@FaithfulLiar Thanks for this interesting mod, but could you plz support Detailed NPCs - Tears of Eton Nir for NPCs ( https://www.nexusmods.com/skyrimspecialedition/mods/71080 ) as well ? TIA ! :)
What do you mean by support? You want a patch that works with it or do you want my changes on that mod? As far as my file goes, it's only some variable and value changes, nothing significant. You can probably edit it yourself with some basic knowledge of SSEEdit/xEdit.
@FaithfulLiar I mean if possible you can make an optional patch to work with it. Yeah I know we can edit ourselves but an original one made by you still would be appreciated !
Wait I'm sorry, I'm not getting you. My upload is a patch with tweaks for another mod, and you want a patch for a patch for another mod? What changes are you looking for on my mod to be implemented on Detailed NPCs?
@FaithfulLiar The mod I linked is a standalone version of Elemental Vision of Skyrim, its difference is that the mod also distributes the items to NPC. The change I want is similar to what yours did to the original mod, that's all
@hoangdai94 This mod changes the base items in Elemental Vision of Skyrim, soooo... I mean, it kind of already does? Like, the NPCs and you are going to be equipping the same item(s) that are all changed to be what they are in this mod's tweaks?
Going to join the Tweaks author in having this reaction:
@Kusumura The mod I mentioned is standalone and doesn't need the original mod, that why when I use this mod plugin, it'll miss the master plugin, that's why I need a dedicated version of this !
OH! Something I just remembered that you could tweak is making it so the vision can't be disenchanted. They keep showing up on the disenchant list and I have to remind myself that their enchantments can't be put onto anything.
I might be able to do that. Let me check and I'll upload it, if it's what I thought.
Edit: Yes, a specific keyword had to be added to disable disenchanting. I didn't know it was disenchant-able, so thank you for bringing it to my attention. Updated the files.
Never used vokriinator myself so I can't really comment on it, but you probably only need 1 attack speed fix since their goal is the same but with different implementations. Unless I'm mistaken...
This is great! I was wondering if you could also change the names of the Shneznaya visions to be called delusions. I thought I remembered seeing someone else say that delusions was lore accurate to those ones. I could be wrong as I don't play Genshin. If it's not I'm fine with it.
Thanks! And I just saw the comment you're talking about. I can do it but it won't be correct because they do have visions in Snezhnaya alongside delusions, and what the OP modeled are visions and not delusions. The difference is in the design/emblem on the gem.
If you still want it to say delusion, you can change it pretty easily on SSEEdit. It's under Armor>aSnez entry>FULL - Name.
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This mod changes the base items in Elemental Vision of Skyrim, soooo... I mean, it kind of already does? Like, the NPCs and you are going to be equipping the same item(s) that are all changed to be what they are in this mod's tweaks?
Going to join the Tweaks author in having this reaction:
Edit: Yes, a specific keyword had to be added to disable disenchanting. I didn't know it was disenchant-able, so thank you for bringing it to my attention. Updated the files.
Jokes aside thank you for this mod
I know completely unrelated to this mod but I just had to complain about bethesda..
If you still want it to say delusion, you can change it pretty easily on SSEEdit. It's under Armor>aSnez entry>FULL - Name.