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Monitor221hz

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Monitor221hz

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93 comments

  1. Monitor221hz
    Monitor221hz
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    I'm working on an update to cut down on the amount of dropped item references that get baked into save files. Stay tuned!
  2. BathrobeSamuraiB
    BathrobeSamuraiB
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    Abandoned mod?
  3. axebeard2
    axebeard2
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    Would it be possible to make a version that makes characters have a chance to drop some of their inventory items whenever they're knocked down?
  4. Vasburg
    Vasburg
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    God I hope this mod gets a surprise update for its first birthday :)
    Dropping colorful loot explosions are exactly the kind of dopamine my brain needs (and my current attempt to mod Skyrim into an ARPG).
  5. BathrobeSamuraiB
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    Looking forward to the update :)
  6. lilmetal
    lilmetal
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    Hoping for filtering items based on Strings in name, or only from specific mods, or item value.
  7. Craola
    Craola
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    this aint ever getting updated, is it?
  8. wizkid34
    wizkid34
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    I discovered a CTD that occurs 100% of the time when killing a dual wielding NPC, do this test, spawn this NPC and kill him, the command is:

    player.placeatme 00103513 1
    1. deleted222327642
      deleted222327642
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      Can confirm!
    2. wizkid34
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      another problem is the weapons dropped by summoned NPCs like skeletons, strictly speaking they shouldn't drop anything, this is also to avoid an exploit
  9. angelicbastard
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    wondering if there could be an option in the settings to have non-equipped items (like gold, misc objects, etc) drop in a backpack/container? that way you can easily loot stuff like weapons and armor immediately and look in the npc's backpack for other stuff? i don't make mods so idk how hard that would be to implement but it could be a cool and immersive way to explain how characters have such large inventories. 
    1. Domek97
      Domek97
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      Drop on death vr keeps the items in sync with the person's body but also drops them on the floor, so you can loot the body or pick up the items on the floor. Currently the only reason I'm using that over this, as it cuts out the risk of an item just rolling of the side of a mountain and being lost. It also has settings to prevent the items from just being on the ground forever, by putting the items back into the person after a timeframe or just deleting them.
  10. TheLonesomeSniper
    TheLonesomeSniper
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    I'm not entirely able to confirm if this mod is the culprit of my CTD's after death, but the Skyrim Crash Decoder website is telling me me this-

    == Skyrim Crash Decoder v1.0 Report ==
    Unable to identify a clear cause for the crash. (thanks bud, you sure love telling me this a lot)
    Crash was likely caused by one of the following mods: Dawnguard.esm -> Unofficial Skyrim Special Edition Patch.esp 
    Probably one of them accessing or clashing with this mod: "lootspillagemcm.esp". (which is why i'm posting here)
    The following record might have been involved in the crash: name: "exploding dwarven bolt of shock" formid: 0x0400f1b9. (But I don't have any??)
    To fix the issue, you can try disabling one or more of the mods mentioned above. If the crash still happens, try again with a new log. If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
    ------------------------------------------------------------
    So a little more context, I'm playing the VR version- which this mod is amazing for, thank you. Whenever I die, and a moment has passed, the game tends to hang up before hard crashing. My guess is that the mod is trying to drop everything in my inventory and cant handle the consequences of my hoarding lol. I've noticed this specifically seems to happen when the death animation runs for a second or two longer than normal, like from rag dolling as opposed to it passing quickly if the death animation was really short- it's probably that second or two difference in time that allows the mod to drop all of the players items, if that's what's happening, as I've read in the comments that the player is essentially supposed to be filtered from it.

    as for the "exploding dwarven bolt of shock" part. I'm not near any of the dawn guard stuff, and I don't have any crossbow bolts in my inventory, let alone the exploding dwarven ones. So I haven't the slightest clue as to why it's bringing that up.
  11. Skinjack
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    Good morning Monitor144hz. I'm really enjoying this mod so far, but I did have a question for you. Rather than individually highlighting the objects when they are dropped, would it be possible to create an effect around the bodies similar to the recently released Souls Style Looting? I think I like the overall "Hey dummy, you missed this one" effect when searching for them.
    I also use Shining Treasure that gives me the individual glow on certain item types I can adjust in the MCM. I don't know how the mods would effect each other, but I do have a bad habit of missing bodies to plunder. Plus I'm not sure if this covers everything Shining Treasure covers (ie barrels) so I don't want to fully disable that mod yet, either.
    Would it be as simple as loading this after SSL to get the body effect while still retaining the 'drop loot' effect this one enables? Or are they basically one-or-the-other mods? I would think a few varieties in how you're notified that a body has dropped loot would be nice for those that might be using something like Shining Treasure. Just ideas, though. It's not like I plan on removing this mod anytime soon.