Skyrim Special Edition
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stalker992 - translated by Valdaron93

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Valdaron93

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About this mod

English translation of the Akavir. The curse of the immortals 2.0 (RUS) mod

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English translation of the Akavir. The curse of the immortals 2.0 (RUS) mod

This mod is worth to be played and modded. I wish people would be able to make better textures for buildings and fix bright sun weather. Thanks :) 

I'm going to improve this translation. I guess where are a lot of mistakes over there! Please leave your feedback!


Please check out my patches for this mod: 



The original description: 

Players will have to get to the southern part of Akavir. The game territory, where the main action of the story unfolds, is much larger than Solstheim from the Dragonborn add-on. In addition to it, there are separate, smaller worlds (the central part of Akavir, a piece of Kamal land, castle territories). Do you want to see the homeland of Versidue Shaye? Visit the places where the Dragon Guard originated? To see the "snow demons" - Kamal? Discover the fate of the Nerevarin? Then the mysterious shores of the eastern continent are waiting for you!

- The number of NPCs participating in the quests currently exceeds 250.
- Over 3500 lines of fully voiced dialog.
- A main quest line with a minimum of 30 hours of play time.
- New companions with unique dialogs fully voiced in Russian.
- New spells, potions, weapons, monsters and more.


How to start the quest: when you reach level 45, you will receive a system message that "Long travels on the roads of Skyrim have tired you out. You feel very tired and want to sleep". But before your character's head touches the pillow and this incredibly exciting journey begins, you need to know:

- If you have previously played the mod, you must start version 2.0 from a "clean" save, made before connecting the mod! Otherwise, big problems cannot be avoided (this is a peculiarity of the Skyrim engine and there is nothing you can do about it)
- Version 2.0 is not just a port of the original mod created on Skyrim Legendary Edition. It has a lot of work on the bugs left from previous versions, significantly changed the visuals for compatibility with popular weather mods and enb presets, added a lot of new environment models, new weapons, armor, locations, voiced npcs, two lines of side quests and a hidden ending. There is a detailed description of the changes in the ReadMe.
- To start the quest you need 50 000 septims. And in the future you will need the money very much.
- If you have difficulties - look in the guide book, which will be added to your inventory at the beginning of the main quest. It has answers to most of the frequently asked questions.
- Partners in Akavir, as actually in any quest mod, even in vanilla quests, can suddenly break the plot scene with their unpredictable behavior. You can take them to Akavir, but upon arrival it's better to leave them waiting in some city and take them with you on boss battles or mopping up locations.
- Since many textures are improved to 4k, the system requirements have changed. For a comfortable game at maximum settings you should have at least 6 gb of video memory. From myself I will add that on a bunch of Core i7 9700K and RTX 3060Ti everything goes like butter. For weaker systems may make a separate SD version.
- Some side quests open the main quests. So if the door that your quest marker points to is locked, it doesn't mean anything. Doors in the mod are locked for a reason. If it's locked, it means it's not time for it to open yet.
Tested by the author on a build from Lastrium with 1732 mods. The full list of mods can be seen here
In the update for 29.12.2023 fixed empty values of variables in the quest "Footprints in the sand", which appeared due to an unknown bug in the editor. Everyone who is stuck on this quest, you need to re-download the archive with the mod, or separately updated esm file and load the save made at the beginning of the quest!

Requirements:
Skyrim Special Edition with all DLC 
Unofficial Skyrim Special Edition Patch

Installation:
Extract the archive to the Data folder, or specify the path to the archive in Mod Organizer.
Akavir.esm is the main file of the mod and must be installed
AkavirCoinReplaser.esp is an optional file that replaces septims with Akavir coins. (Valdaron93: I converted this file to ESL)

Useful information:
To make the grass look like on the screenshots open the Skyrim.ini file and add the line iMaxGrassTypesPerTexure=7 to the GRASS section. But this will reduce performance a bit! To make the grass look like on the screenshots open the Skyrim.ini file and add the line iMaxGrassTypesPerTexure=7 to the GRASS section. This will reduce performance a bit though!

Acknowledgements:
Shepiao https://www.nexusmods.com/skyrimspecialedition/mods/101659?tab=description
Kadraeus https://www.nexusmods.com/skyrimspecialedition/mods/82495?tab=description
MightyPinecone https://www.nexusmods.com/skyrimspecialedition/mods/85888?tab=description
M4RK3X https://www.nexusmods.com/skyrimspecialedition/mods/101016?tab=description
Sirius1503 https://www.nexusmods.com/skyrimspecialedition/mods/74423
Caenraes https://www.nexusmods.com/skyrimspecialedition/mods/85900?tab=description
BirbWalker21 https://www.nexusmods.com/skyrimspecialedition/mods/67041?tab=description
Damastine https://www.nexusmods.com/skyrimspecialedition/mods/94302?tab=description
Enai Siaion https://www.nexusmods.com/skyrimspecialedition/mods/6285
EasierRider https://www.nexusmods.com/skyrimspecialedition/mods/2218
Further updates

In the next update I will try to add a patch for compatibility with Legasy of the Dragonborn