Hi SICreef, I'm currently using the esp version is it safe to remove those esp mid playthrough? Also can you convert the No CC dragon and daedric as well?
Hello there :D I have a question about the current (1.2.1 at the time of this comment) version
- is it plug and play on an existing playthrough ? - does it cover the CC added armours ?
if anyone can confirm that would be great. but I can live with just ignoring these armours on bandits until my next playthrough. in any case thank you for your work :)
(it has always bugged me how in Skyrim everyone apparently apprentices at Eorlund Graymane's forge and maxes out smithing) These sets should be kept for Elite NPCs
i like this idea because it makes sense, like how the hell do a butch of random bandits have access weapons and armor that was made out of the strongest metal in the entire world, the blood of a literal demon and is infused with a piece of a being that came a plain beyond reality itself and is only made by those who have an understanding of that plain and who has the ability to forge and shape that metal, so if thats the case how is there so many of them in skyrim arent them supposed to be extremely rare
Only the main mod has been changed, the rest of the patches are still needed. Only No Creation Club Daedric and Dragon items on Leveled List and No Creation Club* modular version will work, standalone patches they will make the SkyPatcher patch useless. I don't use those mods for which standalone patch are made.
UPD. Added a patch for Animated Armoury. There is no desire to do the rest of the patches yet.
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I'm currently using the esp version is it safe to remove those esp mid playthrough? Also can you convert the No CC dragon and daedric as well?
I have a question about the current (1.2.1 at the time of this comment) version
- is it plug and play on an existing playthrough ?
- does it cover the CC added armours ?
if anyone can confirm that would be great. but I can live with just ignoring these armours on bandits until my next playthrough.
in any case thank you for your work :)
(it has always bugged me how in Skyrim everyone apparently apprentices at Eorlund Graymane's forge and maxes out smithing)
These sets should be kept for Elite NPCs
Does they not requared too?
UPD. Added a patch for Animated Armoury. There is no desire to do the rest of the patches yet.
P.S. Why is there no mod manager option?