About this mod
SKSE plugin that changes the RIGHT hand weapon grip
- Requirements
- Permissions and credits
- Changelogs
- Donations
Preview
How to use
To change grip, press 'G' on keyboard (check the .ini file to change) or [activate] + [shout] buttons on gamepad(eg. A + LT)
Gameplay wise, changing grip on a one-handed weapon gives you a +30% damage bonus to one-handed weapons and for
two-handed weapons a 30% damage penalty aswell as a speed buff/debuff for 1h and 2h respectively.
These are implemented by using magic effects, so they can be easily customized with SEEdit.
Perk requirements for each grip mode can be enabled in the .ini file, by assigning each the respective perk's EditorID
(The same perk can be assigned to both);
sRequiredPerk1H - one handed weapons(sword, dagger, axe and mace)
sRequiredPerk2H - two handed weapons(greatsword, battleaxe and war-hammer)
Requirements
- Open Animation Replacer- Math Plugin and all it's requirements
- MCO and all it's requirements
Run nemesis and tick Dynamic Grip
COPY MCO ANIMATIONS TO THIS MOD'S OAR FOLDER
The following animations need to be copied from the mco folder;
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\21 - (one-handed sword)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch1H
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\25 - (two-handed sword)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch2H
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\31 - (dual-wield swords)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitchDW
Also, check ADXP I MCO Elden Rim Dual Wield moveset collection remember to check Animations Priorities in the OAR UI
Example:
Compability
Soulsy HUD - changing grip for two-handed weapons doesn't work if there's any queued weapon/spells
Valhalla Combat - Block commitment conflicts with 2 hand-weapon blocking
...
Considerations
- Only works for the right-hand, but you can equip a 2h in your left hand
- 3rd person only
source
How to use
To change grip, press 'G' on keyboard (check the .ini file to change) or [activate] + [shout] buttons on gamepad(eg. A + LT)
Gameplay wise, changing grip on a one-handed weapon gives you a +30% damage bonus to one-handed weapons and for
two-handed weapons a 30% damage penalty aswell as a speed buff/debuff for 1h and 2h respectively.
These are implemented by using magic effects, so they can be easily customized with SEEdit.
Perk requirements for each grip mode can be enabled in the .ini file, by assigning each the respective perk's EditorID
(The same perk can be assigned to both);
sRequiredPerk1H - one handed weapons(sword, dagger, axe and mace)
sRequiredPerk2H - two handed weapons(greatsword, battleaxe and war-hammer)
Requirements
- Open Animation Replacer- Math Plugin and all it's requirements
- MCO and all it's requirements
Run nemesis and tick Dynamic Grip
COPY MCO ANIMATIONS TO THIS MOD'S OAR FOLDER
The following animations need to be copied from the mco folder;
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\21 - (one-handed sword)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch1H
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\25 - (two-handed sword)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitch2H
Attack MCO-DXP\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\31 - (dual-wield swords)
to
DynamicGrip MCO\meshes\actors\character\animations\OpenAnimationReplacer\DynamicGrip\gripSwitchDW
Also, check ADXP I MCO Elden Rim Dual Wield moveset collection remember to check Animations Priorities in the OAR UI
Example:
Spoiler:
Show
Compability
Soulsy HUD - changing grip for two-handed weapons doesn't work if there's any queued weapon/spells
Valhalla Combat - Block commitment conflicts with 2 hand-weapon blocking
...
Considerations
- Only works for the right-hand, but you can equip a 2h in your left hand
- 3rd person only
source