Skyrim Special Edition
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GOsteW

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GOsteW

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47 comments

  1. Livinho91
    Livinho91
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    So If I have the Unofficial Modders patch I don't need this?
    1. GOsteW
      GOsteW
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      Yes, or you can load this after USMP to have my settings instead of theirs (that's what I do in my load order).
  2. BrotherShamus
    BrotherShamus
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    I will never play without this mod.  Thank you.
    1. GOsteW
      GOsteW
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      I'm glad you like it, thanks!
  3. abraohader
    abraohader
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    Is this a reliable alternative to skip dialogue conversations? Been pushing around delphine to skip her god awful dialogue.
    1. GOsteW
      GOsteW
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      That method of skipping dialogue can sometimes break scenes, so I'd advise against it. That's Skyrim's bumping system itself, though, not this mod.
  4. tsalbmrots
    tsalbmrots
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    It's such a good mod that when the NPC walks away from me I feel like I've been slapped by a Scandinavian. lol
  5. InvertedGnocchi
    InvertedGnocchi
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    While I like the idea of this mod (indeed, SOMETHING to deal with body blocking is needed in my modlist, heh), I find it creates consistent "HUH"s whenever I enter new areas. This is presumably simply the intended behavior (that is their voice line for when they decide to move away from you), but it does get grating, and so I was wondering if there were any way to turn it off?

    Thanks for making the mod and have a happy new year :)
    1. GOsteW
      GOsteW
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      Hi! What do you mean by "whenever I enter new areas"? Are you surrounded by NPCs when you enter, because they all spawn at the entrance with you?
    2. InvertedGnocchi
      InvertedGnocchi
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      Hello, yes that is basically what I mean, especially when you have follower(s). As an example, when you enter or exit Whiterun there are guards standing right there that you can easily bump into. To be clear, this is not a bug or anything -- on the contrary, it's literally the mod working as intended (they trigger their "get out of the way" behavior) -- but I just find the accompanying "huh" really irritating, so was just wondering if there was a way to silence it (for example, I also find the "activate fail" noise irritating, and I was able to find a mod that silenced it).
    3. GOsteW
      GOsteW
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      There are mods that change the spawning behavior of NPCs so that they don't enter and leave a cell all at once (like AI Overhaul, if I remember correctly). Those can help.
      Alternatively, I uploaded an optional file that reduces the chance of the "Huh?" dialogue from 25% to 5%. If you use TES5Edit you could merge ths into another plugin and/or set the chance to 0.
    4. cracktfly
      cracktfly
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      I am liking the mod so far but have been building and testing a new list. I can see how excessive "huh"s could get annoying. Should we install both files or just one of them?

      Thanks again for this mod, seems to work really well! On my old list with Move It Dammit some NPCs would still stay planted in doorways and I would have to toggle tcl to get past at times.
    5. GOsteW
      GOsteW
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      Both, in no particular order, as long as they're after USEEP and USMP. Glad you like it :)
    6. InvertedGnocchi
      InvertedGnocchi
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      Awesome, thanks so much GOstew!
  6. PatricianVidya
    PatricianVidya
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    Great work!
  7. Avokh32
    Avokh32
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    Hello GOsteW,

    Are you aware of Move It Dammit? What would you say are the differences between that mod and yours?
    1. GOsteW
      GOsteW
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      Hi! Yes, it's mentioned and suggested in the description as an alternative to this mod. The values are different, so the behavior of the NPCs is different. Try them both and see which one you prefer :)
  8. ThePopulous
    ThePopulous
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    You just made my favorite modder list! Thank you and will try when the core mods are updated to new version of SE... AGAIN

    Kudos given and tracking your mod releases.
    1. GOsteW
      GOsteW
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      Thank you!
  9. madgbi
    madgbi
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    Please do for the CC PETs!! its a nightmare!
    1. soupdragon1234
      soupdragon1234
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      Ack the Elytra bugs!
  10. FearSav
    FearSav
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    will this affect modded followers?
    1. Djlegends
      Djlegends
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      • 12 kudos
      affects any npcs
    2. FearSav
      FearSav
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      will this break their brains at all?
    3. dementhar
      dementhar
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      What if they move out of the way and fall down a cliff? 
    4. FearSav
      FearSav
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      some of them like inigo and lucifer have custom scripts and behaviors for being bumped and im not sure if this will affect them or not is the question.
    5. soupdragon1234
      soupdragon1234
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      They can't fall down their AI is programmed to obey the navmesh and that means they can't move beyond it i.e. fall down the cliff. FusRoDah is different thats a physics impulse they can't override