House Cats - Behaviour Tweaks has recieved a major update (along with a minor update to House Cats - Dialogue Tweaks), and Ironclaw has been updated to use the new packages. Refer to the pinned post on the Immersive Tweaks - Animal Behaviour page for more information.
Notes: Since Ironclaw uses the vanilla player follower package while in your service, you shouldn't notice any changes if he's currently following you. However, if Ironclaw is not currently following you, make sure that you're not in the same cell as him before updating, as his default package has undergone significant changes in the new version.
Thank you so much for creating this mod, This will make the travels for my witch character so immersive and pleasant. You and the other moders that made patches and helped did a great job :)
I really like Iron claw, but it took me several hours to make it actually work with all the required other mods (not fond of the bunny killing housecats) that was kind of confusing as Ironclaw was invisible for several tries or not there at all. I did download the modular versions. Please make, if is possible, a standalone Ironclaw mod with all that is required all ready in it . It would be such a great thing. Thank you so much. Endorsed.
I tried updating from 1.1.1 to 1.2.2 today, but I get instant ctd on loading any save. Tried 1.2.1 but it's the same. Reverting to 1.1.1 everything is fine.
Not sure what's wrong? I can't see any notes about a new game being required for the update.
I don't know if I'm missing much by sticking with 1.1.1 ... health and stamina regen would be nice, especially given what a feisty little kitty Ironclaw is. Seeing him get stuck in when we encounter a dragon always makes me think of Scrappy Doo : -D
I hung out hopefully in Ivarstead in front of the inn for a couple of (in game) hours but Ironclaw never showed up. Once I heard a distant Miaow but never saw a cat. I saw bunnies, and a cougar (and bears were attacking the town for some reason) but no cats.
After a while I gave up and left. Is there some secret to getting Ironclaw to spawn in Ivarstead?
If you're using both the rats and pigeons add-ons, you can use the full version of House Cats - Behaviour Tweaks instead of the modular version, as it includes both files (you'll need to reinstall your patches and make sure you're picking the ones for the full version of the mod).
Okay, tried version 2.2.2 (Immersive Tweaks - Animal Behaviour) Just recently updated.
Added also the "Animals Swim (Sort of)" since now the 2.2.2 version has a patch for compatibility.
Here's what I did:
Uninstalled everything related to housecats,
Used Resaver TOOL and removed unattached instances then created the new save
Installed by this order: 1st Housecats by mihail 2nd Housecats my version HeadT by xtudo 3rd Names for Xtudo's Version of Mihail's Housecats (Total package 2.2) 4rd Ironclaw follower 2.2.2 (Didn't install the Animation's replacer) 5th Pet Ironclaw (On "Housecats my version" optional files), no need for the other pet the cat's since this one already has it included. 6th Puss in boots (On "Housecats my version" optional files) 7th Immersive animal tweaks fomod 2.2.2 (Installed "Main - Full", Addon's All "Dialogue", Animation Replacer (Since I didn't chose it on IronClaw 2.2.2 FOMOD), Patches All "Animal swin", AI Overhaul Patch, No Optional Selected.
Still getting purple IronClaw, maybe i Added way to much patches and the one ESP (ESL) is overwriting where IronClaw default texture is Located.
I know what the problem is - Ironclaw's new outfit uses the fluffy version of Xtudo's new meshes, and I forgot to include the shell textures in the archive. I'll need to request permission to upload the textures - in the meantime, I'll add a note in the requirements section. I'm sorry my mistake caused so much trouble for you!
Oh no troubles at all, everything has it's way's when developing stuff. I'm more than glad that I coul help sort it out or point it out.
Added "Fluffy version with collar. 2K." on House Cats - My version SE by Xtudo optional files now skin and helmet show nicely. (Needed t_01__cat_cs_ textures as you stated)
56 comments
House Cats - Behaviour Tweaks has recieved a major update (along with a minor update to House Cats - Dialogue Tweaks), and Ironclaw has been updated to use the new packages. Refer to the pinned post on the Immersive Tweaks - Animal Behaviour page for more information.
I've also uploaded a patch for Immersive Interactions - Animated Actions, as Xtudo's existing patch didn't include the new cats added by my other mod.
Notes: Since Ironclaw uses the vanilla player follower package while in your service, you shouldn't notice any changes if he's currently following you. However, if Ironclaw is not currently following you, make sure that you're not in the same cell as him before updating, as his default package has undergone significant changes in the new version.
Please make, if is possible, a standalone Ironclaw mod with all that is required all ready in it . It would be such a great thing.
Thank you so much. Endorsed.
https://www.nexusmods.com/skyrimspecialedition/mods/12807?tab=description
Not sure what's wrong? I can't see any notes about a new game being required for the update.
I don't know if I'm missing much by sticking with 1.1.1 ... health and stamina regen would be nice, especially given what a feisty little kitty Ironclaw is. Seeing him get stuck in when we encounter a dragon always makes me think of Scrappy Doo : -D
Once I heard a distant Miaow but never saw a cat. I saw bunnies, and a cougar (and bears were attacking the town for some reason) but no cats.
After a while I gave up and left. Is there some secret to getting Ironclaw to spawn in Ivarstead?
I can call Ironclaw "pup" and make him bark : -D
Got the load order sorted as indicated in the "House cat my version":
mihailhousecat.esp 45
mihailhousecat - Puss in Boots Addon.esp 46
(ELFX 47)
House Cats - Behaviour Tweaks.esp 101
House Cats - Dialogue Tweaks.esp 102
MihailHouseCats Named Cats for Xtudo's Version.esp 173
House Cats - Cat Follower - Ironclaw.esp 174
Ironclaw - Iron Helmet.esp 176
House Cats - Behaviour Tweaks - AI Overhaul Patch.esp 177
House Cats - Behaviour Tweaks - Sewer Rats.esp 179
House Cats - Behaviour Tweaks - Pigeons.esp 180
House Cats - Behaviour Tweaks - Pigeons - AI Overhaul Patch.esp 181
House Cats - Behaviour Tweaks - Sewer Rats - AI Overhaul Patch.esp 182
mihailhousecat - Immersive Interactions patch.esp (Pet ironclaw) 277
¿Any tip's? thk's.
Added also the "Animals Swim (Sort of)" since now the 2.2.2 version has a patch for compatibility.
Here's what I did:
Uninstalled everything related to housecats,
Used Resaver TOOL and removed unattached instances then created the new save
Installed by this order:
1st Housecats by mihail
2nd Housecats my version HeadT by xtudo
3rd Names for Xtudo's Version of Mihail's Housecats (Total package 2.2)
4rd Ironclaw follower 2.2.2 (Didn't install the Animation's replacer)
5th Pet Ironclaw (On "Housecats my version" optional files), no need for the other pet the cat's since this one already has it included.
6th Puss in boots (On "Housecats my version" optional files)
7th Immersive animal tweaks fomod 2.2.2 (Installed "Main - Full", Addon's All "Dialogue", Animation Replacer (Since I didn't chose it on IronClaw 2.2.2 FOMOD), Patches All "Animal swin", AI Overhaul Patch, No Optional Selected.
Still getting purple IronClaw, maybe i Added way to much patches and the one ESP (ESL) is overwriting where IronClaw default texture is Located.
Now IronClaw doesn't have helmet, but at least isn't purple "Yay..."
Might fiddle with ssedit to figure it out.
Added "Fluffy version with collar. 2K." on House Cats - My version SE by Xtudo optional files now skin and helmet show nicely.
(Needed t_01__cat_cs_ textures as you stated)
Either way thank you for your time :D
He's adorable : -) < 3
(Omg lol he even swims : -D )