Skyrim Special Edition

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Axis1211

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Axis1211

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22 comments

  1. Axis1211
    Axis1211
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    BTW don't mix town mods for Skyrim they are automatically incompatible with each other due to how they are made,


    TO MIX ANY TOWN MOD YOU MUST MAKE A PATCH FOR IT


    NAVMESH IS WHY, EVEN IF A MOD LOOKS COMPATIBLE CAUSE OBJECTS ARENT CLIPPING, THE NAVMESH IN A CELL WILL CONFLICT AND CAUSE BUGS AND EVEN POTENTIALLY BREAK YOUR GAME
  2. Eldared
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    Another town overhaul I really like. Rorikstead was always a pain in the neck to me as it was advertised as that great farming hub and then it was literally empty with less than 10 people around. Now it's a busy little town, the palisade adds to its defensives quite much as there are always bandits, forsworn or giants nearby, whilst the old walls greatly add to the imagined history and lore of the place. I also appreciate that Rorik finally got a family.
    To have the blacksmith directly at the backside of the Inn is a very neat solution! Also to remove those old farmhouses and replace them with fields is quite the thing for me.

    Only two suggestions:
    1) The central place between the huts is a bit c(r)owded with people and cows together. Maybe another cowshed at the edge of the town would help out?
    2) Another medium sized field for this farming hub would add much to the feel that Rorikstead not only supplies itself yet also exports food for other places. Theres quite some space south of the inn downhill. Other overhauls used this place as well, though I think it won't need to be as big as them.
  3. hotrack
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    While on a check with xEdit, there's an error related to vanilla cow being both disabled and deleted, as well as a few other animals (chickens, I think) being disabled but with inadvertent persistent flags. Just the usual CK problems.
    1. hotrack
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      I use and self-edit Kursan's Cozy Taverns/Baths, primarily for the non-city inns and their silo baths. Previously I used Arthmoor's Rorikstead, whose design was accommodating. But due to the Thanedom's compact design, it seems like either I give this one a pass/or significantly self-edit this Thanedom, as not only the silo clips the new-cell warehouse, the silo even blocks access to the windmill and blacksmith. Man, decisions, decisions.
  4. Bingus43754
    Bingus43754
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    Thane"don" Of Rorikstead
  5. Avengaurd
    Avengaurd
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    Is this compatible with Goldenhills (base CC), Carriage Service for Goldenhills Plantation, or Goldenhills Plantation More Fertile Soil?
    1. Axis1211
      Axis1211
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      I do not know.
  6. CrisisPerpetual
    CrisisPerpetual
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    I just wanted to thank you for all your great mods. They are my favorite city expansion mods, because their additions are so logical, realistic and yet they do not add anything unnecessary. I do hope you'll have time to finish all the holds (you did more than half already, wow!) and wish you and your close ones all the best.
  7. gb75
    gb75
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    I am an Xbox player who would like to bring this mod to the community's attention for a porting on bethesda.net. you give me the permission?
    1. Axis1211
      Axis1211
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      sure. 
  8. AliRenegade
    AliRenegade
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    I assume you're going through all the holds now that you're adding to Whiterun, if that's the case you only have Whiterun, The Reach, Hjaalmarch and Haafingar left to go.
    1. Axis1211
      Axis1211
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      yep and I got this year and possibly a year after that to get it all done. 

      Getting married Next June and I can expect about a year after that ill end up a Father so probably wont have much time to code. 
    2. AliRenegade
      AliRenegade
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      Wow that's a nice future you've got planned for yourself, I wish you luck, I've already got married, not sure when we're gonna have kids
    3. DeathknightDNOfficial
      DeathknightDNOfficial
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      Congratulations Axis, good luck, I hope you and whoever you fell for have a happy life.
  9. Alakaska
    Alakaska
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    Is this compatible with the basalt cliffs mod?
    1. Axis1211
      Axis1211
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      not without a patch it looks like due to the graveyard, I might be wrong though as he might not be touching Navmesh it sounds like. Hard for me to say. 
  10. KardinalJack
    KardinalJack
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    I offer my congratulations on another fine town mod. I'm curious to see what extra towns you will add in for Whiterun in the future.
  11. truesurvival22
    truesurvival22
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    Future patch for Whiterun Valley - Hold Expansion's Rorikstead piece?