For any who are confused on how to add additional mods to the whitelist:
Create a text file. The path for the file should be "Data\HeadpartWhitelist\YourModName.ini".
You can replace 'YourModName' with whatever you want, it doesn't really matter. Example 1: "Data\HeadpartWhitelist\Aura's Playable Karliah Eyes.ini" Example 2: "Data\HeadpartWhitelist\My Headpart Patches.ini"
The contents of the .ini file should be the exact name(s) of the plugin(s) you want to whitelist.
Example 1: KarliahEyesPlayable.esp Example 2: AuraBaldHair.esp KarliahEyesPlayable.esp HaladoonsEyes.esp
If you're still confused, check out this mod for a working example.
Love the idea of the mod, but I have to agree with others that it'd be better if it was made to blacklist certain mods rather than whitelist the majority of them. As it stands, as someone who uses a lot of character appearance mods, it's a real undertaking to have to account for all of them and add them to the whitelist, and not really worth the hassle just to avoid one or two problematic instances.
Would love to see a Headpart Blacklist somewhere down the line.
MOTHER FUU--- *Ahem* Anyway, this mod needs a patch for Succubus Race with Horns and SMP Tail, as I just spent 11 hours trying to figure out which mod was blocking my horns from being used. :D It's this one.
Hello. Maybe I´m confused on this. I think I understand the purpose of the mod and I think I know why it is so, but I´m not grasping the side consequences of it, if any. I´m also sad that all the mods and their mothers are included but not beasthhbb. So just to be sure, this does disable all the player character options in it completely if not added to the whitelist? BSBruma not there as well, I think.
Mine has eyes in it and wasn't listed, but it's newer. So I need to understand this since I'm dumb, I need to go to my mod and add an optional patch file with directory: Data/HeadpartWhitelist/HaladoonEyes.esp.ini or something like "HaladoonsEyes.ini" and inside the file put: HaladoonsEyes.esp and save?
I can't see to get this to pack right for some reason. I don't usually work with ini files, but it won't send it to the HeadpartWhitelist folder. xD Just bypasses it completely when zipped. I'm just going to make a sticky on my main page to edit your ini and add "HaladoonEyes.esp" under eyes category for now. I'm sure I'll get lots of comments saying how stupid I look, but any help would be great. Thanks.
yeah, having the same questions as haladoon... I'd love a little clarification on what the .ini is supposed be named because i'm getting reports that this mod removes my argonian horns
This removes all the eyes from my Haladoon's Eyes mod. Not sure why, as I have all the parts as playable. If a more experienced modder could give me tips on how to fix this in creation kit, let me know. Thanks. Took me 4 hours to figure out what was doing it. xD
NVM, see I have to add "my mod to the list, create a new ini file in Data/HeadpartWhitelist."
It's so headparts meant to be unplayable won't show up in the racemenu (the racemenu menu, not just the racemenu mod). I was having that issue, with parts duplicating (from some mod probably) and this mod fixed it for me.
Is there any way to go about this in reverse? Id rather just have a few specific mods hidden. Sounds a lot easier to make a blacklist for this sort of thing instead of whitelisting every other mod in existance lol
43 comments
Create a text file. The path for the file should be "Data\HeadpartWhitelist\YourModName.ini".
You can replace 'YourModName' with whatever you want, it doesn't really matter.
Example 1:
"Data\HeadpartWhitelist\Aura's Playable Karliah Eyes.ini"
Example 2:
"Data\HeadpartWhitelist\My Headpart Patches.ini"
The contents of the .ini file should be the exact name(s) of the plugin(s) you want to whitelist.
Example 1:
KarliahEyesPlayable.esp
Example 2:
AuraBaldHair.esp
KarliahEyesPlayable.esp
HaladoonsEyes.esp
If you're still confused, check out this mod for a working example.
Would love to see a Headpart Blacklist somewhere down the line.
*Ahem* Anyway, this mod needs a patch for Succubus Race with Horns and SMP Tail, as I just spent 11 hours trying to figure out which mod was blocking my horns from being used. :D
It's this one.
just pack an ini with your mod's name in it
I can't see to get this to pack right for some reason. I don't usually work with ini files, but it won't send it to the HeadpartWhitelist folder. xD Just bypasses it completely when zipped.
I'm just going to make a sticky on my main page to edit your ini and add "HaladoonEyes.esp" under eyes category for now. I'm sure I'll get lots of comments saying how stupid I look, but any help would be great. Thanks.
NVM, see I have to add "my mod to the list, create a new ini file in Data/HeadpartWhitelist."
Hopefully some kind soul will release add-on packs.