Skyrim Special Edition
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fadingsignal and dnmt3

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dnmt3

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About this mod

Replaces the "unlit" Dwemer lantern/sconce models that still give off light in vanilla with "lit" models from ENB Particle Lights - Dwemer Lanterns.

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In vanilla Skyrim, there are two versions of every Dwarven lantern/sconce/lamp:



For example, we have DweWallSconce02 and DweWallScone02on.

The versions with "on" at the end are lit, and the versions without "on" are not.

The incredible ENB Particle Lights - Dwemer Lanterns by fadingsignal replaces the "on" versions of these lights with lit models that give off a slight green flame and look amazing.

However, the "unlit" .nifs, which the above mod does not cover, still give off a white light in the vanilla game, as seen here:



If you don't use a lighting mod, this won't be resolved at all. If you use a vanilla-plus lighting mod that mostly adjusts bulbs or image spaces, this might not be resolved (I currently use Dr Jacopo's Skyrim Is Luminous + Luminosity, and these white bulbs are still there). More intensive lighting mods like Lux or ELFX fix this by adding flames to these lanterns by modifying the .nifs.

To resolve this, I simply made a copy of the "lit" .nif from this mod, removed the "on" and saved it. The result of that is a sconce that at least has a visible light source burning:



I don't see any downside to just replacing all of the vanilla meshes with this new lit mesh from this mod, as the worst case scenario is that you have some lit Dwarven lights that the devs intended to be unlit, but that can be explained away by Dwarven technology or whatever. The lights are subtle enough as to where it's not a huge deal, but there is at least a visible source for the light they emit now.

This works with Community Shaders (which is what I use). I assume it works fine with ENB too as they are the exact same .nifs from the original mod, just renamed.

Thank you to fadingsignal for the original models here and the permission for me to upload this as a separate mod.