Great little mod ! I had a small suggestion or at least a request. Would it be possible to add a function for static objects ? I was thinking that it would be cool to have in this patch the possibility to change meshes according to the seasons ( like roads for example ). I don't know if it's possible or not.
Anyway, thanks for your work and good continuation ! :)
Ofc it's possible Right now it's supporting STATIC objects: If it have dynamic material snow or ice and Unfrozen is checked then it will create object without snow or ice and prepare swap. Same if object have snow or ice texture, then it will swap snow to dirt and ice to stone texture.
But adding this to all static objects (like its for trees) would make this script too heavy IMO (it will keep asking per every stat object). I mean there is not so much static objects you would like to create swaps for different seasons than remove snow for unfrozen summer. So doing it manually is not much more work.
I'm not a modder, but I really hope to see a mod that will change the npcs' clothes according to the season, because seeing girls in very light dresses in winter when it's snowing just isn't possible anymore.
Yes, it will prosess all selected plugins and do only tree list. And you can just select just tree section in mod file for faster processing or even select some trees to generate into file just for them.
But keep in mind that for tree is most work need to be done manually. Create seasonal variant of model, textures, then create object and fill the swap. I didn't autataued this part as there is different approach for every tree depending on species, textures need to be edited in different ways every time etc.
For example when I started working with Chantelle it was v3.14 in meantime it was updated to 3.15 and there was ~20 trees added, I selected only new trees run script for only trees and get list trees IDs and names.
6 comments
Great little mod ! I had a small suggestion or at least a request. Would it be possible to add a function for static objects ? I was thinking that it would be cool to have in this patch the possibility to change meshes according to the seasons ( like roads for example ).
I don't know if it's possible or not.
Anyway, thanks for your work and good continuation ! :)
Right now it's supporting STATIC objects:
If it have dynamic material snow or ice and Unfrozen is checked then it will create object without snow or ice and prepare swap.
Same if object have snow or ice texture, then it will swap snow to dirt and ice to stone texture.
But adding this to all static objects (like its for trees) would make this script too heavy IMO (it will keep asking per every stat object). I mean there is not so much static objects you would like to create swaps for different seasons than remove snow for unfrozen summer. So doing it manually is not much more work.
But keep in mind that for tree is most work need to be done manually. Create seasonal variant of model, textures, then create object and fill the swap. I didn't autataued this part as there is different approach for every tree depending on species, textures need to be edited in different ways every time etc.
For example when I started working with Chantelle it was v3.14 in meantime it was updated to 3.15 and there was ~20 trees added, I selected only new trees run script for only trees and get list trees IDs and names.