Has anyone had success ESLing this resource pack? I don't see the script source, so I can't tell if it has the dreaded GetFormFromFile reference in it.
This is so cool! I’ve been playing around with ck lately and making interesting areas is so hard with the Bethesda assets having random stuff baked into the models. I don’t have any skill with 3D modeling but is there an easy way to go about doing something similar to this but with other architecture? (Specifically Riften canal and docks)
Leaving the comment here instead of on the individual pages, but I *love* your overhauls. They hit just right for every area I've explored so far, and I have no doubt the rest will be just as good.
Your mods look really good! You cover some places others have ignored. Hopefully you get to a point where you feel you can ESL this resource mod eventually. I will hold off using for now.
Adding new stuff and compacting later should not change form IDs of objects aalready in the ESL range, right? Especially with the extended ESL support not, this should be good for an ESL, right? I'd highly appreciate it if this could save me an esp slot.
I would agree. If you are building a modlist (and probably doing as I do, modding as you play) then if you 'cap' your mod with a certain revision you can ESL-flag the resource mod to save that ESP slot. If there's a future update you may need to address it so there's some risk but slots are precious for most of us so losing one is like "Sofie's Choice" (okay, extreme example but...).
To have this work properly, you would need ALL mods using the resources to be loading into xEdit (my preference) and then compact form IDs. If you add another mod later using the same pack, those form ID references would be wrong and the game would crash upon loading.
So I wanna download your mods but I got a noob question. Are your Assets textures or are my textures used when installing them? Cause I don't want to mix other stone or wood textures in
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Thanks!
Especially with the extended ESL support not, this should be good for an ESL, right?
I'd highly appreciate it if this could save me an esp slot.
To have this work properly, you would need ALL mods using the resources to be loading into xEdit (my preference) and then compact form IDs. If you add another mod later using the same pack, those form ID references would be wrong and the game would crash upon loading.
When downloading your resources, there is a main file and an update file, so do we merge these files or keep them separate?