Just a heads up while updating, Idesa Sadri appears to be missing her eyebrow textures (the ol' purple forehead issue). A more nitpicky one is that Brelas' face is covered with freckles, since I'm using BNP with heavy freckles option, which doesn't appear to mesh with her body or match the images, so I'm assuming that's an issue.
Apart from that, wonderful work, as always! And thank you for doing Niranye justice!
Hi, love your mods. i was wondering if you would have some knowledge i could extract, i want to change some hair styles and play around with your edits, to learn how to do stuff like that. what do i need to do, to change hairs,eyes,tintmask etc.
is the a tutorial or info/video you know that's a good read?
So the hairs wouldn't be possible to change without the JSLOT files (presets) and completely re-exporting the head. It's not terribly hard but maybe a little tricky for a beginner. But you can find a whole bunch of really cool wigs on Nexus that you can give to NPCs - this is the best way to do this and in fact I do this if I have NPCs from another mod that I don't like the hair.
For tintmasks, this is much easier. Use Racemenu to create a tintmask that you like on a dummy face. Add makeup, freckles, etc. "Complexions" like wrinkles are handled seperately however. Next export the dummy face, then simply use the exported tintmasks to replace the ones in my mod - handy for removing dirt, grime, warpaint etc. If there is discoloration from the body, you will have to edit the .esp file too. Open the tint in photoshop, gimp or paint.net, use the dropper tool to copy the color - it should give you the RGB values for a color. Open the .esp in xEdit and find the facetint part, and put the RGB codes in the correct spot.
I'm not sure where to find resources on that, I learned everything through trial and error and the few tutorials that are online (youtube), asking other modders etc.
This is great, this puts me in the right direction thank you so much. I've done some Facegen outputting from CK before. but this other method seems way better, i was having issues with CK displaying face preview, missing meshes i'm told. So yeah this wigs approach is my ticket too awesomeness.
Usually I do try to remove hats if I remember, sometimes I forget. I know in my older mods, I had removed hats from a lot of NPCs, although sometimes they don't show up as removed unless a new game is made.
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I struggle to keep up when they are in the comments.
Thank you kindly ♡
-NMZ
Just a heads up while updating, Idesa Sadri appears to be missing her eyebrow textures (the ol' purple forehead issue). A more nitpicky one is that Brelas' face is covered with freckles, since I'm using BNP with heavy freckles option, which doesn't appear to mesh with her body or match the images, so I'm assuming that's an issue.
Apart from that, wonderful work, as always! And thank you for doing Niranye justice!
Second: I also have this issue. Will there be a fix any time soon? Or is there a possibility it could it be a conflict and not a mod problem?
is the a tutorial or info/video you know that's a good read?
For tintmasks, this is much easier. Use Racemenu to create a tintmask that you like on a dummy face. Add makeup, freckles, etc. "Complexions" like wrinkles are handled seperately however. Next export the dummy face, then simply use the exported tintmasks to replace the ones in my mod - handy for removing dirt, grime, warpaint etc. If there is discoloration from the body, you will have to edit the .esp file too. Open the tint in photoshop, gimp or paint.net, use the dropper tool to copy the color - it should give you the RGB values for a color. Open the .esp in xEdit and find the facetint part, and put the RGB codes in the correct spot.
I'm not sure where to find resources on that, I learned everything through trial and error and the few tutorials that are online (youtube), asking other modders etc.
but this other method seems way better, i was having issues with CK displaying face preview, missing meshes i'm told.
So yeah this wigs approach is my ticket too awesomeness.
I have question, in the pictures some NPCs dont have hats, like Quintus. But in my game he have a vanilla fur hat, what could be wrong?
The other possibility is if you are running a mod like Armor and Clothing Extension, it could be adding additional attire you are not aware of.
i've chosen to go with your npc replacers and so far i'm missing alot lol...
I would advise following her on Patreon so you can see what's upcoming.
https://www.patreon.com/nightmare_zone