Sure. You are gonna need nifhacks which you can get it from github, where you can also find its document, but it's kinda vague, so here's my explanation:
1. Export .nif which using high poly head. 2. Drop nifhacks.exe to the same folder with .nif. 3. Launch cmd and locate to that folder(first enter which disk the folder in, like ' > E: ' , you will see the cmd directory change to E: disk. then '> cd + the full path ' to get to the destination ) 4. Some basic command for nifhacks >nifhacks xxx.nif. xxx.obj it will show you all facepart in xxx.nif and export one of them by entering its number, start from 0. >nifhacks xxx.obj xxx.nif import xxx.obj into xxx.nif and generate a new nif. >nifhacks -i xxx.obj. xxx.nif import xxx.obj into xxx.nif by replacing the same facepart instead. 5. You can know import the obj to blender and begin sculpting. When all it's done, remember reset its scale and rotation to what it was, and uncheck anything else except 'export selected' (if you have multiple objects) when export it as obj.
Here is what I get in game for changing my race (Nord). There is a big problem with the eyes, brow bones and eyebrows. I also noticed a huge problem with the seams as a result. I followed your instructions carefully and made slight modifications to beautify the face via the sculpt option but that does not cover the two problems previously mentioned.
Hi, I just repeat that in my test save with almost required mods, and turns out there's also eyes, brows and the mouth problems, but the eyes sink in instead of the look of your picture. How I solve is to travel to another place (I used coc comand), the eyes fell back normal, then I import my head again it all end up normal, don't know why but I have a screenshot to prove, you can try that for yourself. If you still can not fix that, I can upload this nord race preset for you.
-Edit-
Just test another round, you don't need to travel ('coc'), you just need to exit the racemenu and open it again, then you will find out the eyes are back to where they should be and you just need to import the head mesh again.
There are notable improvements in effects but there are still the main problems which are : - The eyelashes - Neck seams - The curve of the neck - The back of the head which does not fit well with the hair
Everytime you try to import a head mesh, its eyes part probably randomly misalign a bit , you can zoom-in in the sculpting viewport to see if it lines up well.
The neck issue got me confused, too, I run in 10 mods installed save and not seeing this issue.
And about the hair, I did nothing on her hair, only edit his nif file to scale a bit, so when you switching her hair, no sculpt data for it to be used and head will be clipping with hair easily.
The neck curve issue seems to appear right after choosing HPH in the Head tab. However, I have the latest version of HPH installed. Your module is the only one to give me this kind of problem; I have never encountered it before.
looks great. My only problem is.. and this is a ME problem. I had to got to the Racemenu sculpt to import the ciri file. Sculpt always locks up my game for some reason. Far as the Ciri goes. she is a a beauty nice job.
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You are gonna need nifhacks which you can get it from github, where you can also find its document, but it's kinda vague, so here's my explanation:
1. Export .nif which using high poly head.
2. Drop nifhacks.exe to the same folder with .nif.
3. Launch cmd and locate to that folder(first enter which disk the folder in, like ' > E: ' , you will see the cmd directory change to E: disk. then '> cd + the full path ' to get to the destination )
4. Some basic command for nifhacks
>nifhacks xxx.nif. xxx.obj
it will show you all facepart in xxx.nif and export one of them by entering its number, start from 0.
>nifhacks xxx.obj xxx.nif
import xxx.obj into xxx.nif and generate a new nif.
>nifhacks -i xxx.obj. xxx.nif
import xxx.obj into xxx.nif by replacing the same facepart instead.
5. You can know import the obj to blender and begin sculpting. When all it's done, remember reset its scale and rotation to what it was, and uncheck anything else except 'export selected' (if you have multiple objects) when export it as obj.
Here is what I get in game for changing my race (Nord). There is a big problem with the eyes, brow bones and eyebrows. I also noticed a huge problem with the seams as a result. I followed your instructions carefully and made slight modifications to beautify the face via the sculpt option but that does not cover the two problems previously mentioned.
- The eyelashes
- Neck seams
- The curve of the neck
- The back of the head which does not fit well with the hair
Here's what I get in-game with the new update.
The neck issue got me confused, too, I run in 10 mods installed save and not seeing this issue.
And about the hair, I did nothing on her hair, only edit his nif file to scale a bit, so when you switching her hair, no sculpt data for it to be used and head will be clipping with hair easily.