Skyrim Special Edition
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litangdinzhen

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bungehackberry

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About this mod

Enables different sneak animations to be used depending on the light level

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While I learning about OAR, I found a condition that no one has ever used before
That is the light level, I think it could work well with different sneak animations
So I made this example to show what the condition can do

This is not out-of-the-box
But preparation is easy
You need download 3 kind of sneak animations which you like


As an example, I used:
Crawl on all Fours 
for The dark
Gunslicer Sneak 
for The Middle
Vanargand Sneak 
for The Light

And there are 3 Known sneak animations mod on nexus
Relaxed Sneak Animations
Awareness Sneak
UNDERDOG - Animations



You need move each of their hkx files into this folder:
Meshes\actors\character\animations\OpenAnimationReplacer\Conditional Sneak\Dark
Meshes\actors\character\animations\OpenAnimationReplacer\Conditional Sneak\Middle
Meshes\actors\character\animations\OpenAnimationReplacer\Conditional Sneak\Light

The file structure should look like this:
OpenAnimationReplacer
  ├── Conditional Sneak
├── Dark
├── [Dark snake animation hkx files]
└── config.json<- the Dark configuration file
├── Middle
├── [Middle snake animation hkx files]
└── config.json<- the Middle configuration file
├── Light
├── [Light snake animation hkx files]
└── config.json <- the Dark configuration file  
  └── config.json <- the Conditional Sneak configuration file


Be careful not to overwrite any config.json



Then 3 sneak animations can be used based on the brightness of the light level


The dark
light level<20




The Middle
20<=light level<100




The Light
100<=light level





You can adjust them in OAR in game



conditions:
        IsActorBase
                plugin: skyrim.esm
                formID: 07

This means that only players using the action

conditions:
        IsSneaking

This means that only using in Sneaking

condition:
        IsWeaponDrawn
                negated: true

This means that only using in Non-WeaponDrawning

condition:
        AND
                LightLevel>=20
                LightLevel<100

This means that only using in 20<=LightLevel<100