This mod seems to bug out the frost damage enchantment for some reason. With this installed you're not able to edit the magnitude (it'll lock at the highest) of the frost damage enchantment which is odd since the fire and shock ones work fine.
Thank you for your mod! For some reason I am getting CTD after update and applying: difficultyMultipliers.commandedActors = true difficultyMultipliers.teammates = true
Will try to reset these values to default "false" and see if that helps. I started a new game with a bunch of new mods so it could be the reason of CTD. I've upgraded my VR Address Library to Version 0.143.0 That's what my Crash Logger saying
And the second CTD: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFFDFA355EA PoachedBugsVR.dll+00255EAmov eax, [rcx] | C:\dev\PoachedBugsVR\src\Patches\Scrambled\DifficultyMultipliers.cpp:71 ?DamageHealth@DifficultyMultipliers@Patch@@CA_NPEAVActor@RE@@M0_N@Z)
Yeah, that crash logger output is definitely pointing towards something going haywire with one of those patches in your load order. I will try to take another pass of testing on it when time allows and see what I can do, but if this is a mod conflict (which I suspect it is since I did not see crashes in my testing before release) then I will likely not be able to reproduce and address this without your modlist.
Thanks for the report, but do you think you can upload the full crashlog(s) somewhere like pastebin and provide that so I can see the rest of the details?
EDIT: I think I am actually managing to replicate this now. No ETA on a fix yet, but I am working on it.
I believe I have found and fixed the issue in the version 0.4.1 update I have just uploaded. Please give it a try and let me know if it resolved things for you.
After some testing seems perfectly normal for me. Finally my followers are as pathetic as me. Follower difficulty balancers working not as good as these tweaks. Thank you!
Strange issue I'm having. If i enable this mod my game crashes before the menu area, loads fine if the mod is disabled. Went to look for the crash log, but none get generated for these crashes.
Sadly, I have never had this sort of crash happen in my testing. Me not replicating it and there being no crashlog means there's not much of anything I can do other than offer some advice.
-You could disable other SKSE plugins and see if it stops afterwards. -You could try toggling various patches off in the .ini file to see if one or more of the patches is not playing nice with your load order. -You can switch to a "normal" title screen instead of the "menu area" by setting vr playroom to disabled/false in your base game .ini file (seems at least some Wabbajack lists do this for stability, and my own personal list has this as well)
If you don't mind, would you consider adding this to the backlog as well? from Scrambled Bugs:
Harvested Flags (default: enabled) Flora and trees are saved when they are harvested, but not when they respawn. When you save and reload, any flora and trees in the loaded area that have respawned will once again be harvested. This is an alternative to the Flora Respawn Fix.
This does not happen on my end in my testing, and none of the patches in the mod do anything related to any form of saving at all. The actual cause of your issue must lie elsewhere.
The other day I was incredibly sad to learn that I won't be able to use the extremely tiny amount of mods that I wanted because scrambled bugs, and its biggest part the apply multiple thingy stuffs doesn't exist on VR. Finding out that this now exists with the most important part of scrambled bugs is a lifesaver
Agreed! I'm getting a VR headset soon, and have been building my modlist in advance. I'm planning on having Requiem in there, and this was the biggest missing tweak I was concerned about.
I think the only parity things left are the soul gem restrictions, 'script effect archetype crash fix', and the 'vendor respawn fix', all from Scrambled Bugs. Once those are done, I think everything Requiem needs from SE will be available in VR!
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I'm recreating a mod list for Skyrim VR and will give it a try for sure. :)
Can anyone help me with this error, I do have VR address library and whatnot. I'm using version 5.0
difficultyMultipliers.commandedActors = true
difficultyMultipliers.teammates = true
Will try to reset these values to default "false" and see if that helps. I started a new game with a bunch of new mods so it could be the reason of CTD. I've upgraded my VR Address Library to Version 0.143.0
That's what my Crash Logger saying
Fitst CTD:
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFFA87C55EA PoachedBugsVR.dll+00255EAmov eax, [rcx] | C:\dev\PoachedBugsVR\src\Patches\Scrambled\DifficultyMultipliers.cpp:71 ?DamageHealth@DifficultyMultipliers@Patch@@CA_NPEAVActor@RE@@M0_N@Z)
PROBABLE CALL STACK:
[ 0] 0x7FFFA87C55EA PoachedBugsVR.dll+00255EAmov eax, [rcx] | C:\dev\PoachedBugsVR\src\Patches\Scrambled\DifficultyMultipliers.cpp:71 ?DamageHealth@DifficultyMultipliers@Patch@@CA_NPEAVActor@RE@@M0_N@Z
[ 1] 0x7FF68443E2AC SkyrimVR.exe+056E2AC -> 34188+0x4BDCtest al, al
[ 2] 0x7FF68443DE2D SkyrimVR.exe+056DE2D -> 34188+0x475Dmovaps xmm1, xmm6
[ 3] 0x7FF684412A15 SkyrimVR.exe+0542A15 -> 33286+0x1915mov ecx, [rdi+0x7C]
[ 4] 0x7FF684429A12 SkyrimVR.exe+0559A12 -> 33763+0x12D2test bl, bl
[ 5] 0x7FF684414109 SkyrimVR.exe+0544109 -> 33320+0x1269test eax, eax
[ 6] 0x7FF684427CE9 SkyrimVR.exe+0557CE9 -> 33742+0x329and byte ptr [rbx+0x10], 0xFE
[ 7] 0x7FF68450BE81 SkyrimVR.exe+063BE81 -> 37829+0x261mov rax, [rdi]
[ 8] 0x7FF6845D305F SkyrimVR.exe+070305F -> 40330+0x2D2Fnop
[ 9] 0x7FF6845195D7 SkyrimVR.exe+06495D7 -> 38079+0xD37mov ecx, 0x0B
[10] 0x7FF684B47B75 SkyrimVR.exe+0C77B75 -> 67855+0x8775mov ecx, [rbx+0x0C]
[11] 0x7FF684B49E1A SkyrimVR.exe+0C79E1A -> 67855+0xAA1Amov ebp, eax
[12] 0x7FF684B184ED SkyrimVR.exe+0C484ED -> 66989+0x5D6Dmov rcx, [0x00007FF686F93AA8]
[13] 0x7FF86B1C257D KERNEL32.DLL+001257D
[14] 0x7FF86BAAAF28 ntdll.dll+005AF28
And the second CTD:
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFFDFA355EA PoachedBugsVR.dll+00255EAmov eax, [rcx] | C:\dev\PoachedBugsVR\src\Patches\Scrambled\DifficultyMultipliers.cpp:71 ?DamageHealth@DifficultyMultipliers@Patch@@CA_NPEAVActor@RE@@M0_N@Z)
PROBABLE CALL STACK:
[ 0] 0x7FFFDFA355EA PoachedBugsVR.dll+00255EAmov eax, [rcx] | C:\dev\PoachedBugsVR\src\Patches\Scrambled\DifficultyMultipliers.cpp:71 ?DamageHealth@DifficultyMultipliers@Patch@@CA_NPEAVActor@RE@@M0_N@Z
[ 1] 0x7FF6844FF60C SkyrimVR.exe+062F60C -> 37633+0x39Ctest al, al
[ 2] 0x7FF684501EB5 SkyrimVR.exe+0631EB5 -> 37673+0x3C5
[ 3] 0x7FF684500B60 SkyrimVR.exe+0630B60 -> 37650+0x390or edx, 0xFFFFFFFF
[ 4] 0x7FF68449FCEC SkyrimVR.exe+05CFCEC -> 36016+0x86Cjmp 0x00007FF68449F55C
[ 5] 0x7FF68449A210 SkyrimVR.exe+05CA210 -> 35882+0x16E0jmp 0x00007FF68449A1F0
[ 6] 0x7FF806EE20CA sksevr_1_4_15.dll+00220CA
[ 7] 0x7FF68448C121 SkyrimVR.exe+05BC121 -> 35565+0x1611mov rcx, [0x00007FF686ECD778]
[ 8] 0x7FF68451A197 SkyrimVR.exe+064A197 -> 38118+0x887nop
[ 9] 0x7FF684B47B75 SkyrimVR.exe+0C77B75 -> 67855+0x8775mov ecx, [rbx+0x0C]
[10] 0x7FF684B49E1A SkyrimVR.exe+0C79E1A -> 67855+0xAA1Amov ebp, eax
[11] 0x7FF684B184ED SkyrimVR.exe+0C484ED -> 66989+0x5D6Dmov rcx, [0x00007FF686F93AA8]
[12] 0x7FF86B1C257D KERNEL32.DLL+001257D
[13] 0x7FF86BAAAF28 ntdll.dll+005AF28
Thank you again and i hope that helps
(which I suspect it is since I did not see crashes in my testing before release) then I will likely not be able to reproduce and address this without your modlist.Thanks for the report, but do you think you can upload the full crashlog(s) somewhere like pastebin and provide that so I can see the rest of the details?
EDIT: I think I am actually managing to replicate this now. No ETA on a fix yet, but I am working on it.
-You could disable other SKSE plugins and see if it stops afterwards.
-You could try toggling various patches off in the .ini file to see if one or more of the patches is not playing nice with your load order.
-You can switch to a "normal" title screen instead of the "menu area" by setting vr playroom to disabled/false in your base game .ini file (seems at least some Wabbajack lists do this for stability, and my own personal list has this as well)
Hopefully one of those ideas works for you
Update: It seems to be "resetHarvestFlags=true" that was conflicting with something else i had. Changing it to false stopped the crashing.
from Scrambled Bugs:
I'm planning on having Requiem in there, and this was the biggest missing tweak I was concerned about.
I think the only parity things left are the soul gem restrictions, 'script effect archetype crash fix', and the 'vendor respawn fix', all from Scrambled Bugs.
Once those are done, I think everything Requiem needs from SE will be available in VR!