Skyrim Special Edition

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Joseph Russell

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JosephRussell

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8 comments

  1. 123nick
    123nick
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    have you thought about integrating the pale pass border within the mining facility so you get both the facility and the ability to go to bruma?
  2. AdmiralAlbia
    AdmiralAlbia
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    Hi, for some reason every part of the mines except for the doors to the interiors is invisible? This is occurring in a test game with only Warzones/TAA, Bruma, this patch, SkyUI and Alternate Start, which I set up to eliminate other mod conflicts while debugging the issue.
    1. JosephRussell
      JosephRussell
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      Correct! Like I said in the description: "Specifically, it completely removes the Imperial Mining Facility added by WZAA which occupies the same space as Beyond Skyrim: Bruma's Pale Pass border gate."
      Because the Beyond Skyrim: Bruma Gate occupies exactly the same space as the Imperial Mining Facility, it is impossible to get to Bruma with both installed. So this is a very rudimentary brute force patch with removes the Mining Facility.
    2. AdmiralAlbia
      AdmiralAlbia
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      Ohhh, okay. The leftover doors were confusing me - I thought you'd moved it all slightly over and I was having a landscape conflict, or something. Don't mind me :)
  3. dRaGoNbOrN617
    dRaGoNbOrN617
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    Is this patch required if I only have civil unrest?
    1. JosephRussell
      JosephRussell
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      Nope! :)
  4. Ulrax
    Ulrax
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    hi it is possible for skyrim no SSE ( for old skyrim ) ?
    1. JosephRussell
      JosephRussell
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      Hey! It's perfectly possible to do this for Oldrim, but I myself only mod for Special Edition, so won't be doing a port. If anyone else fancies it, however, they're welcome to drop me a PM