Skyrim Special Edition

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CovertKish

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CovertKish

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24 comments

  1. Hainiji
    Hainiji
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    What font do you use?
  2. Bodomgerman
    Bodomgerman
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    Du you can create a German Version ?

    just name for "Blacksmith" to "Schmied"

    would be nice 
  3. nimkal
    nimkal
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    Those screenshots are so dark you can barely even see the sign lol
  4. sweetbrown66
    sweetbrown66
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    Not really sure which sign re-texture I have, but mine looks a lot like yours!
    I think I got it from Oldrim (SMIM) , because it was compatible with the "Skyrim is Windy" mod.

    1. CovertKish
      CovertKish
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      Nice screenshot! I can't know for sure as it's too zoomed out to see in detail, but that looks like the vanilla texture to me. Which texture mods have you installed? No texture overhaul I have come across has retextured the blacksmith signs (including SMIM), hence why I made this mod for Oldrim and SSE :s
    2. sweetbrown66
      sweetbrown66
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      It's probably the vanilla one then... I can't remember using a re-texture for any signs unless I did it when I was half asleep.
    3. Kevin843
      Kevin843
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      Yea, I also have SMIM and it does not use these textures or overwrite nor does it edit the blacksmiths.
  5. Sleught
    Sleught
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    They look nice even if a bit "too new" in a wheater like skyrim , especially with true storm, a bit of rust would be in order. Downloading
    1. CovertKish
      CovertKish
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      I will get a rusty version out soon
  6. VharkieL
    VharkieL
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    Your game looks beautiful.
    1. CovertKish
      CovertKish
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      I'll upload more screenshots and maybe a mod list/tutorial if anyone would like that
    2. ZMemme
      ZMemme
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      I would be interested. But really quick, what ENB and wood texture replacer are you using?
    3. CovertKish
      CovertKish
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      Personalised version of Sin Xtreme Realism (Chromatic) with Dolomite Weathers + Real Wood Textures (http://www.nexusmods.com/skyrim/mods/50595/?)
    4. ZMemme
      ZMemme
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      Thank you very much. I presume there was no problem in using the oldrim mod since it's just textures?
    5. CovertKish
      CovertKish
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      Yeah all texture mods from Oldrim work fine in SSE (I'm using loads of my faves like Cabal's aMidianBorn armor and weapon textures) apart from some landscape textures which need editing
    6. ThatBloodMage
      ThatBloodMage
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      By the gods, time to reap in all of the texture mods i can find. Also on a sidenote i was not expecting the image to change whilst looking at the new texturing, i almost screamed and died internally when it reverted to vanilla. My eyes are undergoing psychiatric treatment as we speak. (Also, excellent work)
    7. Sleught
      Sleught
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      A list of recomended mod in the description is always very usefull as it make you discover new stuff better than, or more suitable to your expectation than the old ones you use.
  7. Tooneyman
    Tooneyman
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    Would this work with blow in the wind? Or would I need a patch?
    1. ThatDirtyShisno
      ThatDirtyShisno
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      It's just a texture, it'll work fine.
    2. CovertKish
      CovertKish
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      Correct, texture mods are compatible with every mod except mods which affect the same texture in which case the texture you install last will overwrite the first
  8. Pfuscher
    Pfuscher
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    Adding environment and cubemaps would be cool
    1. CovertKish
      CovertKish
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      Yeah I will try and add them, is it different with SE eg. file name endings?
  9. mathy79
    mathy79
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    thanks, port the inn signs too please
    1. CovertKish
      CovertKish
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      I will be very soon, with lots of other new changes too