For any who are confused on how to add additional mods to the whitelist:
Create a text file. The path for the file should be "Data\HeadpartWhitelist\YourModName.ini".
You can replace 'YourModName' with whatever you want, it doesn't really matter. Example 1: "Data\HeadpartWhitelist\Aura's Playable Karliah Eyes.ini" Example 2: "Data\HeadpartWhitelist\My Headpart Patches.ini"
The contents of the .ini file should be the exact name(s) of the plugin(s) you want to whitelist.
Example 1: KarliahEyesPlayable.esp Example 2: AuraBaldHair.esp KarliahEyesPlayable.esp HaladoonsEyes.esp
If you're still confused, check out this mod for a working example.
I thought this is the default behaviour? Anyway "S.L.U.R I Sswaye's Luxuriously Unlocked Racemenu" can be used removing race restrictions. If there have been no restriction for you, that must have been a different mods work. If you used that mod, then in some way the one is winning. Normally they don't conflict each other, but if Formlist Manipulator conflicts with a plugin that also changes Forms, the alphabetical sequence would win (renaming probaby will only cause problems).
I was missing a lot of Apachii male hair and was able to trace it back to a typo in the Defaults.ini. It's in there as "ApachiiHairMales.esp", but should be "ApachiiHairMales.esm".
Love the idea of the mod, but I have to agree with others that it'd be better if it was made to blacklist certain mods rather than whitelist the majority of them. As it stands, as someone who uses a lot of character appearance mods, it's a real undertaking to have to account for all of them and add them to the whitelist, and not really worth the hassle just to avoid one or two problematic instances.
Would love to see a Headpart Blacklist somewhere down the line.
MOTHER FUU--- *Ahem* Anyway, this mod needs a patch for Succubus Race with Horns and SMP Tail, as I just spent 11 hours trying to figure out which mod was blocking my horns from being used. :D It's this one.
Hello. Maybe I´m confused on this. I think I understand the purpose of the mod and I think I know why it is so, but I´m not grasping the side consequences of it, if any. I´m also sad that all the mods and their mothers are included but not beasthhbb. So just to be sure, this does disable all the player character options in it completely if not added to the whitelist? BSBruma not there as well, I think.
Mine has eyes in it and wasn't listed, but it's newer. So I need to understand this since I'm dumb, I need to go to my mod and add an optional patch file with directory: Data/HeadpartWhitelist/HaladoonEyes.esp.ini or something like "HaladoonsEyes.ini" and inside the file put: HaladoonsEyes.esp and save?
I can't see to get this to pack right for some reason. I don't usually work with ini files, but it won't send it to the HeadpartWhitelist folder. xD Just bypasses it completely when zipped. I'm just going to make a sticky on my main page to edit your ini and add "HaladoonEyes.esp" under eyes category for now. I'm sure I'll get lots of comments saying how stupid I look, but any help would be great. Thanks.
yeah, having the same questions as haladoon... I'd love a little clarification on what the .ini is supposed be named because i'm getting reports that this mod removes my argonian horns
49 comments
Create a text file. The path for the file should be "Data\HeadpartWhitelist\YourModName.ini".
You can replace 'YourModName' with whatever you want, it doesn't really matter.
Example 1:
"Data\HeadpartWhitelist\Aura's Playable Karliah Eyes.ini"
Example 2:
"Data\HeadpartWhitelist\My Headpart Patches.ini"
The contents of the .ini file should be the exact name(s) of the plugin(s) you want to whitelist.
Example 1:
KarliahEyesPlayable.esp
Example 2:
AuraBaldHair.esp
KarliahEyesPlayable.esp
HaladoonsEyes.esp
If you're still confused, check out this mod for a working example.
I use Proteus by Phenderix, and having this four races looks like troubles RaceMenu... sometimes face parts are all's messy.
If there have been no restriction for you, that must have been a different mods work.
If you used that mod, then in some way the one is winning. Normally they don't conflict each other, but if Formlist Manipulator conflicts with a plugin that also changes Forms, the alphabetical sequence would win (renaming probaby will only cause problems).
I foud it misses the lite ESP but has the complete of "Lovely HairStayles".
Would love to see a Headpart Blacklist somewhere down the line.
*Ahem* Anyway, this mod needs a patch for Succubus Race with Horns and SMP Tail, as I just spent 11 hours trying to figure out which mod was blocking my horns from being used. :D
It's this one.
just pack an ini with your mod's name in it
I can't see to get this to pack right for some reason. I don't usually work with ini files, but it won't send it to the HeadpartWhitelist folder. xD Just bypasses it completely when zipped.
I'm just going to make a sticky on my main page to edit your ini and add "HaladoonEyes.esp" under eyes category for now. I'm sure I'll get lots of comments saying how stupid I look, but any help would be great. Thanks.