Skyrim Special Edition

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TheTrueAwesome

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TheTrueAwesome

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61 comments

  1. TheTrueAwesome
    TheTrueAwesome
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    I do plan on releasing some personal edits in the optional files. They do not require this mod but you can use at your leisure.

    - Uploaded:

    • Bard''s College Statues removed 
    • jorrvaskr Spikes
    • Markarth Spaghetti Arches
    • Markarth Spaghetti Cart Removal - Immersive Laundry Patch
    • Remove Most animals in DOS 
    • Laundry Removal in Riften
  2. ItsRainmoon
    ItsRainmoon
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    need a patch for lux orbis, the two brazier on the palace of kings in windhelm enterance got some miss align, orbis patch for dawn of skyrim doesnt seems to work
  3. TONI8
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    Hey again! Could you make the Spaghetti's Bard College compatible with Dawn of Skyrim and include here too?
  4. TONI8
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    Hi! I'm using Nolvus v5 and was looking to include spaguetti's aio too. Does this works well with nolvus v5 or there's still some clipping?  should I use this with the interiors only or the exteriors for nolvus are fine? Thanks for the work!!
    1. TheTrueAwesome
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      I know very little about wabbajacks in general. Can't even begin to guess how it integrates.

      I recommend this with interiors only mod. so that your free to do whatever you want with your exterior towns/cities. Without interior holds only patch. You will be forced to find patches for spaghetti AIO
    2. TONI8
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      Not using wabbajack, but I followed his cities guide and I have the same setup with some more additions (fyx mods mostly).

      https://www.nolvus.net/guide/asc/visuals/cities

      This is the section with the cities modlist, could you take a look to see if It should be compatible please? Thanks for the work anyways :)
    3. TheTrueAwesome
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      It LOOKS compatible for sure. Make sure you get interior holds only patch as well
    4. TONI8
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      Sure, thanks a lot! :)
  5. novacarolnathan
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    Is it possible to get a compatibility patch for this and the "Interior Holds Only" patch for Spaghetti's? Despite that being listed under the "recommended mods" at the bottom of this very mod page, having that enabled along with this causes my game to ctd on startup.
    1. TheTrueAwesome
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      I use both mods at the same time actually. Have you tried with regular Spaghetti cities AIO + interior Holds Patch. 

      No dawn of spaghetti in the load order?
    2. novacarolnathan
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      Yep, already tried that. Without Dawn of Spaghetti I can load in fine, at least as far as starting a new game (haven't tried going further than that because testing these things is already time-consuming enough). It's most likely DoSS that's causing my ctd, somehow.
    3. TheTrueAwesome
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      How in the world. I can look into it. A patch should be needed since they don't interact with the same records at all. 
    4. novacarolnathan
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      I can post my load order if you'd like, though I'm still building it. Just happened to run into this while testing my new additions a few at a time.
    5. TheTrueAwesome
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      Actually post a crash log using pastebin instead
    6. novacarolnathan
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      Here: https://pastebin.com/71MPbEvL
    7. TheTrueAwesome
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      Not my mod. One of your jsons is broken. It points to Dynamic Activation Key framework NG as well(its mentioned over and over)

      I'm not expert on this tho. But that crash doesn't mention cities at all.
    8. novacarolnathan
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      Which json? I have no idea how to interpret these logs, despite my best efforts.

      EDIT: That framework would seem to have been the issue as disabling it lets me load into a new game fine. I have no idea why it would crash exclusively when I have DoSS installed (or several other mods I've been trying, it may have been the cause of several of my issues today) but thank you for helping with that crash log.
      Looking forward to playing with your mod.
    9. TheTrueAwesome
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      That's great!

      I am the author of This mod and Interior Holds Only. So when you said they needed a patch together I was alarmed. 
  6. nappilydeestructio
    nappilydeestructio
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    Thank you so much for this.  I love both Dawn of Skyrim and Spagetti Overhauls.  Really nice! xD
    1. TheTrueAwesome
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      My pleasure! I felt like this mod is a great alternative to JK. Kinda surprised no one had done it before I decided to tackle the concept 
  7. KingstonPrince7
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    hi, I think your animal removal patch doesn't work, they're still there even in new saves
    1. TheTrueAwesome
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      what animals are you referring too? i left some purposely. 
    2. KingstonPrince7
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      the goats, the cow and all the farm animals on Whiterun, I thought your plugin only left Messier and Secunda untouched there
    3. TheTrueAwesome
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      did you informative console the animals. just to make sure? i kinda don't remember how thorough i was
  8. PhxFuryKnight
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    Is this compatible with Fortified Ramp to the Castle Dour? I know Dawn of Skyrim already is. I think Nordic Runestones may have some clipping in Solitude as well. 
    1. TheTrueAwesome
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      No. Spaghetti's changes to the black Smith area directly conflict. 
    2. TheTrueAwesome
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      I know i said no initially, but I think I will actually make a patch for that. That fortified ramp is dope, and city trees recently made a patch for it and thats what i use. it might be a second because i have to downgrade my creation kit i believe and the motivation to do that is low. 

      Edit: I Lied. the official patch collection for fortified ramp is working on a spaghetti AIO patch. all you would need to do is use both the dawn of skyrim and the dawn of spaghetti patch at same time.
  9. BizarRabbit
    BizarRabbit
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    In Whiterun at the Skyforge, a couple of barrels (from Spaghetti's AIO, I believe) conflict with Immersive laundry. Right next to that, a smelter added by Dawn of Skyrim conflicts with a tanning rack added by Spaghetti's.
    1. TheTrueAwesome
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      I noticed.  But I do not use immersive laundry, and cresting a patch for that mod is outside the scope of this mod and deserves its own page.

      Basically Spaghetti AIO needs a immersive laundry patch in general
    2. BizarRabbit
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      I can understand that but what about the tanning rack and the smelter?
    3. TheTrueAwesome
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      Spaghetti has optionals in his AIO. Thats how you move the smelter.
      The tanning rack? What about it?
    4. BizarRabbit
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      Oh, thank you. My download must be borked, I didn't get fomod options. I'll recheck that out. Thanks for your time.
    5. TheTrueAwesome
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      Its in the optional files! Dont worry, i didn't know about it either!
  10. Mem147
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    Hi, will there be a version for individual Spaghetti Cities modules?

    For example: DoS and Spaghetti's Cities - Markarth; DoS and Spaghetti's Cities - Riften

    I'm sorry for my English. Thank you.
    1. TheTrueAwesome
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      Not from me, probably. This was my endgame so to speak
  11. ruben6f
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    This is greatly appreciated.