Skyrim Special Edition
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ToosTruus

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toostruus

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34 comments

  1. toostruus
    toostruus
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    • Version 1.2

      • Added arrows and bolts that i've missed in previous version.

    • Version 1.1
  2. PhxFuryKnight
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    Supersonic Arrows and Bolts - Patch Hub

    I made a patch hub for my entire load order for this mod! :D
    1. xLenax
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      You're an absolute legend, we have a very similar load order, except that I recently ditched immersive weapons for immersive weapons integration. The fact that I won't have to patch at least 10 mods is already a big help.


      And I love how the community recently has been releasing more archery related stuff. This mod is great and we were really in need of something like that. Thanks Toostruus!
    2. toostruus
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      Got some new patches for your hub. Check your PM.
    3. kyuukokunoten
      kyuukokunoten
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      This mod looks like it needs synthesis patcher for faster patching
    4. toostruus
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      I have no idea how to create a patcher for that. Maybe PhxFuryKnight knows that?
    5. PhxFuryKnight
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      Sorry, wish I did! Maybe SkyPatcher or FLM could handle a task of this size tho
  3. NikosVita
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    Hey I have downloaded it via vortex but it does not work!
    I am on anniversary edition. Also running SKSE but it does not work either way(with or without SKSE).
    Do I need the any patches of this? https://www.nexusmods.com/skyrimspecialedition/mods/107341/
    The only other mods I have are Address Library and Display Tweaks.
    1. toostruus
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      Make sure nothing overwrites the plugin. And maybe you are using other archery mods that could interfere?
    2. NikosVita
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      I get a message saying "some of the enabled plugins depend on others that are not enabled".
      One is this, ccbgssse002-exoticarrows.esl
      The other is this, ccvsvsse003-necroarts.esl
      I do not have any other mods than the the two I referred. 
    3. toostruus
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      Do you have those Creation Club mods active in your game?
      "Arcane Archer Pack" and "Necromantic Grimoire".
    4. NikosVita
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      I do not know how to check this but I have not purchase anything other than the anniversary update.
  4. WisperOfTheWyorm
    WisperOfTheWyorm
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    This works for all of my arrows but only works for steel and dwemer bolts not the addon bots such as deadric or dragon bolts . The mod itself is fantastic and I am new to moding and I use vortex to do the download and load order. 
  5. C4N2
    C4N2
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    interesting mod
  6. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    can you propose a version with slightly slower projectiles ? The fact that the arrows are invisible is disturbing - I feel like I'm not shooting anything with my bow. 
    1. toostruus
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      No sorry.
      Check ABT for that.
  7. Hectasword
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    Two things: The Supersonic flag on projectiles affects only how the projectile plays its fly-by sound.
    If checked, the sound emanates only from the point of the projectile's path closest to the listener, like a bullet; if unchecked, the sound emanates from the projectile along its entire path, like a rocket.

    Since arrows don't have a continuous sound in flight, this won't actually do anything. The repeating whooshing noise you hear during arrow killcam view is exclusive to the killcam.

    If you want the actual speed of sound in CK units just for fun, that's ~24,010. CK units are defined in yards (unfortunately). 64 units per yard exactly, and ~70 units per meter.
    1. PhxFuryKnight
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      This ironically doesn't add the supersonic flag to anything. It only makes them fast af 
    2. Hectasword
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      Removing it doesn't do anything, either.

      I was mostly amused that the mod called "Supersonic Arrows And Bolts" removes the supersonic flag from the projectiles while also... not making them travel faster than the speed of sound.
    3. toostruus
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      Didn't you hear the Sonic Boom when shooting?

      F***. Then i must have farted simultaneously. 
    4. Hectasword
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      Damn, turn that into a Thu'um!
  8. PhxFuryKnight
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    https://mega.nz/file/ZPV0xb5C#NL7GUfZPbsoZ-zPRzJmP29OjADJBCWYMcb7ZfKcTfUY

    I made a patch because you missed some, if you wanna either upload it or incorporate them into the main mod. Can you review it? :D This is purely Skyrim/Dawnguard/Dragonborn!
    1. toostruus
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      I missed some vanilla ones?
      Hmm ok, thanks for this and patch hub
    2. PhxFuryKnight
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      You're welcome sir! I kept all the values you changed exactly across all mods patched, as well as removed any "Can be picked up" flags from explosive arrows as you did
    3. toostruus
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      Great. I incorporated the vanilla misssing ones in main mod.
      I will upload in a bit. So the "missing ones" patch won't be needed anymore.

      But the other patches are very welcome additions. And thanks for doing that

    4. PhxFuryKnight
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      Copy that! I'll remove it once the update is out! :D
  9. sleepingtanuki
    sleepingtanuki
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    Does it affect NPC?
    1. toostruus
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      Yes, it does
  10. ServalKhajiit217
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    One more question: 

    Does other mods for speed shots useless, if I'm will using this one?
    (for example: this or this one from old)
    1. toostruus
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      Just overwrite them. 
      These values have been applied. 
  11. ServalKhajiit217
    ServalKhajiit217
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    So, as I understand:

    - it make "arrow and bolt meshes" not visiable? (after shot)

    - it make arrows and bolts do not liftable? (they are gone after you drop them on the ground, not in target NPC)

    1. toostruus
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      Q1 - No. Not exactly. They are going to fast to see them. No meshes edited. 
      Q2 - Arrow or Bolts that explode during impact cannot be obtained anymore. Obvious cause they are destroyed.
    2. ServalKhajiit217
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      Ok, thanks.
  12. PhxFuryKnight
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