Skyrim Special Edition

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THE ELDER SCROLLS V: SKYRIM
EXTENDED GUARD DIALOGUE
Version 1.0.2


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Index:
1. Installation
2. Description
3. Configuration
4. Change List
5. F.A.Q.
6. Uninstallation


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1. Manual Installation

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1. Unzip the contents of Extended Guard Dialogue.zip to your Skyrim Data folder. Below is a
list of the default Skyrim installation locations:

C:\Program Files\Steam\steamapps\common\Skyrim\Data

or for 64-bit Windows:

C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data

or for Skyrim Special Edition:

D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data

2. Confirm you have the following files in your Skyrim Data folder:

Extended Guard Dialogue.esp
Extended Guard Dialogue.bsa

3. Run the Skyrim Launcher and make sure Extended Guard Dialogue.esp appears in Data Files
and has a tick next to it.

4. Start the game.


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2. Description

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Extended Guard Dialogue gives town guards more to say. It does so using speech synthesis
(Tortoise TTS + Retrieval-based Voice Conversion) to add new lines of dialogue in a way that
should (hopefully) be almost indistinguishable from the original voice acting. Guards will now
react to:

Play Style: As you play the game, miscellaneous stats are tracked such as rabbits killed or
butterfly wings plucked. Guards will now have something to say as you rack up these numbers.

Cleared Locations: When you clear a noteworthy location, guards may comment about that and may
even congratulate you for it.

World State: Guards will now comment about the current day, weather, and so on...

See Extended Guard Dialogue.csv for a list of all new lines of dialogue plus their associated
conditions. There are currently 168 new lines of dialogue for all 3 guard voice types; MaleGuard
MaleNordCommander and FemaleNord.

This mod doesn't include any script files so there shouldn't be any issues adding or removing
it mid-playthrough. New dialogue is set up in its own quest so it should work well alongside
other mods that also affect guard dialogue.


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3. Configuration

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You can use the following console command to disable a specific line, if you don't want to hear
it:

set EGDChance_### to 0

See Extended Guard Dialogue.csv for a list of lines. For example, to disable the following line:

"Had some poor sod complain to me the other day, said his neck was bitten in his sleep. Can you
imagine that?"

You would need to run:

set EGDChance_045 to 0


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4. Change List

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1.0 - Initial Release on Nexus Mods and Steam.

1.0.1 - Added ESL flag, compacted form IDs. (SE/AE only)

1.0.2 - Improved the quality of a few lines of dialogue.
- Excluded members of the Companions from trying to use the new dialogue since they seem to
be in the guard faction as well.


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5. F.A.Q

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Q. What patch level is required?
A. None.

Q. Do I need Dawnguard, Hearthfire or Dragonborn or additional plugins like SKSE?
A. No.

Q. Why am I not hearing any new lines of dialogue?
A. You may not hear many new lines at the start of a new save, but as you play the game and change
the world you should start to hear the new lines. See the Extended Guard Dialogue.csv file for a
list of new lines and their associated conditions. Also, double check your load list to make
sure you've actually loaded the mod.

Q. I don't want to hear a specific line of dialogue. How do I disable it?
A. Use the console command in section 3 above.

Q. Why am I not hearing dialogue about a location that's still marked as 'cleared' on the map?
A. There's dissonance between how the 'GetLocationCleared' condition function on the dialogue works
and how the map flags locations as 'cleared'. If the boss and enemies have respawned, guards will
stop talking about that location as having been cleared even if the location is still marked as
'cleared' on your map.

I believe loading a cell that belongs to that location updates the 'cleared' flag on the map. The
'GetLocationCleared' console command also returns whatever the map shows, not the value of the
condition function. The default respawn time is 30 days, so generally speaking, guards should
comment about a location you've cleared for the next 30 days after clearing it.


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6. Uninstallation

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Extended Guard Dialogue does not contain any script files so removing it mid-playthrough shouldn't
cause any problems. If you want to remove the mod permanently:

1. Close the game.

2. Remove the Extended Guard Dialogue.esp and Extended Guard Dialogue.bsa files from your Skyrim data
folder. By default this should be either of the following locations:

C:\Program Files\Steam\steamapps\common\skyrim\data

or for 64-bit Windows:

C:\Program Files (x86)\Steam\steamapps\common\skyrim\data

3. Remove Extended Guard Dialogue.esp from your load list.