Skyrim Special Edition
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Mihail and Me I guess

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seargentbingle

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16 comments

  1. Lythca
    Lythca
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    This is wonderful - I hope to see more additions like this for Wyrmstooth and other New Lands mods. 
  2. PatricianVidya
    PatricianVidya
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    Great idea! Any chance for a version that just spawns them on Wyrmstooth, removing the Skyrim worldspace edits? Either way, congrats on your first Skyrim mod release!
    1. Qweeen
      Qweeen
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      Agreed, any way to have them spawn only on Wyrmstooth,  also what is their level scaling. I remember the original one being crazy strong 
    2. seargentbingle
      seargentbingle
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      Yeah they're extremely strong early on, especially the one blocking the path to the north in the mountain passage I had removed that one in my own game. I'm uploading a version removing them from Skyrim.
    3. PatricianVidya
      PatricianVidya
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      Cheers!
  3. rotol
    rotol
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    Wow thanks for the update. Exactly what I was looking for. :)
    1. seargentbingle
      seargentbingle
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      Enjoy :)
  4. LeanWolf
    LeanWolf
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    Nice idea! And a version that only spawns them on Wyrmstooth would be easy to make, simply remove the Tamriel worldspace edits from Mihail's plugin. (already done, nice!) I also appreciate this version without the sea giants; the ice titan model looks great, I guess its from another game (Witcher?), but the sea giants are not on the same level..
  5. rotol
    rotol
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    Dear Seargentbingle,
    thanks for you cool mod. I love the idea as the main land is really crowded :D
    But I use the new version of mihail mods where he added also the sea giants. Would you be able to make a version for this mod as well?
    Sadly the mod above is not compatible with the mod your mod requires.
    1. seargentbingle
      seargentbingle
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      I may do so at some point but I think I'd pretty much have to make the mod from scratch again. It wouldn't take too long though cause I only placed some guys down. I don't use that version because I dislike the easy Stalhrim and for some reason I couldn't make their weapons unplayable even with proper tags added(Sea Giants are also a damn gig lol). You could probably download Ice Titans and Sea Giants and get the same result as Mihail's merged file. The Sea Giants mod on it's own is not ESLified though.
    2. rotol
      rotol
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      You might only have to switch the reference in SSEEdit. But I do not know for sure. Thanks for the information! :)
    3. titanbass1
      titanbass1
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      I had to do this when I used his newer mintaurs patch. I found it easiest to install both minotaur mods, the patch, then add the newer version as master. Anytime I saw a reference to one of his npcs, usually, the updated version had the same npc listed just above or below. Easy swap.
    4. rotol
      rotol
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      Good to know. Thank you!
    5. agcanada007
      agcanada007
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      +1 from me too as I also use the version with sea giants. Would be cool to add a sea giant camp or 2 in wyrmstooth also but i'd be more than happy with just the ice titan adds.
    6. seargentbingle
      seargentbingle
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      I'll have a version for Sea Giants merged uploaded soon. Once I learn a bit more about creation kit I may add something of a camp for the Ice Titans near the marsh but I don't have any plans for Sea Giants themselves sorry.
  6. RagiNazeems
    RagiNazeems
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    NO. WE WON HUMAN FROM MYRHYFF. -Trolls cooking a man alive in the hit game The Witcher 3: Wild Hunt.