GetActorExpectedDamage seems very useful. Does it also work for calculating unarmed damage, including unarmed creatures' damage, or only weapon damage? Really hope this comes to AE so I can test it out.
I'm fairly certain that for player enchanted gear, there is no need to call the function. Just use the Weapon form. Weapons aren't instantiated so just using the base weapon form is enough. Player made enchantments add additional data onto the ObjectReference of the weapon, but the weapon remains unchanged.
Btw its amazing seeing you here. I use Andrealphus' Papyrus Functions all the time!
I just uploaded a big update so have a look and see if anything else is useful.
I'm fairly certain that for player enchanted gear, there is no need to call the function. Just use the Weapon form. Weapons aren't instantiated so just using the base weapon form is enough. Player made enchantments add additional data onto the ObjectReference of the weapon, but the weapon remains unchanged.
I see. So the game doesn't actually make a new weapon, instead an objectreference?
Btw its amazing seeing you here. I use Andrealphus' Papyrus Functions all the time!
Thank you.
I just uploaded a big update so have a look and see if anything else is useful.
This is a wonderment. I do hope it will not conflict with the rectent crafting recipe distribution mod's Skse file meant to find items and create crafting/smelting recipes for our game builds.