We've been working on some new features.

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  1. Galandil
    Galandil
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    Hey everyone. 0.0.9 is just around the corner, the other day I filmed myself going around the new area's in the mod, talking about design decisions and a bit about what we'll go for in the quest plugin. Do check it out, and I hope you enjoy =)

    https://www.youtube.com/watch?v=9U6RYo9w8CQ&list=PLnMYEtyy7aMedLwrwh83x--LTUiKBuJQC

    Project Discord: https://discord.gg/6ZHK4X
  2. Galandil
    Galandil
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    Long time no see! I apologize for the silent-months but I've been very busy, first with moving out on my own which was a big step, but then also having to help out as my parents moved into a new house. I have continued work on Holds naturally, but I've also taken a bit of a break, which paid off. I've added dialogue to every NPC with the exception of Dawnstar and the villages. This is because the villages will be heavily story-driven and will require those quests to be developed to fresh out what stages should allow what dialogue.

    I've just finished creating custom building assets for the village of Wintergate, (Essentially the Riften building style with hay roofs, simplified wood, removal of windows and ceiling openings to make them less modern and far more simple).

    The next update will be the last level-design update which will include changes to Markarth, Morthal, a possible re-design of Dawnstar(Not a big deviant from the current get-up but different), and an additional district to Windhelm near the fighting pit, and a small farming community near the Chillfurrow farm which will include the Wintersand Manor.

    I'll be continuously working on the quest and dialogue plugin while mapping this out but with the dialogue mostly finished the main focus will be on the last level-design followed by (finally) the update to the modular-plugins

    Coming back into Skyrim after a months break I saw my work with new eyes and it made me consider re-designing Dawnstar. As much as I like the dark-medieval-town design, I think the critics are right, it really feels out of place in Skyrim. Coupled with the quest stories we have for the city, themes and etc... I feel as though it needs a re-design, but still feels as a proper dock town. Seeing as we're re-doing Winterhold, a city of refined stone architecture, perhaps Dawnstar should be simpler. Perhaps if we downsize the buildings a little, usually the attics are empty-spaces anyway, instead of black Windhelm stone we go for the same riverwood stacked rocks as we did in Falkreath, and as a final touch add dragon-heads or something of carved wood to the building tops. My main fear is that this will make Dawnstar feel too similar to Falkreath, though I fully intend to keep the whitish wood coupled with the dark bark wood, as well as not going for hay roofs. I am considering re-doing the towers of Dawnstar, simplifying them a bit, and moving the Jarl's court to his longhouse, rather then "the Dark Tower" as before. I do like the design of the old towers and will definitely use them in some capacity in the future, but perhaps for Dawnstar they feel a bit too European. I would love to get you guys input on this, what you would like a potential Re-design of Dawnstar to be like, does the idea's I've outlined above make it sound too similar to Falkreath. Please comment below.

    Either way it is very exciting and I'm looking forward to the next unveiling of our development cycle

    Cheers!
  3. SetteLisette
    SetteLisette
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    Hey guys,

    Holds Patching Center for SSE is up n' loaded. Please ask any questions regarding compatibility with Holds there.
    You can find Holds Unofficial Patch and many other patches meant for all Holds lovers!
    Holds Patching Center SE
  4. Duckstazy
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    Hello and thank you for this amazing mod :)
    May I ask you would it be possible to have a Dawnstar and Winterhold only Version? :)
    thank you for your time :3
    1. Deathbguy
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      He plans on making a modular version eventually but that hasn't come out in two years...
  5. hanzo1998
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    Now i have zero idea why, and believe me i really hope i can find a solution. But whenever i have your mod loaded. i just...CTD. i walk for two seconds and CTD after i load a save. Making a new character im fine, but if i save and load that character i get an instant CTD. ive tested a few things (Reinstallaiton, bashed patch, disabling mods that might be incompatible even if they arent) and nothing has helped. will do some more testing later, But tonight im tired.
    1. BBSurf37
      BBSurf37
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      Put it low on the load order. If that doesn't help....there might be a Navmesh conflict.....Maybe. Try using XEdit TES5Edit and see if you can find conflicts with that tool.
  6. JediKiwik
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    Could you make this and Winterhold Restored Compatible?
    1. Mannenyuki
      Mannenyuki
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      There's a Holds patch in the mod's download section.
  7. Njgrant16
    Njgrant16
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    is there a way to have the site update me when this receives it's eventual modular update? I use the great cities mods and I really like them, but I'd love your version of Whiterun and Riften.
  8. milesjt1
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    Is this mod ever going to get a modular version? Other than that great job on the mod!
    1. Njgrant16
      Njgrant16
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      read the QnA
  9. marob307
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    Hi, do you will rimplant all legendary cities in holds ? Also, does markath will be modded in 0.0.9?
  10. Dem0nS1ayer
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    This is causing a CTD for me right outside the Windhelm gates on the bridge. Any idea why? Also, the new buildings seem to be super glitchy, especially in Dawnstar. I can walk right through them (they have no collision), I can't interact with the doors on them, and there are random torches and things floating in the air from where the original buildings were. Does anyone know how to fix these issues? I installed the Holds Patch as well but it didn't help.
  11. Archdaemon21
    Archdaemon21
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    The buildings in dawnstar remind me of the buildings in some of the fable games.

    Great mod.
  12. IchBinKeinRoboter
    IchBinKeinRoboter
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    thanks for your great work the mod is outstanding!
  13. Simul8
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    First of all, I LOVE this mod! It makes Skyrim feel so much more alive, especially Solitude.

    However, it does break some quests that require you to collect stuff from buildings inside the town, (for example Wylandriah's Satchel, I had to use the TCL console command to fly into the void to collect it from what remains of the old original Winterhold tavern). Also in Falkreath, I had to find "Lod" the blacksmith, he was strangely spawning in the "Skyrim" LOD version of Falkreath and not the actual Falkreath town cell included in this mod. Once again I had to use TCL Command to fly through the gates and speak to him in that strange ghost LOD world lol. (talking about someone called Lod and LOD's in the same sentence is strange I know).

    Another potential bug is Tavern owners and renting rooms, at the time of writing this I've only stayed in Winterhold, the Tavern looks GREAT, however, when I rent a room, the barman stands up but just stands there without showing me to my room. Eventually, I was able to find the room by myself, so it's not game-breaking by any means.
    1. Galandil
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      Did you start a new game after installing the mod? Did you make sure Holds is at the bottom of your load list? That isn't supposed to happen :)
      Objects that are targeted by scripts and packages get stored directly on your save, so when I move them in the mod, the game will still remember it being somewhere else, this is why a new game is required.
    2. Simul8
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      Ah no I didn't, that might explain why it crashes when I try to go into Dawnstar. I will start scratch and check.

      Excellent work once again.

      P.S A modular version would be cool too
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