I was only able to get the physics for the new two-handed axe positions to work by using IED's physics settings. It caused all the other physics to jitter intermittently so I disabled the physics for all but that mod's preset. Is there a way to get that preset to work with cbpc equipment physics?
Edit: When I say I disabled the physics of all other nodes, I meant IED physics, cbpc physics still work for the rest.
This mod contains only configs for existing nodes in cbpc equipment. Those config files alone don't do anything. And don't affect anything but how objects in those nodes react. So your problem clearly is not with my config files.
Better Two-Handed Axe Position IED-OAR doesn't create any new "true" nodes. Basically, this new node is a clone of another existing one. So physics will work just fine from CBPC without any need of touching anything.
Jittering with IED Physics probably because you didn't disable CBPC equipment physics prior to enabling physics in IED.
I've been unable to have CBPC physics with Better Two Handed Axe Position. I'd appreciate it if you could look into it. I disabled the IED physics as they by default enable for everyone and you have to disable each node's physics for both genders every time you make a new character.
Edit: GOT IT TO WORK! So apparently Better Two Handed Axe Position does make a true new node IF you use the IED OAR version, not if you use the vanilla version. I used the vanilla version, deleted the Smooth Moveset equip and unequip animations for two handed axes and now I have the new animation, placement and CBPC physics with your preset to boot!
It's much more realistic now, thanks. Not caused by this mod but I found CBPC Equipment physics doesn't apply for the staff. Any equipped staff stay invisible. How can I fix it?
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Edit: When I say I disabled the physics of all other nodes, I meant IED physics, cbpc physics still work for the rest.
Those config files alone don't do anything. And don't affect anything but how objects in those nodes react.
So your problem clearly is not with my config files.
Better Two-Handed Axe Position IED-OAR doesn't create any new "true" nodes. Basically, this new node is a clone of another existing one. So physics will work just fine from CBPC without any need of touching anything.
Jittering with IED Physics probably because you didn't disable CBPC equipment physics prior to enabling physics in IED.
Edit: GOT IT TO WORK! So apparently Better Two Handed Axe Position does make a true new node IF you use the IED OAR version, not if you use the vanilla version. I used the vanilla version, deleted the Smooth Moveset equip and unequip animations for two handed axes and now I have the new animation, placement and CBPC physics with your preset to boot!
Not caused by this mod but I found CBPC Equipment physics doesn't apply for the staff. Any equipped staff stay invisible.
How can I fix it?