I newly downloaded enbseries v0.499 and the enbseries.ini file does not to contain "EnableComplexMaterial" and "EnableDynamicCubemap". Am I stupid or does anyone else have this issue?
Including chargen(nif-dds) a follower could be done fairly easy, also fast since tri's available. Don't mind send it back with ws normals. (ported ahri, akali on hold.. custom tri's are fuqin long to build) *** Edit.. Told you, had your chance...¯\_(ツ)_/¯ Spoiler
Soooooo I have been curious about UBE for a very longtime now but I haven't tried it yet due to the lack of armor mods for it...
Does it really allow for better customisation? Honestly, this character of yours is probably the best looking ube creation I have seen to date but she actually looks good enough to make me seriously consider trying the body, finally.
Of course this replacer will lack in the numbers of conversions comparing to 3ba that has more than 1000 conversions, but this mod isn't about, well, a simple outfit manager and whatnot when ur only interest basically is to swap outfits. UBE 2.0 gives u a lot of versatility in body shaping, and head shaping as well without the neccessity to swap normal maps and this vanilla skin shader that cripples ur versatility and makes u use different normal maps for particular occasions... But u can't bake normal maps real time for literally anything u want, especially so it would be easy for a user. In UBE's case any slider u use, Bodyslide and Racemenu adapts "lighting" to it, simply put, hence tons of versatility comparing to anything released before. With UBE 2.0 I'd say ur sculpting skills, ur understanding of anatomy really starts to develop unlike when u don't really even see what u sculpt when u use HPH for example (cuz the lighting doesn't really respond to these changes)
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https://imgur.com/a/sz4Bfpl
SpoilerWould you share it if you get permission?
Does it really allow for better customisation? Honestly, this character of yours is probably the best looking ube creation I have seen to date but she actually looks good enough to make me seriously consider trying the body, finally.
Thoughts?
With UBE 2.0 I'd say ur sculpting skills, ur understanding of anatomy really starts to develop unlike when u don't really even see what u sculpt when u use HPH for example (cuz the lighting doesn't really respond to these changes)