Skyrim Special Edition

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MasterO0gway

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MasterO0gway

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46 comments

  1. TheTrueDarkler
    TheTrueDarkler
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    is the old model also included in latest version? if not is there any way I can use it instead of the new one?
    1. MasterO0gway
      MasterO0gway
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      Its not sorry
  2. skate4life34
    skate4life34
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    i dont see it in the  crafting menu. im on SE VR. is there a code i could use to spawn it?
    1. MasterO0gway
      MasterO0gway
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      Sorry Im not sure how VR version works, but sword should be under ebony category and you need Ebonysmithing perk to see it. 
  3. dwqdqw
    dwqdqw
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    Thanks for the good mods. I've been wanting to import modeling from WOW for a while now, how can I import the original modeling from WOW into Skyrim? Is there a video or article I can refer to? Thanks for the great work, you're the best!
    1. MasterO0gway
      MasterO0gway
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      https://github.com/Kruithne/wow.export/releases    this program will export models and textures , but you still need blender or similiar 3d
      modeling program to adjust and convert that model to skyrim.
  4. Themainman0097
    Themainman0097
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    You can easily make this mod ESL flagged if you just compact form IDs in SSEedit and add the record flag btw
  5. JojoJostar
    JojoJostar
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    Hello! Nice mod, thx. Please, can you make a little longer handle for 2hand ?  Thank you for favorite sword.
    1. MasterO0gway
      MasterO0gway
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      ok
  6. deleted109026773
    deleted109026773
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    What mod is that horse from?  The sword look awesome.
    1. MasterO0gway
      MasterO0gway
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      you mean this ? Rampage Its my mod but its still in beta version.I am still learning modding.
  7. Skarn1970
    Skarn1970
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    Ok, What happened? Mine were working perfectly before i updated. Now they look all blue with no effects.
    1. MasterO0gway
      MasterO0gway
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      yep sorry , new version is now up with fix -1.41 , I completely forgot about 1 hand version :D
    2. Skarn1970
      Skarn1970
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      No worries. Swords look fine now, But now the frost effect is gone.
    3. MasterO0gway
      MasterO0gway
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      ok it should be fixed for now :D 1.42 update
    4. Skarn1970
      Skarn1970
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      Yes they are fixed now. Thank you. Good work btw.
  8. Evern25
    Evern25
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    Love the raise dead update, would you mind uncapping the limit? I want to raise the corpse of every NPC I kill with the blade so I can roleplay as Arthjas, the bootleg nord version of Arthas.

    EDIT : I found that the proc chance of resurrection is very low, I feel like it should be 100% or 50% ( preferably 100% ) to roleplay as Arthas. It also counts toward summon limit. I'm not sure if there is a way to make Frostmourne's resurrection independent of the basic summon limit via conjuration. 
    1. MasterO0gway
      MasterO0gway
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      I was trying to do that but cant get past limit of 1 npc reanimated, even if I set modify-commanded-actor-limit for 100 in creation kit , it will ressurect only 1 not sure why for now.
  9. Milosh993
    Milosh993
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    Can you PLEASE port it to LE? Thank you!
  10. Ravhan
    Ravhan
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    Pretty sick. Its become a fast favorite.