@milanac: You can either brighten the glowmap (floranirnroot01_g.dds) and/or increase the Emissive Miltiple parameter in the meshes below LightingShaderProperty. Hope this helps. @Vaiula: Thanks for sharing, your nirnroot looks fantastic !
Really love your nirnroot, Vaiula. I hope you don't mind, but with your open permissions, I uploaded an ENB Light Patch. I know you have a couple screen shots here mentioning ENB, but I could not see it at all in my game, and it didn't look setup right in the meshes when I examined them. I also converted your meshes to use BSTriShape instead of NiTriShape.
Your mod here is still a requirement, but you are more than welcome to take my patch and host/use it here. If you'd like to do that, I'll simply delete my page.
WILL YOU ADD SMALLER SPOUTLINGS. JUST SEEING THE SAME NO MATTER HOW GOOD THE TEXTURE ARE CAN GET REDUNDANT AND DULL. TAKE IT EASY IT'S JUST A SUGGESTION. :-)==
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@Vaiula: Thanks for sharing, your nirnroot looks fantastic !
Your mod here is still a requirement, but you are more than welcome to take my patch and host/use it here. If you'd like to do that, I'll simply delete my page.
Thanks again for the beautiful nirnroot!