Just noticed the fomod installed this really weird with Vortex - I think it basically installs all options at once?
so you end up with the 4 \NoPNoE\ \NoPYesE\ \YesPNoE\ \YesPYesE\ folders in your \Data\, along with whatever the archives base esp and \meshes\ contain
.. or did i just have a brain fart and select every option 😅
Sorry, I hadn't gotten a notification of the first message. The FOMOD works fine on my end (MO2 though) and is built the same way my other FOMODs are which haven't gotten reports like these. Try downloading again, if that doesn't work then unfortunately manual extract and install is the only option, NoP=parallax disabled, YesE=ENB lights on etc for the folder structure.
Another vortex user here chiming in on this. Great mod but clutters \Data when using Vortex. EDIT: I have sent the author a message to help, please check it.
Nice idea and work. I always thought these Soul Cairn fissures were a copy-past of vanilla fissures that can be found in the region surrounding Windhelm. But their effect and color should be tweaked to blend well with the landscape and particularly the blue walls of Soul Cairn. There is likely a script behind their effects. One can tweak it to make them disappear once harvested and then respawn later. (I don't use ENB or ENB lights)
Thanks man! The fissures actually are a copypaste of the volcanic ones, I had to separate them for this mod. And yeah there's a DLC01SoulCairnFissureScript in the game files, the effect probably could get tied into that somehow as long as the activator is somewhere handily available. Though not by me I'm too dumb to understand computer speak.
Flora Respawn Fix mod has a good sample of script that could tweaked for the case of fissures. Maybe create another effect showing they are depleted or fading, then disable it and enable the harvest when the cell (game time) respawn.
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so you end up with the 4 \NoPNoE\ \NoPYesE\ \YesPNoE\ \YesPYesE\ folders in your \Data\, along with whatever the archives base esp and \meshes\ contain
.. or did i just have a brain fart and select every option 😅
EDIT: I have sent the author a message to help, please check it.
There is likely a script behind their effects. One can tweak it to make them disappear once harvested and then respawn later.
(I don't use ENB or ENB lights)
Maybe create another effect showing they are depleted or fading, then disable it and enable the harvest when the cell (game time) respawn.