessible.. yeah they're unfinished but I definitely travelled to them on horseback there's no invisible wall.
    1. Scotty3001
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      Well it's easier to say inaccessible than "accessible but incomplete and you probably shouldn't go there" lol
    2. ramoram
      ramoram
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      @Scotty3001
      Here is interesting info I want to share. Not making an argument or something. The Jehanna Border Gate is closed and inaccessible but we can go there through the greener area beyond the quarry. However, once the final quest "Iris" is complete, the gate opens and becomes accessible to explore the area. The story doesn't end after Iris but the mod author cancelled further updates and concludes his story in Iris quest. However we already know of last part. Cheers! Thanks for the mod, I will revisit again to these more marked location areas.
    3. Scotty3001
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      I had no idea the Jehanna gate opened post-Iris, that's really interesting.

      No doubt the author had plans to continue the story into the north, with Munstor and Jehanna so planned out.
  5. barmeyblonde
    barmeyblonde
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    Is the Map Flip for Beyond Reach recommended for this mod? Or is your mod facing the correct way? (Thank you for your efforts, btw! They are much appreciated!)
    1. Scotty3001
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      This mod just adds map markers, so the map flip is still 100% recommended.
    2. barmeyblonde
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      Thank you for your prompt reply!
  6. MasterJingYan
    MasterJingYan
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    Thanks for your mod!
    Is it safe to switch the old version to this new one?
    1. Scotty3001
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      Should be fine, lmk if you face any issues.