0 of 0

File information

Last updated

Original upload

Created by

SICreef

Uploaded by

SICreef

Virus scan

Safe to use

Tags for this mod

10 comments

  1. SuperDaddyD
    SuperDaddyD
    • member
    • 19 kudos
    Hi SICreef,
    I'm currently using the esp version is it safe to remove those esp mid playthrough? Also can you convert the No CC dragon and daedric as well?
  2. Galanwes
    Galanwes
    • member
    • 1 kudos
    Does this also apply to weapons & armors from mod (Animated armoury, etc)?
  3. Doraleous69
    Doraleous69
    • member
    • 2 kudos
    Hello there :D 
    I have a question about the current (1.2.1 at the time of this comment) version 

    - is it plug and play on an existing playthrough ? 
    - does it cover the CC added armours ? 

    if anyone can confirm that would be great. but I can live with just ignoring these armours on bandits until my next playthrough. 
    in any case thank you for your work :) 

    (it has always bugged me how in Skyrim everyone apparently apprentices at Eorlund Graymane's forge and maxes out smithing) 
    These sets should be kept for Elite NPCs 
  4. fibrewire47
    fibrewire47
    • supporter
    • 17 kudos
    hi how can i go about making a similar mod where I want to remove armors from glass onward all the way till dragon.
  5. Larhanya
    Larhanya
    • premium
    • 2 kudos
    Awesome! Great immersion mod!
  6. zacklikediamonds
    zacklikediamonds
    • member
    • 0 kudos
    i like this idea because it makes sense, like how the hell do a butch of random bandits have access weapons and armor that was made out of the strongest metal in the entire world, the blood of a literal demon and is infused with a piece of a being that came a plain beyond reality itself and is only made by those who have an understanding of that plain and who has the ability to forge and shape that metal, so if thats the case how is there so many of them in skyrim arent them supposed to be extremely rare
  7. ServalKhajiit217
    ServalKhajiit217
    • member
    • 49 kudos
    The main mod have patches for another mods. 

    Does they not requared too?
    1. SICreef
      SICreef
      • supporter
      • 18 kudos
      Only the main mod has been changed, the rest of the patches are still needed. Only No Creation Club Daedric and Dragon items on Leveled List and No Creation Club* modular version will work, standalone patches they will make the SkyPatcher patch useless. I don't use those mods for which standalone patch are made.


      UPD. Added a patch for Animated Armoury. There is no desire to do the rest of the patches yet.
  8. preyka
    preyka
    • premium
    • 32 kudos
    Cool idea, will help my other loot-related mods a ton, thank you.

    P.S. Why is there no mod manager option?
    1. SICreef
      SICreef
      • supporter
      • 18 kudos
      Why is there no mod manager option?
      I prefer that people manually install such mods in their mod manager. This way more attention is paid to the installation.