Skyrim Special Edition

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Andyross1962

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Andyross1962

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  1. Andyross1962
    Andyross1962
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    As far as I am concerned this is now finished, I'm moving on to bringing my Solitude and Whiterun mods over to SE;

    Final version for now is numbered as 1.12a
    I would suggest everyone that wants the mod should switch to it
    Thanks


    Any glitches you spot, please let me know.
  2. scored
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    Hey thanks for this seems to be quite a lot to it and its great to have suburbs to Whiterun, But it overlaps with Aedra Abode, Aedra Abode - Curse of the dragonbone king

    I can imagine it is an unrealistic amount of work to patch as they have like moulded into one, but its messy and neither are fully functional. I do recall some chap started a map of what's where and wotnot. Shame really all the work that must have gone into it, that you couldn't take 20 minutes out to see if it conflicted. So anyway sorry I am not going to be able able to appreciate, in its full glory what looks like an amazing mod as Aedra Abode is one of those mods I can't play without. And dare I say it, probably, one of the most underrated mods on the Nexus.
    1. Andyross1962
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      My original Mod dates back to June 2012 and is still available for LE.

      I make no apology for it's location.
      Sorry you can't use it but that's the way it goes sometimes.
    2. scored
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      Fair enough mate, there we go, I have waay too much time on my hands nowadays but not enough to spend 5 mins to see who was there first, before I shot my gob off and made assumptions.
      I'm kinda used to the 'installation'  now, they are both fit for purpose ish
  3. Bebesop
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    Im using the current version 1.12a and the weapon racks, plaques, display cases and mannequins keep resetting. Basically all interactive things except bookshelves. Found all the gear I’ve put up on the floor, mannequins undressed, and what was in the display cases is fully gone. Is there any way to work around this?
    1. Andyross1962
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      I can't think why that is happening, I haven't seen it and haven't had any other reports of it happening.
      Are you running any mods that modify any of them?
    2. Bebesop
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      The only mod that has something to do with display/rack modification that i use is the hearthfire display case fix by Krucify. I dont even use auto- sort xD My mods are basically player homes (vanilla reworks of city homes, Elysium, Clearspring, Lake Haven, Clockwork and Foxchase), tamriel lighting, cathedral, luminous, HF display case fix, HF homes done respawn, helgen reborn, MHIYH, HF multiple adoptions, immersive citizens + armors, and silent combat music. Oh and scoped bows&crossbows and unique uniques.

      I will re-install and post if it fixed itself or not :)

      edit:
      its a cell resetting thing. I’ve opened all the doors in the main house aswell as the display cases, and I’ve put a gem in one of the chests. Did the entire Companions line without entering the manor, once finished i entered, and everything has resetted, doors closed, cases closed, and the gem gone.
    3. Andyross1962
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      Not a problem for anyone else, the old resetting cell bug was fixed many years ago.
      Do you have archive invalidation set in your mod manager?
  4. Azumanche
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    I don't know what I did wrong but it doesn't show up... went to the place and isn't there... installed it with vortex, the pluging is active... 
    1. Andyross1962
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      If it's installed it should show up on the map west of Whiterun.
      I don't know what to tell you.
      One other person reported the same problem when I first put the mod up but I don't know why it wouldn't work.
    2. Azumanche
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      Maybe the version? 1.5.97 too old?
    3. Andyross1962
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      Could be, I am using 1.6.1170
    4. Azumanche
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      Sadly then, I'm always on the look for a good fort house, the ideal would be some vanilla looking fort, there is a mod that allows to claim but.. it needs another mod to get the family there and that one doesn't work
    5. Azumanche
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    6. Andyross1962
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      Excellent.
  5. alden23
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    Can you make a version that is compatible with Hearthfire Multiple adoptions?
    1. Andyross1962
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      I can have a go, I haven't ever used Hearthfires much and certainly not tried to mod with it.
      If I can I will.
    2. Andyross1962
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      Hope you saw the current version is compatible with Multiple Adoptions.
  6. Carloscollazo0701
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    is there a way to get rid of npc guards 
    1. Andyross1962
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      Click on them in the console and type disable. You can do that for any NPC.
      They are useful though, from time to time the village gets random bandits etc showing up and the guards deal with them, also the player can get attacked by cultists, vampires and Thalmor hit squads if you start various quest lines etc, guards will helptto fight them.
    2. Carloscollazo0701
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      i just use this is your home mod and make cxustom guards and thank you
    3. Andyross1962
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      Excellent
  7. addriel13
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    This is a well done mod. It has all the basis things. Big enough without having tons of extra stuff. Very lore friendly. 
    I would suggest to add a follower room, incorporate radiant quests and a carrier. That would make Foxchase a perfect town, and Im pretty sure your mod would go to the top.
    Thanks you for your mod.
    1. Andyross1962
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      I thought of a follower room, that's what the small bedroom off the main hall was going to be but I found it too convenient to use rather than going upstairs all the time. It's tight for space inside as I don't want it to appear bigger inside than it is outside if you see what I mean?
      I suppose I could move the housekeepers bed up in to the cooks room, it's huge, and change her room in to a room for a follower and put it up as an alternative version.
      I think the stairs need improving a bit, a wooden ladder isn't really suitable, it's a weakness of all the Whiterun houses to my mind.
      I don't think I am up to doing quests, that would involve scripts and I am rubbish at them.
    2. addriel13
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      Thanks for the reply. Its ok, if you do those changes would be nice. if not, Its still a great mod. Again thank you for the mod.
  8. mrnexu
    mrnexu
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    Was expecting a house mod, got a whole town!

    This was a pleasant surprise, thank you.
  9. FlashFatman
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    I downloaded the new version 1.1 but I have some textures (purple) missing in the manor, Papers on desk, new dolls and some new children's toys. Other than that it is fine.
    1. Andyross1962
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      I checked they were all there before I packed the BSA.
      I will have a look and upload something
    2. Andyross1962
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      Just checked the BSA, the doll textures are where they should be and the notes textures are vanilla from the Skyrim Textures 2 BSA.
      All the paths are right on the niff files.
      Still investigating, I might have to repack the BSA or put in a patch with just those items.
    3. Andyross1962
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      OK, I spotted that the normals are missing from the BSA for the toys and cards textures.
      I think by notes you mean the playing cards on the table by the main door and the table in the kids room rather than notes.
    4. Andyross1962
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      Download version 1.12 it has a repacked BSA that should fix the problem.

      Sorry for any inconvenience.
    5. FlashFatman
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      No inconvenience at all, Yeah the playing cards was what I was referring to. Couldn't tell what they were though,they were just purple. P.S. now the textures are there, Thanks.
  10. protodragon
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    Hi After update it no longer detects the esp ingame, or is there something new i need?
    1. Andyross1962
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      Download again, I made a mistake with the archive. It should work now.
      While I was sorting it out I fixed the ai package on one of the guards who was a bit over aggressive.
    2. protodragon
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      Still does not work
    3. Andyross1962
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      I'll investigate. I don't see why it would be a problem though.
    4. protodragon
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      It's strange Mo2 picks up the esp when i turn on and off it changes my count but when i load skyrim it acts like the esp is not there.
    5. Andyross1962
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      I just deleted it and downloaded the mod in to my own game. It works fine

      Make sure that you activate the plugin in your mod manager. If you are using Vortex it might install the mod file but the plugin will need activating.
      Loot will list and place it in the order but it will not have a number if the plugin isn't active.
      Quit Vortex after you install then go back in and have another look at it.
    6. protodragon
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      i use MO2 the 1.0 was working when i updated it broke so i deleted the whole thing then redownloaded  like you said and fox chase manor is not on my map or in the spot where it's suposed to be.  when i turned it back off it does not even say the esp is missing so something is wrong here?
    7. Andyross1962
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      The new one is a plugin, make sure that's activated.

      I have never used MO2 so can't help I am afraid. It's working fine with Vortex.
    8. protodragon
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      I'm sorry then i have no choice then but to remove it....
    9. Andyross1962
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      Just talking to someone having the same problems with a couple of recent new mods and MMO2. It may be to do with the format version. Installing BEES (Backported Extended ESL Support) fixed it for him straight away.
  11. Ringmaster308
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    I really like the general layout of this, and it honestly has a lot to offer the player in terms of game play.  Good job!  I do have some issues with the weapons plaques on the walls not working, but the weapons racks and display cases appear to be working as you would expect.  The long Noble chests and the safes show up in the console commands as NOT SAFE containers for some reason.

    Having a couple dozen or more plantable soils around the place would make it a keeper for sure in my mod list.  As it is, it makes a nice place to visit but I wouldn't really want to settle down and live there for very long.

    Endorsed - I hope you continue to develop this as it has the potential to become a really exceptional house mod.
    1. Andyross1962
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      The plaques should be working and all containers should be safe and owned by the player
      Something serms to have broken when I brought it over from the original Skyrim mod.
      I will have a look at them and upload a fixed version.

      If I put the plantable soil in I would have to include Hearthfire as a master I think, I'm trying to avoid using any DLC content. I suppose I could offer two versions.
    2. Fireemblem88
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      Thankfully, this mod is for SSE, which includes the 3 main DLCs.