Skyrim Special Edition
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powerofthree

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powerofthree

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43 comments

  1. GroundAura
    GroundAura
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    Locked
    Sticky
    For any who are confused on how to add additional mods to the whitelist:

    Create a text file. The path for the file should be "Data\HeadpartWhitelist\YourModName.ini".

    You can replace 'YourModName' with whatever you want, it doesn't really matter.
    Example 1:
    "Data\HeadpartWhitelist\Aura's Playable Karliah Eyes.ini"
    Example 2:
    "Data\HeadpartWhitelist\My Headpart Patches.ini"


    The contents of the .ini file should be the exact name(s) of the plugin(s) you want to whitelist.

    Example 1:
    KarliahEyesPlayable.esp
    Example 2:
    AuraBaldHair.esp
    KarliahEyesPlayable.esp
    HaladoonsEyes.esp

    If you're still confused, check out this mod for a working example.
  2. GroundAura
    GroundAura
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    I uploaded a whitelist config to add more headpart mods. You can drop suggestions for mods that could use whitelisting there. :)
  3. Atroxion
    Atroxion
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    Love the idea of the mod, but I have to agree with others that it'd be better if it was made to blacklist certain mods rather than whitelist the majority of them. As it stands, as someone who uses a lot of character appearance mods, it's a real undertaking to have to account for all of them and add them to the whitelist, and not really worth the hassle just to avoid one or two problematic instances.

    Would love to see a Headpart Blacklist somewhere down the line.
    1. Fuzzlesz
      Fuzzlesz
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      Well, it is a framework, so anybody could release some pre-made configs for all to use, no?
  4. eryczanpotasu
    eryczanpotasu
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    This mod done more harm than good 
  5. PhxFuryKnight
    PhxFuryKnight
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    MOTHER FUU---
    *Ahem* Anyway, this mod needs a patch for Succubus Race with Horns and SMP Tail, as I just spent 11 hours trying to figure out which mod was blocking my horns from being used. :D 
    It's this one. 
    1. Fuzzlesz
      Fuzzlesz
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      Add the esp name to the ini. There's an impossible number of head stuff for us to have caught them all.
    2. xndrive
      xndrive
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      configure the .ini as instructed
    3. PhxFuryKnight
      PhxFuryKnight
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      It's a heads up so you don't have to spend 11 hours investigating :D
    4. invinoveritas99
      invinoveritas99
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      The sacrifices we sometimes make in the advancement of modding...
    5. londonhascalled
      londonhascalled
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      Same here, totally our fault but might be good to sticky this one. 
    6. PhxFuryKnight
      PhxFuryKnight
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      Should've been a black list of the mentioned parts to suit the same purposes. Would've saved the mass compatibility issue.
  6. Mharlek1
    Mharlek1
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    Hello. Maybe I´m confused on this. I think I understand the purpose of the mod and I think I know why it is so, but I´m not grasping the side consequences of it, if any. I´m also sad that all the mods and their mothers are included but not beasthhbb. So just to be sure, this does disable all the player character options in it completely if not added to the whitelist? BSBruma not there as well, I think.
    1. wSkeever
      wSkeever
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      that's because your mod didn't include "head", "hair", "eyes", "brows", or "scars" in the name, and that is what we searched for to compile the list.

      just pack an ini with your mod's name in it
    2. Mharlek1
      Mharlek1
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      I see. Great to hear, thanks!
    3. Haladoon
      Haladoon
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      Mine has eyes in it and wasn't listed, but it's newer. So I need to understand this since I'm dumb, I need to go to my mod and add an optional patch file with directory: Data/HeadpartWhitelist/HaladoonEyes.esp.ini or something like "HaladoonsEyes.ini" and inside the file put: HaladoonsEyes.esp and save?

      I can't see to get this to pack right for some reason. I don't usually work with ini files, but it won't send it to the HeadpartWhitelist folder. xD Just bypasses it completely when zipped.
      I'm just going to make a sticky on my main page to edit your ini and add "HaladoonEyes.esp" under eyes category for now. I'm sure I'll get lots of comments saying how stupid I look, but any help would be great. Thanks.
    4. SassiestAssassin
      SassiestAssassin
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      yeah, having the same questions as haladoon... I'd love a little clarification on what the .ini is supposed be named because i'm getting reports that this mod removes my argonian horns
  7. Haladoon
    Haladoon
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    This removes all the eyes from my Haladoon's Eyes mod. Not sure why, as I have all the parts as playable. If a more experienced modder could give me tips on how to fix this in creation kit, let me know. Thanks. Took me 4 hours to figure out what was doing it. xD

    NVM, see I have to add "my mod to the list, create a new ini file in Data/HeadpartWhitelist."
  8. cfzlbj
    cfzlbj
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    Sorry, after reading, I really can't understand the function of this MOD. What is the obvious effect of this in the game?
    1. soupdragon1234
      soupdragon1234
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      So you don't get broken/unusable headparts appearing in RaceMenu. If you're not using racemenu then you don't need this mod (probably)
    2. bubbsorama
      bubbsorama
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      It's so headparts meant to be unplayable won't show up in the racemenu (the racemenu menu, not just the racemenu mod). I was having that issue, with parts duplicating (from some mod probably) and this mod fixed it for me.
  9. Arthenin
    Arthenin
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    Brilliant, thanks!
  10. edallans
    edallans
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    edit: sorry read the other comment and found the fix 
  11. SonderBain
    SonderBain
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    Is there any way to go about this in reverse? Id rather just have a few specific mods hidden. Sounds a lot easier to make a blacklist for this sort of thing instead of whitelisting every other mod in existance lol
    1. Fuzzlesz
      Fuzzlesz
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      Yeah both ways were annoying tbh, this method won out. 

      Hopefully some kind soul will release add-on packs.
    2. SonderBain
      SonderBain
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      I bet, thanks for the hard work btw!