Skyrim Special Edition

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Summerwolf and AsterCorbett

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summerwolf

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  1. summerwolf
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    Hello everyone. Just as a reminder, features are listed on the Description page, and the Read Me page is where you'll currently find information about installation, compatibility as it is at the moment, permissions, credits, and thanks.

    Some of you have asked for even more detail, and that's understandable. For some it can be daunting to install a mod that makes a wide range of detailed changes. AsterCorbett and I are working on compiling information now. We've just finished a document that lists perk descriptions for the basic skills (you should be able to download it from the misc files), and we'll probably have more information regarding other aspects of the mod (such as a spoiler list) out over the weekend.

    Update: A set of documents covering perk trees and Aetherial Traveller spoilers is being uploaded now. An updated version with more info on birth signs and doomstones is being added.

    Thank you for being patient with us, feel free to ask any questions and report bugs. We'll help you as best we can.
  2. summerwolf
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    July 23, 2022: Fall Forest Hotfix

    Hi everyone! Today's update is a tiny hotfix that fixes a nasty CTD in the Fall Forest near Lost Tongue Overlook.

    I want to start by saying that I regret that something as serious as a CTD took this long to fix. I also need to thank Lythande99, the person who reported it back in 2021 and listed the problematic forms. The information in their comment allowed me to zero in on the issue, run some tests, and figure out exactly what went wrong.

    The issue is specific to Special Edition and occurred because of a conflict with Update.esm. When Aetherial Traveller was originally released in 2017, it included some new content near Lost Tongue overlook, including navmesh changes to support it. This included the navmesh recognizing a door to a new area. At some point after the release of Special Edition, Bethesda changed Update.esm to flag this particular bit of navmesh for deletion, while a new mesh was added. This appears to have been the cause of the crash. This is not an issue in Legendary Edition, which does not have these changes.

    So the hotfix works like this: it carries forward Update.esm's change to the navmesh and marks it for deletion. It then uses the new navmesh to support the door in its stead.
  3. summerwolf
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    January 24, 2020
    Status


    Requests: Closed
    Modding: Planning
    Questions and Answers: Yes


    Hey everyone! When I updated this post last year, I basically declared this mod done. That's still true. But since a few people are still dropping by, trying AT out, and commenting from time to time, I figured I ought to leave a more up-to-date status.

    While I may be done with AT, I've been experimenting in the CK and improving my skills. I've learned so many things that I wish I knew when making this overhaul, and I'm currently deciding where to go from here. I'm not short on ideas, either. At this point, it's a matter of making decisions and then settling down to work.

    My health is unfortunately slowing me down on that front. It's hard to sit up, code, even think when you're fatigued and in pain. But I'm also stubborn, and I still have some good days in spite of my illness. As I write this, today has been one of them.

    So I've moved on from AT to focus what energy I do have on other projects and hopefully, a future release of something better. As always, anyone reading this is welcome to create and host patches between AT and other mods. And I'm still checking in to answer your questions if you have any.

    Thanks again for playing, for your bug reports, for your patience, and for all your comments over the years. Stars light your steps.

    ---

    New Patch List (2019)

    Main Files: AT 1.20 Hotfix Patch

    Instead of uploading an entirely new version, this fixes an SE-specific glitch where the presence of underscores (these things: _) in a cell or world ID would bug out the character sorting in a saved game list. It also fixes exactly one typo on an AT lore screen.

    Optional Files: AT Falmer Bloodline Hotfix

    This copies over some missing script variables from Dawnguard for the Bloodline quest. If you have the Falmer module installed and Serana doesn't follow you when you wake her up from her eras-long nap, this may help. You may need to revert to a saved game from before Bloodlines. If this doesn't help, Bethesda recently just yanked the gate out of Castle Volkihar, so proceeding to the castle and talking to Lord Harkon may fix it if it's too late for this patch.

    Optional Files: AT Falmer Survival Hotfix

    Install after the Falmer Survival patch and allow it to overwrite. This fixes a bug where Falmer weren't actually benefiting from elven fatigue resistance.

    Optional Files: CC Rare Curios Patch

    If you have the Rare Curios creation, install this and AT will use the Rare Curios versions of the new alchemy effects, making your potions compatible.
  4. summerwolf
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    [size=10]10/14/2017: Bruma Patch Update[/size]

    AT gets a couple of patches this weekend! The first is a much-needed update to the main Bruma patch. The second is an additional patch for Survival Mode, which updates the food items (and only the food items).

    Updates to Aetherial Traveller - Bruma Patch

    Skills

    Legerdemain. Thorough Search support added to Cyrodilic furniture.

    Legerdemain. Forgotten support added for Bruma. Once a day, your bounty will steadily decrease.

    Speech. Indulgence support added to Neremus at the Chapel of St Martin. Bruma does not have generic lines to match the rest of Skyrim, so please forgive his lack of a voice for the few new lines he has.

    Loot

    Animals. Animal Extra Drop global added to sheep meat list, making it compatible with the new MCM.

    Barrels. Raised the quantity of food, drink, and ore in barrels.

    Boss Loot. Adjusted to be more plentiful and in line with Skyrim's loot.

    Innkeeper Lists. Snowstone Rest, the Jerall View Inn, and the Restful Watchman Inn are now selling more food and ingredients like the Skyrim inns. Bruma Rabbit Stew is the county favorite, being served at all three inns.

    Aetherial Traveller - Bruma - Survival Mode Patch

    Food

    Every single food item now has stat boosts and recovery from AT, with the hunger replenishment effect of Survival Mode.
  5. ShadowMaster494
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    where exactly can I find the smithing books? As much as I enjoy everything else in this mod, finding books on smithing is not exactly my forte
    1. summerwolf
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      Hi! I'm checking the references in TES5Edit.... Most smithing books are found in the minimum lists for blacksmiths. The ones that can appear immediately are Iron and Leather, Steel, Orcish, Chitin, and Bonemold. Some of the books in vendor lists are leveled. Dwarven and Elven begin appearing at Lv4, Nordic around 9, Glass around 10, and Ebony around 14. If a book features Chitin or Bonemold you'll need to shop around Solstheim instead. You won't always find one of these since the chance is a bit random. And then there's jewelry smithing. Only Kerah, Madesi, and Fralia sell it.

      Since this involves direct edits to leveled lists, you may want to bash a patch using Wrye Bash if you haven't already, if you think there might be a change to the minimum smithing lists hiding anywhere else in your load order.

      There are also some fixed locations for many of the books so you can read them any time for free, if you know where to look. Some can *only* be found this way. Elven can be found in Understone Keep and the Thalmor Headquarters in Solitude. Glass can be found in Solitude as well. You can snag Ebony at any level from the Palace of Kings in Windhelm, or from Filnjar's house in Shor's Stone. The only copy of Stalhrim is found in Baldor's house, as a backup in case you don't learn it by quest. Falmeri Stalhrim is in the Temple of Mara in Riften. Dwarven is also placed in Understone Keep. Orcish can be found in virtually every Orcish stronghold, or in Understone Keep. Daedric appears at the Shrine of Mehrunes Dagon. Nordic can be found in Bits and Pieces and the Jorrvaskr Living Quarters. And finally, Imperial can only be found in Castle Dour or the New Gnisis Cornerclub.
    2. ShadowMaster494
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      Thank you. Where in solitude is the glass book?
    3. summerwolf
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      Glass is in the Thalmor Headquarters as well, just a different part of the building.
    4. GuyGin
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      I know I'm necro'ing this almost 4 year old post, but I have not come across ANY smithing books, either. They may still pop up later, as I'm only level 11 and just completed Dragon Rising, but I was planning to RP a blacksmith merchant because the setup of this mod seemed perfect for that kind of run. 

      Outside of that issue, though, this seems like such a great mod so far. It's a fantastic middle-ground between Vanilla and Requiem. It's more exciting and immersive than Vanilla, but not as arduous and slow-going as Requiem (I didn't have to worry about getting swarmed with a dozen, one-shotting draugr in BFB, for example). Hopefully whatever is preventing the books from showing up in levelled lists corrects itself... or I realize that I've overlooked a much simpler reason for not seeing them. 
    5. summerwolf
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      Hello!

      To put smithing books in blacksmith inventories, the mod makes direct changes to the vanilla leveled lists LItemBlacksmithMinimum and DLC2LItemBlacksmithMinimum. One thing that might help is inspecting your entire load order with SSEEdit to see if there are conflicts affecting those forms. If there are, making a patch manually or with WryeBash should sort things out. (And if by chance you're using a mod that removes these lists from blacksmith chests, they won't show up at all.)

      Other than that, they aren't in leveled lists in other parts of the game. Jewelry smithing books were just put directly into the three vanilla jeweler vendor chests (which might create a conflict if other mods edit these containers), and early copies of some books are found in static locations as detailed above.

      If none of this works, all of the books start with "Smithing:" and their formIDs should come up in the console with the command "help "Smithing:" 4". It's really not immersive but this will give you a list for the additem command.

      I'm afraid I can't offer much more advice as I'm about to spend the next week on the road. I hope this helps! (And thank you for the kind feedback!)
  6. Ginke
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    Is starting a new game necessary?
  7. Commando414
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    Any plans for CBBE version of Snow Elf females?
  8. SanPAW
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    Ce mod est-il toujours fonctionnel même avec le mode survie qui a été ajouté au jeu vanilla ?
    1. summerwolf
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      Yes, it has a patch.
    2. SanPAW
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      Should I start a new game or will the mod fit my current save? :)
  9. K4azZ
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    game crashes near lost tongue overlook how do i fix this?
    1. summerwolf
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      Thanks for the report! I've got a fix and will upload soon.
  10. Dragazhar
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    Hey, anyone know if this works with AE? I wanted to get back into Skyrim and wanted to make sure it does or if anyone is playing with it with little to no problems. Thx in advance
    1. summerwolf
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      Hello! It'll work with AE alright since AE is just an updated SE.

      If you mean the four free CC addons released with AE, Survival Mode has a patch and Rare Curios worked alright for me back in the day. Fishing foods haven't been updated to match the AT food system since I've been busy with another Skyrim project.
    2. Dragazhar
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      Wonderful. Thank you. I just added it in to my new load order. Sweet                                  
  11. Lythande99
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    I have used Aetherial Traveller for several years, and consider it an essential mod, but recently I've been encountering CTDs in the mountains SW of Riften, as far west as the dragon mound.  After several days of research, along with trial and error removal of mods, it seems that it's caused by a conflict between update.esm and AT.  With AT removed from Loot's loading order, no CTD.  Would appreciate any help, as I don't want to permanently remove the mod.

    The pertinent info from the crash report:

    Unhandled native exception occurred at 0x7FF6F8BAA894 (SkyrimSE.exe+46A894) on thread 3636!
    FrameworkName: NetScriptFramework
    FrameworkVersion: 10
    FrameworkArchitecture: x64
    GameLibrary: SkyrimSE
    GameLibraryVersion: 14
    ApplicationName: SkyrimSE.exe
    ApplicationVersion: 1.5.97.0
    VersionInfo: Successfully loaded
    Time: 05 Apr 2021 14:49:08.817
    Possible relevant objects (3)
    {
      [   1]    NavMesh(FormId: 00106EAA, File: `aetherial_traveller.esp`)
      [  16]    NavMesh(FormId: 010030A2, File: `Update.esm`)
      [  63]    TESObjectCELL(Name: Wilderness, FormId: FF001125)
    }
    1. Lythande99
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      success! I was able to fix it in SSE Edit.
    2. usermx100
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      How did you fix it?
  12. HolidayHouse
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    This mod conflicts with Ordinator and Smithing Perks Overhaul.
    1. Canowicaktekangee
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      does your game have infinite loading screen at start menu?
    2. RavenSterling
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      Likely making the three mods work together would take a great deal of effort. All of them make huge changes to the perk system.
    3. summerwolf
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      Hi! Aetherial Traveller's biggest focus is perks. It's not intended to be used with other perk overhauls.
  13. Canowicaktekangee
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    wont work with skyrim beginning screen wont load infinite load screen with the music at the starting screen and its a brand new game no saves is it something i am doing or is this a bug or is it a conflict cause i got no conflicts 
    1. RavenSterling
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      You seem new to modding. I've been using this one for years with no issues.

      Can you use Modwat.ch and share your load order? It is very very likely you have something else going on that is the issue. :)
    2. summerwolf
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      This is a problem I've experienced with alternate start mods. If you're using one, moving it to the bottom of your load order will hopefully sort it out.
  14. RavenSterling
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    I've made a patch for Wintersun here -> Aetherial Traveller and Wintersun Patch

    Only "needed" if you are using the optional race addon, wolfs_falmer.esp.

    :)