A check list (if you want, suggest an addon or a patch below)
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Convenient Bridges - functionally redundant using both perhaps, I do not know if they share the same spaces
Cc fishing - some clipping was reported but I could not find anything at all
wizkid hunter camp overhaul - should be compatible by default
Phenderix Magic World - does not need ferries
Warden of the Coast - does not need ferries
Tempest Isle - does not need ferries
2 possible "inconveniences" (if there are any) that can be solved if you report them
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if a ferry goes too far or into land, it will clip with the landscape or some other object (mod added or not). Need to know where the ferry is. This won´t make the boat unusable at any time. I have been very thorough with this.
if a ferry sends the player body sliding(pushing backwards). Where the ferry is so I can identify it. By slowing down the timers this is resolved
For more accurate reports, it is not necessary but useful for me, is using the mod more informative console to determine exactly which ferry is causing it.
To do: Olenveld
This mod cannot cause a performance impact or problems.
Nice mod. The absolute greatest immersion would be if the main character were to actually row the boat, but I imagine that'd be no easy task to accomplish
Thanks. An animation requires the player to be stuck/frozen in it, here you have freedom to jump or dodge attacks. Still it is a good idea, but I cannot achieve it.
Hello. To be very blunt, if hundreds+ people ask me to, maybe. That will not happen. Its a lot of work. I use a few here (the first image), so maybe its not hard to swap. I do not know. It actually may be simple enough. Have to check.
One of the boats (form id 780B) clips with the rock formation added at Worm's Crown in Shadows Over Illinalta. When activated the boat goes through the rock.
Is there any way to make the ship stop midway? In this case, when combined with the fish with anywhere water mod, it will be unparalleled immersive! Thank you for your mod!
Thanks for sharing, updating, and patching! I was wondering if you'd consider making a patch for Ryn's Lumber Mills. The first obvious issue I ran into when testing compatibility was serious clipping around Mixwater Mill; the Skyrim Ferries rowboat is inside of a new dock and some crates added by Ryn's.
179 comments
2 possible "inconveniences" (if there are any) that can be solved if you report them
- if a ferry goes too far or into land, it will clip with the landscape or some other object (mod added or not). Need to know where the ferry is. This won´t make the boat unusable at any time. I have been very thorough with this.
- if a ferry sends the player body sliding(pushing backwards). Where the ferry is so I can identify it. By slowing down the timers this is resolved
For more accurate reports, it is not necessary but useful for me, is using the mod more informative console to determine exactly which ferry is causing it.To do:
Olenveld
This mod cannot cause a performance impact or problems.
Is this safe to update mid-save?
o be very blunt, if hundreds+ people ask me to, maybe. That will not happen. Its a lot of work. I use a few here (the first image), so maybe its not hard to swap. I do not know.It actually may be simple enough. Have to check.I think i will give it a try.
Can you tell me the map markers mod, please?
https://ibb.co/bKSFW1Y
https://ibb.co/vD8D5Kf
edit:added