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snozz2004

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snozz2004

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27 comments

  1. WallRockTree
    WallRockTree
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    Has anyone had success ESLing this resource pack? I don't see the script source, so I can't tell if it has the dreaded GetFormFromFile reference in it.

    Thanks!
  2. KnightOfYsmir
    KnightOfYsmir
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    a script file was added?
    1. snozz2004
      snozz2004
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      Yeah two so far, Auto close doors for the Dunstad Inn lower floor & a ladder teleport script for Robbers Gorge
  3. Uvick1993
    Uvick1993
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    Can i have a Permission for a Portuguese Translation?
    1. snozz2004
      snozz2004
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      Yeah sure
    2. Uvick1993
      Uvick1993
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      Thanks you.
  4. Fartlover21
    Fartlover21
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    This is so cool! I’ve been playing around with ck lately and making interesting areas is so hard with the Bethesda assets having random stuff baked into the models. I don’t have any skill with 3D modeling but is there an easy way to go about doing something similar to this but with other architecture? (Specifically Riften canal and docks)
    1. snozz2004
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      You'd need to learn 3D modelling, Blender is a free program & has a Nif plugin to import/export new meshes & there's ton of tutorials on Youtube
  5. AmerysStormborn
    AmerysStormborn
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    Leaving the comment here instead of on the individual pages, but I *love* your overhauls. They hit just right for every area I've explored so far, and I have no doubt the rest will be just as good.
    1. snozz2004
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      Ty, I'm glad you're enjoying them
  6. ServalKhajiit217
    ServalKhajiit217
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    Any chance for ESL?
    1. snozz2004
      snozz2004
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      I plan to add more stuff in the future so keeping it as esp
    2. steelfiredragon
      steelfiredragon
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      will you be making an esm then??
    3. WallRockTree
      WallRockTree
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      Your mods look really good! You cover some places others have ignored. Hopefully you get to a point where you feel you can ESL this resource mod eventually. I will hold off using for now.
    4. MasterAskarus
      MasterAskarus
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      Adding new stuff and compacting later should not change form IDs of objects aalready in the ESL range, right?
      Especially with the extended ESL support not, this should be good for an ESL, right?
      I'd highly appreciate it if this could save me an esp slot.
    5. tyg3rtyg3r
      tyg3rtyg3r
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      I would agree. If you are building a modlist (and probably doing as I do, modding as you play) then if you 'cap' your mod with a certain revision you can ESL-flag the resource mod to save that ESP slot. If there's a future update you may need to address it so there's some risk but slots are precious for most of us so losing one is like "Sofie's Choice" (okay, extreme example but...).

      To have this work properly, you would need ALL mods using the resources to be loading into xEdit (my preference) and then compact form IDs. If you add another mod later using the same pack, those form ID references would be wrong and the game would crash upon loading.
    6. MonkutPaik
      MonkutPaik
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      +1
  7. sharktribe
    sharktribe
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    Any chance we could get an ESL of your resources? I'd love to use your dungeon variants but can't justify a whole slot for them...
  8. indigav
    indigav
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    Noob question.

    When downloading your resources, there is a main file and an update file, so do we merge these files or keep them separate?
    1. snozz2004
      snozz2004
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      Merge, the update should overwrite the Esp from the main file
  9. asterxaio
    asterxaio
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    So I wanna download your mods but I got a noob question. Are your Assets textures or are my textures used when installing them? Cause I don't want to mix other stone or wood textures in
    1. phryxo
      phryxo
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      No textures added, just meshes.
  10. TwinCrows
    TwinCrows
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    Absolutely fantastic