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Eriladin

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  1. eriladin
    eriladin
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    Hello !
    There's a SoT Oldrim version made by Milespace i didnt even try to convert as i actually dont feel skilled enough to check if it'd be compatible with SoT's SSE version.

    EDIT: after more testing, that seems to work with SoT's Gravelord's summons, havent been pushed flying nor disarmed. (A glance at Tessedit doesnt show me red conflicts, but i'm a noob Tessedit-user).

    Please report if this doesnt work as intended, havent had too much time for tests !


    Note: Well I know this might seem OP or kind of a cheat, i wouln't use the enchants myself all the time, would cut off too much of the game, but sometimes draugrs are a bit too offensive for me to avoid ALL of their shouts, and i especially made this as a way to keep my F@Kn sword and not loose it somewhere while triing to avoid the numerous ennemies brought by Sot !)
  2. KentVigilante
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    I have some mods that add things like Dinosaurs, Mihail monsters, Animals and other creatures and enemies, I found that the knockdowns in some scenario's were unfair, sitting there for 2 minutes while I watch a little critter headbutt me around is not what I signed up for, so I thank you for this mod.
  3. deleted136622868
    deleted136622868
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    does this also affect dragon knockback too when they land
  4. Tetrol88
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    Hmmph - forgot I had this installed, just got knocked down . I have about a 90% likelihood of having my camera view irreparably wrecked by knockdowns - load a previous save being the only remedy. (was unable to ever play Wyrmstooth as it starts with a scripted knockdown)
    1. Tetrol88
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      After playing with this for another 6 months - I really don't see it doing anything at all. I rarely get knocked down, but then rarely did before. When I do, I get permanently stuck, just like I did before - net effect - zero.
  5. annedemarie
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    the items are on the ground floor not on the first floor
    1. U1849KA
      U1849KA
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      Probably a difference in culture.  In the US, the ground floor IS the first floor, whereas in some other countries, the ground floor and first floor are differentiated.
  6. deleted50004661
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    It's weird that sometimes it works and sometimes it doesnt. BUT i'd much rather have it like that than have nothing at all because my game seems to be permanently bugged.... Stormcloaks and imperials all Spam Shout Unrelenting force and shoot paralyzing arrows....  
    So i Appreciate this mod greatly and i thank you!
  7. JaeDL
    JaeDL
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    Any chance of an .esl version?
  8. deleted9410740
    deleted9410740
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    doesnt work with advanced adversary encounters.. :(
    saber cat sends me flying with necklace of unyielding equipped
  9. Art2DWooky
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    Works awesome, I'm making a roleplay playthrough for a support kind character and the resist poison would come in handy to it (it's not a 100% poison resist or is it? 70-90% or something similar would be nice), could you add it please???
    Thank you
  10. fudochi
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    Works great!! Thanks
  11. ifoolb
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    Can you make a resist paralysis only enchantment? Often I feel like rag rolling is funny, especially together with someone else, but paralysis is purely annoying. Also notably ebony warrior can resist it as well as some other npcs, so why can't the player?
    1. eriladin
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      Sorry, the Paralysis and Disarm enchants depends on the same script, i have no knowledge of scripting at all..
      If someone does, feel free to do it !