Hi, I really want to ask for your help on an expression related topic. Please forgive me for the offtopic feel free to ignore, I won't take offense. Unfortunately there are not many people who are familiar enough with the expression system.
Some NPCs may close their eyes after some dialog idle time. NPCs keep trying to blink with their eyes closed. I could be wrong, but this problem shows up either more often with short phrases, or with specific ones and only with some probability (but relatively high probability). And this problem doesn't seem to apply to some NPCs. For example, on SDA Serana with the appearance of Kangmina - the problem does not apply. And mod Onean or Faye - extremely often experiences this problem. Do you have any suggestions? Any, I'd like to find at least one clue.
hi, i'm trying to use mfee in script but won't work, please help.
Scriptname Facetest extends ActiveMagicEffect MagicEffect Property Magic Auto Actor Property PlayerRef Auto ;----------------------------------------------------------------- Event OnEffectStart(Actor AkTarget, Actor akCaster) hitM(AkTarget) endevent ;----------------------------------------------------------------- function hitM(Actor AkTarget) MuFacialExpressionExtended.SetExpressionByNumber(Game.GetPlayer(), 0, 0, 100) MuFacialExpressionExtended.SetExpressionByNumber(AkTarget, 0, 0, 100) MfgConsoleFunc.Setphoneme(AkTarget, 5, 100) Utility.Wait(5.0) MuFacialExpressionExtended.UpdateExpression(AkTarget) MuFacialExpressionExtended.UpdateExpression(Game.GetPlayer()) endfunction
mfee works fine in console. mfee face has no expression in script at all. After Utility.Wait(5.0) face is reacts on update, like trying reset from 0 to 0. mfg works in console and in script. i'm doing something wrong ?
Thanks for the mod. Couple questions: Is this supposed to be an mfg fix replacement somehow? Does it have the same freeze issue the mfg/racemenu has? Face freezes rarely until showracemenu is called. Could you provide the "migration guide" from mfg ? couple samples for a better understanding. Maybe also a sample ng skse project that uses the interface? Thanks a lot
Is this supposed to be an mfg fix replacement somehow? - interface is similar to the mfg mod, but does not replace mfg mods Does it have the same freeze issue the mfg/racemenu has? Face freezes rarely until showracemenu is called. - idk what the freeze problem you're talking about is Could you provide the "migration guide" from mfg ? couple samples for a better understanding. - it's not a replace for mfg so there is no migration please see for modder section for a guide to using the features of this mod Maybe also a sample ng skse project that uses the interface? - sure
When using the mouth command, my character's teeth do not follow the movement of mouth, and the tongue command does not work. I am using elin race, where did the error occur?
Thank you for your reply. I Installed the latest version of elin race and use a new save with default preset,but the tongue command still does not work。(In fact, I'm not sure if the problem with the teeth has been solved,When I input mfee 0 0 80, it's obviously not as perfect as what you demonstrated in the video)
default presets of Elin race were made before added tongue sliders to racemenu so tongue position or size may not be perfect compared to the preview that has already been adjusted
does this mod do nothing if the user also did nothing? what I mean is like "Expressive Facial Animation -Female Edition-" provides expression even the user does nothing, so do this mod function like that? or I need to do something to use this mod to its max potential? thanks! endorsed too
"Expressive Facial Animation -Female Edition-" replaces/improves morphs of vanilla facial expressions this mod adds a new facial expression kind that does not exist in the vanilla
Current all mods use only vanilla's facial expression kind so need to set facial expression manually using the console command To use the new facial expression provided in this mod by Sexlab, osex, poser hotkey and etc need to edit its papyrus script, etc to use the new expressions
sure, you can implement it using the papyrus script function provided in this mod or you can adjust facial expressions by manually entering console commands
*Especially if it somehow replaces MfgFix (?) / Will this work with Poser Hotkeys Plus ? I'm guessing no - But I'm not familiar enough to know for sure. Poser Hotkeys Plus no longer works for me because it requires MfgFix - which hasn't been updated. (It used to work.)
Edit - I see you have a bunch of tech info on the Description page. I'll try to read through that. But - A lot of it is over my head, so I'll leave this post here.) ...
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Some NPCs may close their eyes after some dialog idle time. NPCs keep trying to blink with their eyes closed. I could be wrong, but this problem shows up either more often with short phrases, or with specific ones and only with some probability (but relatively high probability). And this problem doesn't seem to apply to some NPCs. For example, on SDA Serana with the appearance of Kangmina - the problem does not apply. And mod Onean or Faye - extremely often experiences this problem.
Do you have any suggestions? Any, I'd like to find at least one clue.
Translated with DeepL.com (free version)
Scriptname Facetest extends ActiveMagicEffect
MagicEffect Property Magic Auto
Actor Property PlayerRef Auto
;-----------------------------------------------------------------
Event OnEffectStart(Actor AkTarget, Actor akCaster)
hitM(AkTarget)
endevent
;-----------------------------------------------------------------
function hitM(Actor AkTarget)
MuFacialExpressionExtended.SetExpressionByNumber(Game.GetPlayer(), 0, 0, 100)
MuFacialExpressionExtended.SetExpressionByNumber(AkTarget, 0, 0, 100)
MfgConsoleFunc.Setphoneme(AkTarget, 5, 100)
Utility.Wait(5.0)
MuFacialExpressionExtended.UpdateExpression(AkTarget)
MuFacialExpressionExtended.UpdateExpression(Game.GetPlayer())
endfunction
mfee works fine in console. mfee face has no expression in script at all. After Utility.Wait(5.0) face is reacts on update, like trying reset from 0 to 0.
mfg works in console and in script.
i'm doing something wrong ?
it's fixed in v0.3.5
Is this supposed to be an mfg fix replacement somehow?
Does it have the same freeze issue the mfg/racemenu has? Face freezes rarely until showracemenu is called.
Could you provide the "migration guide" from mfg ? couple samples for a better understanding.
Maybe also a sample ng skse project that uses the interface?
Thanks a lot
- interface is similar to the mfg mod, but does not replace mfg mods
Does it have the same freeze issue the mfg/racemenu has? Face freezes rarely until showracemenu is called.
- idk what the freeze problem you're talking about is
Could you provide the "migration guide" from mfg ? couple samples for a better understanding.
- it's not a replace for mfg so there is no migration
please see for modder section for a guide to using the features of this mod
Maybe also a sample ng skse project that uses the interface?
- sure
if using the old mouth mesh by using an older version of elin race or using old preset then it will not work
I Installed the latest version of elin race and use a new save with default preset,but the tongue command still does not work。(In fact, I'm not sure if the problem with the teeth has been solved,When I input mfee 0 0 80, it's obviously not as perfect as what you demonstrated in the video)
so tongue position or size may not be perfect compared to the preview that has already been adjusted
this mod adds a new facial expression kind that does not exist in the vanilla
Current all mods use only vanilla's facial expression kind so need to set facial expression manually using the console command
To use the new facial expression provided in this mod by Sexlab, osex, poser hotkey and etc
need to edit its papyrus script, etc to use the new expressions
or you can adjust facial expressions by manually entering console commands
*Especially if it somehow replaces MfgFix (?) / Will this work with Poser Hotkeys Plus ?
I'm guessing no - But I'm not familiar enough to know for sure.
Poser Hotkeys Plus no longer works for me because it requires MfgFix - which hasn't been updated. (It used to work.)
Edit - I see you have a bunch of tech info on the Description page. I'll try to read through that.
But - A lot of it is over my head, so I'll leave this post here.)
...
poser hotkey author needs to update poser hotkey to support this mod