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Asrak

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MaybeAsrak

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17 comments

  1. Such an amazing mod, well done mate!
  2. EternalParalysis
    EternalParalysis
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    • 3 kudos
    Why is this mod spamming me with "Hello, total failure!"
    1. MaybeAsrak
      MaybeAsrak
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      Hmmm do you have PEPE installed? I will fix that soon 
    2. toosober
      toosober
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      I am having the same issue. I have perk entry point extender installed.
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  4. Gamblore2014
    Gamblore2014
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    Hey mate, I've been trawling through all the spell casting speed mods around the nexus and there are none for VR, none that seem to work anyway, what's the chances you'd be able to have a go at creating one for VR?

    Peace and love, keep up the good work.
  5. Kerrin1997
    Kerrin1997
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    Would it be possible, if you don't mind me making a suggestion, to have a 'mod spell magnitude/duration' perk entry that only affects one magic effect (using conditions) in a spell, instead of the entire spell ?
    1. MaybeAsrak
      MaybeAsrak
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      So a mod spell magnitude/duration that runs on an individual mgef and not the entire spell? That is definitely doable, i'm planning on doing an update soon and will try to include that.
    2. Kerrin1997
      Kerrin1997
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      I hope you'll be able to! That genuinely sounds like a game-changer for perk mods, as mod spell magnitude has always been annoying with spells that have multiple keywords.
  6. sabrio204
    sabrio204
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    I'm confused on one thing, the description mentions that these perks need to have rank 2/3/4 (or whatever else) to work, but then the last line mentions
    Add the perk to actors of interest however you like (only needs to be given as rank 1 so it won't change the spell costs)
    1. MaybeAsrak
      MaybeAsrak
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      in xEdit/CK, you have to set the perk to the appropriate rank but when you are adding the perk to an actor in game, just add it normally. The idea with PEPE is that the perk is not active unless a DLL author inserts a call to check for that perk. Let me know if this makes sense (but good catch on something confusing!)
    2. sabrio204
      sabrio204
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      That makes sense, thank you!
  7. ScornfulPrawn43
    ScornfulPrawn43
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    can you make vr version
    1. MaybeAsrak
      MaybeAsrak
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      I think technically its already compatible with VR if PEPE is
  8. waeq17
    waeq17
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    • 55 kudos
    There is a lot of potential here! Thank you for the mod.
  9. Dashyburn
    Dashyburn
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    • 38 kudos
    Thank you :)
  10. havochot
    havochot
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    Awesome! Big things planned with this