Skyrim Special Edition
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Sandman53

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Sandman53

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  1. Sandman53
    Sandman53
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    Im tracking future additions as well as known issues here:

    Potential Future Additions:

    • Dynamic Enchanted items.
    • Adding a sound when an item breaks
    • Adding the ability to set degradation rates based on material types
    • Changing Icons in the Widget
    • Add alpha based durability to the widget
    • Possibly make broken items show (Broken) and unusable until tempered
    • Change/Add more settings to widget visibility to be more clearer and concise

    Known Issues:

    • Swiping at the air causes your weapon to degrade
    • Will need to verify that Break Forms is working properly and that items with the keyword MagicDisallowEnchanting can't be broken
    • Mouse disappearing in menus
    • Widget stays visible in menus
    • Key press for widget has to be held down for visibility
    • Potential CTD on load (Need more info to investigate this)
    • Vendor Chance not working correclty
    • Issue with the enchantment ini files

    To add modded enchantments to the Dynamic Enchant system you will need to create an ini file in: SKSE\Plugins\EquipmentDurability. This file cant be called whatever you want it to be, but must end in _ENCH. The format of the file is the following
    [ModFileName.esp]
    (FormID) = (TypesToEnchant)|(Suffix added to item)
    0x000000 = weapon,body,head,hand,foot,shield|Of Wealth

    You can see examples in the two included files for Skyrim.esm and Thaumaturgy.esp. Some other mods like Summermyst will probably need a file if you want to see their enchantments randomly show up.
  2. Noxcrab
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    .
  3. iKn0x
    iKn0x
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    This is great. Do you think you could include this mod as well? it's from the same author. Equipment Upgrades for Skyrim LE | Patreon
  4. Sasquatch678
    Sasquatch678
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    Can we use decimals for the dynamic enchant feature? Even when EnchantChance=1 just about every enemy seems to have at least one piece of enchanted gear
  5. lenova
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    Hello,
    There must be a conflict on my side : with this mod installed, according to the widget, only the very first weapon hit degrade the weapon (from 100 to 99 + loose "Fine" temper). Then, the weapon won't degrade anymore, no matter what.
    I also have a strange and quite similar problem with another degradation mod (Simple degradation).
    If someone has an idea about the culprit, or how I can manage to find it, please help :-) I'm using the Simonrim suite (Adamant) and they are the only mods I can think of that can interfere with this one.
  6. Anakin1773
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    What values should I set in the INI to make the degreadation rate much slower?
    1. Sandman53
      Sandman53
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      The degradation rates default to 3, so anything lower than that will cause the degradation to slow down.
    2. Anakin1773
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      Thank you.
  7. ame0989
    ame0989
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    Thank you so much for creating this mod.
    However, it seems that XXX_ENCH files are not read property, including Thaumaturgy_ENCH.ini, except for Base_ENCH.ini. 
    AFAIK, current dll may use the plugin list retrieved from NoBreakForms.ini to recognize the FormID written in XXX_ENCH.ini. So, we must add section to NoBreak~ for adding random enchanted items from plugins but Skyrim.esm. 
    I have confirmed that Thaumaturgy_ENCH.ini is successfully loaded by following the steps below.

    • Add [Thaumaturgy.esp] section to NoBreakForms.ini.
    • Modify the line 105 of Thaumaturgy_ENCH.ini from 051BDE~~ to 0x1BDE~~.
    1. Darkaxt
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      I have followed your recommendation, as the second point looks like a real typo when creating the file. Just one comment here, to be on the safe side I also added the summermyst section to the file but since I am not using it, it triggers a CTD, so while it may force the mod load it will also trigger a crash in case that the mod is not present.
    2. Sandman53
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      Yea. I was copy/pasting a lot of form IDs. Looks like that one was missed. I'll take a look at the file as a whole. To be honest I really didn't test the Thaumaturgy file... I just created it.
  8. cinemagic
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    Missing magic school enchantments from Thaumaturgy (or intended?):

    ; Fortify Alteration Duration
    0x0BBD87 = head,hand|of Minor Alteration Duration
    0x0BBD8A = head,hand|of Alteration Duration
    0x0BBD8B = head,hand|of Major Alteration Duration
    0x0BBD8C = head,hand|of Peerless Alteration Duration

    ; Fortify Conjuration Duration
    0x0BBD8E = head,hand|of Minor Conjuration Duration
    0x0BBD90 = head,hand|of Conjuration Duration
    0x0BBD91 = head,hand|of Major Conjuration Duration
    0x0BBD92 = head,hand|of Peerless Conjuration Duration

    ; Fortify Destruction Power
    0x0BBD6B = head,hand|of Minor Destruction Power
    0x0BBD6F = head,hand|of Destruction Power
    0x0BBD71 = head,hand|of Major Destruction Power
    0x0BBD73 = head,hand|of Peerless Destruction Power

    ; Fortify Illusion Power
    0x0BBD95 = head,hand|of Minor Illusion Power
    0x0BBD97 = head,hand|of Illusion Power
    0x0BBD98 = head,hand|of Major Illusion Power
    0x0BBD99 = head,hand|of Peerless Illusion Power

    ; Fortify Illusion Duration
    0x2141AF = head,hand|of Minor Illusion Duration
    0x2141B1 = head,hand|of Illusion Duration
    0x2141B3 = head,hand|of Major Illusion Duration
    0x2141B5 = head,hand|of Peerless Illusion Duration

    ; Fortify Restoration Power
    0x0BBD9C = head,hand|of Minor Restoration Power
    0x0BBD9E = head,hand|of Restoration Power
    0x0BBD9F = head,hand|of Major Restoration Power
    0x0BBDA0 = head,hand|of Peerless Restoration Power

    ; Fortify Restoration Duration
    0x2141A4 = head,hand|of Minor Restoration Duration
    0x2141A6 = head,hand|of Restoration Duration
    0x2141A8 = head,hand|of Major Restoration Duration
    0x2141AA = head,hand|of Peerless Restoration Duration

    Add to Thaumaturgy.ini so npcs can have these enhanced.
    1. Sandman53
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      Since I don't use Thaumaturgy I went through that process pretty quick. I'll see if I left these out for a reason or they just need to be added
  9. yexian7
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    EquipmentDurability.ini

    [DynamicTemper] VendorTemperChance, is this the chance tempered item appear in merchant container? set value 100, but no any tempered item, anything wrong?
    1. Sandman53
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      Thats been something thats brought to my attention. I need to look at it
  10. openzmindz
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    What is "DefaultArmor" in the ini file?
    1. Sandman53
      Sandman53
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      The light, heavy and cloth option all require armor to have the appropriate keywords. Default armor would cover everything else that doesnt have these keywords. So its just fail safe more than anything.
    2. firion1995
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      Is DefaultArmor like jewelry, ring, crown?
    3. openzmindz
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      ah, kk. thanks.
    4. openzmindz
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      yeah, seems like it.
  11. Loktarozar
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    how to hide a clothing reservation so that it does not appear on the display at all