Skyrim Special Edition
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fadingsignal and dnmt3

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dnmt3

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  1. dnmt3
    dnmt3
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    If anyone thinks I missed something here or has another idea on how to fix this, please let me know. I mention it to Dr Jacopo and they pointed out that removing all these bulbs in vanilla would be tedious. You also could replace the models in xEdit. My approach seemed like an easy, if inelegant, solution to me.

    Also, some of the .nifs in the mod are not being used because there isn't an actual .nif in the base game that they replace - I just removed the "on" suffix from every .nif and called it a day.
  2. Kulharin
    Kulharin
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    If I use ELFX, I should or should not use this then?
  3. LeanWolf
    LeanWolf
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    "the "unlit" .nifs ... still give off a white light in the vanilla game, as seen here:" - do they really? Are you certain? Isn't that just a(n invisible) light source? If you console disable the object, does the light disappear with it? I haven't played recently but I think I recall unlit ones not giving off any light..
    1. dnmt3
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      All the "unlit" lanterns in Understone Keep give off this white bulb, and I tested by disabling the lantern and the light was still there, so I believe it is an invisible light source. With this solution, the worst case scenario as I can foresee is that you have ENB Light "lit" lanterns that have a white bulb attached (as seen in the after picture), or ENB Light "lit" lanterns with no associated bulb that just give off particle light. I am no expert so I figured this was a good compromise until I found another way to fix it, or something releases/updates a lighting mod that removes all the invisible light sources. The "unlit" lanterns with a bright white light really stand out in Understone Keep, so I figured this brute force approach would work for the time being. 
  4. KanarieWilfried
    KanarieWilfried
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    Thanks!