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ZzyxzzUploaded by
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This page was last updated on 14 May 2024, 9:58AM
- Changelogs
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Version 2.12.0
- Balance
- -> Reduced Boss Health for Vampires from +200% to +100%
- -> Many traps have been updated for SkyValor. Making traps dangerous and deadly! Or use them to your advantage!
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Version 2.11.0
- Balance
- -> added: Hagraven Race
- -> Some more minor balance tweaks across the board, mostly health and some stamina tweaks.
- -> Increased the Magicka gained with levels for some races, like vampires, humans and other caster classes.
- -> Reduced the cast cost for NPCs
- -> Player Magicka Regeneration in combat has been removed is now back to vanilla value 33%
To balance Player Magicka Regeneration a new has been created for that purpose alone:
Magicka Flow - A Magicka Regeneration Overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/116611
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Version 2.10.0
- General
- -> added new keywords for new races
- --> SkyValor_NPC_Stats_SkeletonStrong
- --> SkyValor_NPC_Stats_SkeletonMighty
- --> SkyValor_NPC_Stats_WolfStrong
- Balance
- -> rebalanced several races and adjusted level caps
- If you are using mods from Mihail, make sure to grab the new patch here: https://www.nexusmods.com/skyrimspecialedition/mods/116816
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Version 2.9.0
- Balance
- -> increased damage for destruction and restoration by 20%
- -> added support for Sunbeam and Poisonspray from Mysticism
- -> rebalanced several races
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Version 2.8.0
- Balance
- -> reduced Troll Health
- -> rebalanced basic weapon damage slightly
- Bug Fixes
- -> Fixed NPC weapon damage scaling being disabled
- MCM
- -> added a new section called Global Access
- ->> Use this section, when you are updating the mod and want to tweak newly added settings. The newly added settings in their normal sections, will only work with a new game.
- -> added a toggle to disable Follower HP Scaling
- -> added a toggle for NPC resist effects. They add physical resistance to NPCs. They exist already, but now you can disable them. (This includes, Ash Spawn, Dragon, Giant, several Undead)
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Version 2.7.0
- General
- -> main mod is now only available ESL flagged ESP
- -> added new keywords to reduce NPC damage for magic(destruction) and physical
- Balance
- -> slightly decreased dagger damage
- -> increased (cross)bow damage
- -> increased Dwarven Centurion Health
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Version 2.6.0
- Important - Verify your MCM Settings if you have done any changes!
- MCM
- -> added destruction/restoration magnitude reduction 15% (can be combined)
- -> added destruction/restoration magnitude reduction 25% (can be combined)
- -> added destruction/restoration scaling for NPCs (except Followers) - 1 point of destruction = 0.5% magnitude
- -> added destruction/restoration scaling for Player - 1 point of destruction = 0.5% magnitude
- -> moved Power Attack Damage Reduction from Player to General (was in the wrong section)
- -> reworked MCM
--> settings are saved outside of the game and get automatically applied in a new game
--> no longer uses formIDs - Magic
- -> Fireball Scroll and Staff has now the same explosion radius as the normal Fireball (5ft)
- Weapons
- -> Increased Base Axe (1h/2h) Damage by 1
- -> Increased Base Mace (1h/2h) Damage by 2
- -> Increased Base Bow Damage by 3
- Balance
- -> several races have been adjusted in their health pool range by level. This will result in lower HP values, when they are low level. (Dwarven Mechs, Dragon Priests, Sabre Cats, Trolls and more)
- -> reduced HP pool for skeletons to better match their fragile appearance
- -> increased stamina for several races (i.e. Sabre cats, Werewolves and more)
- Bug Fixes
- -> Serana is now recognized as a Follower
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Version 2.5.0
- Balance
- -> Increased overall power attack damage by 10%
- -> Dual Wield has been nerfed as it is extremely powerful. (changes can be toggled with MCM, if you enjoy to be overpowered)
--> Reduced weapon damage by 35% when dual wielding (This does not affect the displayed damage.)
--> Reduced power attack damage while dual wielding by 12%
*Note: Even with all the nerfs, its still very powerful. Specially the dual power attack. Im not sure, how Bethesda thought that this is balanced. - -> Reworked NPC damage scaling. Again.
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Version 2.4.0
- Balance
- -> fine-tuned the scaling of NPC damage for one-handed and two-handed weapons, aiming for a smoother and steady experience
- -> slightly tweaked the damage scaling range for NPCs and decreased the damage done on the higher end
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Version 2.3.0
- Balance
- -> NPCs damage now increases with skill level (One-Handed, Two-Handed, Marksman) (This does not include followers)
-> Can be toggled with MCM
-> This setting will increase the difficulty against enemies, that use weapons. Significantly. Have fun :-) - -> increased the base damage mult for all unarmed attacks from 2.0 to 2.5
- -> reduced Dragon health
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Version 2.2.1
- General
- -> the 3 additional perk points, when starting a new game, are now separated from the main mod, for people who don't want that. They are now a separate ESL file.
- -> all patches have been excluded from the main mod and are now a separate download.
-> Use the nexusmods search and search for "SkyValor -" or click on the requirements tab on the description page. - Follower MCM
- -> added Follower Damage Taken Reduction 25% (disabled by default)
- -> added Follower Damage Taken Reduction 50% (disabled by default)
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Version 2.2.0
- Make sure to update to the latest SkyPatcher version!
- General
- -> when starting a new game, you start with 3 perk points.
- Balance
- -> reworked Melee Damage
- -> reworked Marksman/Archery Damage
- -> reworked Destruction Damage and Mana management
- -> Stats on level up has been changed back to 10 instead of 5
- -> Fireball has been adjusted, the area of effect has been reduced from 15 ft to 3 ft. (This includes spells, staffs, scrolls and other instances of Fireball)
- -> Heavy Armor buff reduced to x1.33 from x2.0
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Version 2.1.1
- Bug Fixes
- -> Fixed a bug in the Midwood Isle.esp.ini files. Caused all NPCs to have a lot of HP.
Those patches will be their own download soon. So I dont need to update the main mod everytime I update the patches.
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Version 2.1.0
- General
- -> optimized the ini files for faster loading speeds
- Follower
- -> added two new settings to MCM to reduce the damage done by follower by 25% and/or 50%. Yes you can activate both options, that will decrease the damage done by 62,5%
- MCM
- -> reworked the MCM
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Version 2.0.0
- << Make sure to update to the latest SkyPatcher version! >>
- General
- -> Again a major rework on how NPCs get patched
A new game is probably not required. This has been tested with Inigo. The changes applied to him retro active. If you feel something is wrong, feel free to contact me here or on my discord. - Follower
- -> Followers received a massive overhaul with the NPC rework
- -> They are now leveled and level with the player. Their skills will improve as usual
- -> Their hp stat will also increase with level ups, but different from Vanilla Skyrim. Every 5 levels, they gain a hp increase until level 26.
- Balance
- -> Reduced Power Attack Bonus Damage by 80% (can be toggled with MCM)
- -> Increased Dagger Base Damage by 18% for all Daggers ingame with SkyPatcher
- -> Increased Twohanded Weapon Base Damage by 15%. For all Twohanded-Skill weapons with SkyPatcher
- -> Major re-balance of many races/npcs
- Bug Fixes
- -> A lot
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Version 1.7.0
- General
- -> Make sure to update SkyPatcher. This is a major update.
- -> Major rework on how NPCs are patched. This will now include many bosses, which will be tougher!
-> The major patching is done by Skyrim_Vanilla_NPCs.ini
-> Bosses that are tagged are patched by Skyrim_Vanilla_NPCs_Bosses.ini
*Note this still may not include all NPC bosses, but most of them. There are many bosses, which are "hidden" bosses. Astrid *cough*. Those need to be added manually. A selection of those have been already added. If you have a list of vanilla bosses that are leveled NPCs, please let me know. - -> added many new keywords, which allow you to tag races/NPCs so they get automatically patched.
-> added boss keywords, which increase the health, when a boss is tagged with it.
-> added two new keywords to reduce the physical and magical(Destruction) damage dealt by 25%
*Note: The keywords are tied to the perks, that get distributed by SkyPatcher - -> added new ini file which will filter boss encounters by editor ID and tag them for increased health
-> filename: 0_SkyValor_BossNPCs.ini
This ini file searched your whole load order for bosses and tags them for you automatically! - -> added new ini file which will filter NPCs from other mods by editor ID and tag them for patching
-> filename: 0_SkyValor_NPC_Tagger.ini
This ini file searches for encounter records in your whole load order and tags them for patching automatically! - Balance
- -> Reduced damage for neutral spells/shouts in general. For example Dwarven Centurions Steam Attack
- -> Rebalanced Dragons - Reduced Damage, Reduced Health
- -> Rebalanced Dwarven Centurions - Reduced Damage, Reduced Health
- -> Rebalanced Dragon Priests - Reduced Damage, Reduced Health
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Version 1.6.0
- General
- -> optimisation of the ini files
- -> added support for Clockwork
- -> added support for Midwood Isle
- NPCs
- -> added a small stamina bonus to most NPCs. Giving them more options for offensive and defensive attacks.
- Bug Fixes
- -> Reworked the heavy armor patching. Heavy Armor Shields now have more armor rating than Light Armor Shields. As it was supposed to be. (Requires latest SkyPatcher version)
- -> fixed some errors in the ini files
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Version 1.5.2
- General
- -> reduced the experience gained for One-Handed, Two-Handed, Destruction, Restoration, Marksman (can be toggled with MCM)
(They increased too fast, due to the magnitude and damage increase)
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Version 1.5.1
- General
- -> added a keyword to the ESP, "SkyValor_NPC_Stats_Exclude [KYWD:XX00A9A9]"
- When this keyword is added to a NPC, the NPC is ignored for stat patching.
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Version 1.5.0
- Balance
- -> With one of the latest SkyPatcher updates(already live and downloadable), a new NPC patching method was introduced, which allows to calculate the level of Leveled NPCs with min+max level /2. With this change, you will see more varied enemies level and stats and less high level enemies.
- -> Reduced (Undead)Dragon max health from 9000 to 7000
- -> Human NPCs "level cap" reduced to lvl 25. That means, at level 25 they can now reach 500 health. (was 30)
- -> Human NPC set level is now again 50, was 30
- -> Increased health for many NPC races, that have been too weak.
- -> Rebalanced bow damage
- *Note: With the newest version of SkyPatcher, the game automatically refreshes all NPC values. Any health, stamina and magicka changes will apply to all already spawned NPCs.
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Version 1.4.0
- SkyValor
- -> Added a MCM with MCM Helper
-> Allows you do disable Physical and Magical Damage increase for the player. - SkyPatcher
- -> SkyPatcher has been removed. Please download the newest standalone version from here: https://www.nexusmods.com/skyrimspecialedition/mods/106659
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Version 1.3.1
- Balance
- -> Slightly decreased the initial bow damage
- SkyPatcher
- -> Further changes and improvements to prevent infinite loading screens (They should now hopefully be fixed)
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Version 1.3.0
- General
- -> Reduced the unleveled level for human like NPCs to 30 from 50 (This change was made to show more love for the reanimate spells)
- Balance
- -> Greatly increased the damage dealt by spells, staffs, scrolls
- -> Added Vampiric Drain to the buffed spells
- -> Increased the damage for bows
- SkyPatcher
- -> Added Enchantment Patcher
- -> Added Spell Patcher
- -> Several fixes
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Version 1.2.2
- General
- -> Magnitude is now only scaled for spells from category Destruction and Restoration
- SkyPatcher
- -> Further improvements to prevent infinite loading screens
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Version 1.2.1
- General
- -> Flames, Frostbite, Sparks now correctly deal increased damage.
- Bug Fixes
- -> Player now again has the correct stats, when starting a new game
- SkyPatcher
- -> Bug Fixes
- -> Again significantly reduced loading times
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Version 1.2.0
- Balance
- -> Flames, Frostbite and Sparks had their damage increased. (40%, 25%, 15%)
- SkyPatcher
- -> Reworked major part of the patcher for better performance
- -> Added Spells to the patcher
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Version 1.1.1
- SkyPatcher
- -> Reduced the start up time overall significantly (Time from game start to main menu: Before 1 minute 33 seconds After 58 seconds)
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Version 1.1.0
- General
- -> Spell magnitude is now correctly scaled for all type of spells
- -> Increased the spell magnitude scale from 1.75 to 2.0
- SkyPatcher
- -> Reduced the start up time for NPC patching
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Version 1.0.4
- Bug Fixes
- -> Even more bug fixes for the patcher!
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Version 1.0.3
- Bug Fixes
- -> Fixed a crash
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Version 1.0.2
- Bug Fixes
- -> Fixed a crash
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Version 1.0.1
- Bug Fixes
- -> Fixed a crash
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- Author's activity
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May 2024
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14 May 2024, 9:58AM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.12.0'
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10 May 2024, 7:45AM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.12.0'
April 2024
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17 Apr 2024, 12:33PM | Action by: Zzyxzz
File added
'SkyValor [version 2.11.0]'
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17 Apr 2024, 12:30PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.11.0'
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16 Apr 2024, 3:56PM | Action by: Zzyxzz
Attribute change
'Description changed.'
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16 Apr 2024, 3:48PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.11.0'
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16 Apr 2024, 3:44PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.11.0'
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15 Apr 2024, 7:21PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.10.0'
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15 Apr 2024, 7:16PM | Action by: Zzyxzz
Attribute change
'Description changed.'
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15 Apr 2024, 7:09PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.10.0'
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15 Apr 2024, 7:09PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.10.0'
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15 Apr 2024, 7:08PM | Action by: Zzyxzz
File added
'SkyValor [version 2.10.0]'
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15 Apr 2024, 2:50PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.10.0'
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11 Apr 2024, 7:40AM | Action by: Zzyxzz
File added
'SkyValor [version 2.9.0]'
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10 Apr 2024, 5:17PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.9.0'
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02 Apr 2024, 4:18PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.9.0'
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01 Apr 2024, 12:57PM | Action by: Zzyxzz
Attribute change
'Description changed.'
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01 Apr 2024, 12:54PM | Action by: Zzyxzz
Attribute change
'Description changed.'
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01 Apr 2024, 12:51PM | Action by: Zzyxzz
File added
'SkyValor [version 2.8.0]'
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01 Apr 2024, 12:39PM | Action by: Zzyxzz
Changelog added
'Change log added for version 2.8.0'
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- Mod page activity
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May 2024
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15 May 2024, 7:22AM | Action by: Lenin78
Tracked
'SkyValor'
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15 May 2024, 2:22AM | Action by: ForceRex
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14 May 2024, 11:19PM | Action by: nexusbonne555
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14 May 2024, 10:56PM | Action by: RowanMaBoot
Endorsed
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14 May 2024, 5:43PM | Action by: SkyrimCatsNCacti
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11 May 2024, 6:37PM | Action by: Magellan2004
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11 May 2024, 2:54PM | Action by: MorphyVA
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11 May 2024, 7:03AM | Action by: carlos2k6
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10 May 2024, 6:52PM | Action by: caps181
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10 May 2024, 2:54AM | Action by: kac81390
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09 May 2024, 10:52PM | Action by: Zhalroth
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09 May 2024, 1:34PM | Action by: diabloi3
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09 May 2024, 10:50AM | Action by: kahnezer
Tracked
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08 May 2024, 8:18PM | Action by: risetteFF
Endorsed
'SkyValor'
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