I didn't end up re-naving the exterior, hoping that the blocking volumes would be enough - but it's likely I need to cut the mesh and re-finalize it so the exit tri is properly hooked up. I wasn't having issues with it when I was testing it, but its on my backlog to fix up when I have a chance. Work is busy right now so I haven't had a chance, unfortunately.
EDIT: Redid exterior navmesh in 1.0.1. Not fully happy with it but should fix the main issue of people not having followers enter the building
Any idea how Dyndolod works with such homes? I mean there is shack which is later converted to house. So there is swap which takes place. So I am curious how this looks from far away.
I don't have plans to do anything like this, but if you want to make standalone versions of the house with none of the upgrade workflow, feel free - This mod is free to edit as long as credit is given as needed
This is legit the first time I've downloaded a player home-- I hate 'em. But this just looks so fascinating and cozy, and it's different from the extravagant mansions that are everywhere. I'm really looking forward to trying it out ^^
Great timing on this mod! I was looking for a humble home for my orc sellsword playthrough that didn't involve building the Falkreath Hearthfire house *one more time* LOL This home fits the bill in both style and location. Just dug out the basement and saving up the septims to do the final upgrade. Thanks for the great mod!
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EDIT: Redid exterior navmesh in 1.0.1. Not fully happy with it but should fix the main issue of people not having followers enter the building
pull the chain in the hallway closet, and then enter the escape tunnelWho knows its a big secret