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EXITmods

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234 comments

  1. climatecontrol
    climatecontrol
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    I just installed and the voicelines are working, but none of the text or dialogues have been changed
    1. EXITmods
      EXITmods
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      Make sure you've activated all the plugins, there's like 4
    2. climatecontrol
      climatecontrol
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      Aha, I must have missed this before, that fixed it. Thanks!
  2. DevinWyldeheart
    DevinWyldeheart
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    when I update the mod to version 0.72 in vortex the plugins for the DLC disappeared? did they get combined into one esp or something?
    1. EXITmods
      EXITmods
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      No they should still be the same, try and reinstall
  3. TheLastWitherSoul
    TheLastWitherSoul
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    Paarthanax'a voice changes after 1st battle with Alduin, can you fix that with the new dragonborn dlc version?
  4. DBWhale
    DBWhale
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    New to modding. How exactly do I install this? I managed to figure out how to turn the subtitles into the translated version but the spoken dialogue hasn't changed.
    1. EXITmods
      EXITmods
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      Enable the plugins
  5. lindanimated
    lindanimated
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    Hey! This mod is genuinely one of the funniest things I've seen in ages, and I'm considering biting the the bullet and trying my hand at making a similar one for Fallout 4. I know the general process of replacing dialogue/subtitles in Creation Kit, and I'm also very familiar with Hypertranslate. But I figured I'd try to ask if you could share any tips about how to speed up/automate the process? I imagine you must have had some way since this mod covers SO MUCH dialogue. Thanks!!
    1. EXITmods
      EXITmods
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      Yeah its a mammoth task, we had a web tech join our discord and he helped out.We had printed all the dialogue out into a CSV with Lazy Voice Finder and he took that and put it in a HTML doc, then used googles auto translate to translate it 40 times.

      After that we fed our dialogue into the Elevenlabs API which also cost FormerlyBlue a fair bit of cash and I then converted them all into the correct file formats and wrote an xEdit script that auto translated all the voice lines in the game to the translated versions as the subtitles need to match in order for the Lip sync to generate.

      Then I had to generate all the lip sync and batch them together with the .Wav into a .Fuz which is what the Engine uses. I listed all the tools I used in the description if you'd like to take a look.
    2. lindanimated
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      Thanks so much for the reply! That helps a lot. I'll check out the list in the description. Cheers!
    3. lindanimated
      lindanimated
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      Hi again! I've been working on my Fallout translated mod, and I've got most of the main quest translated and I'm working on the voice lines. I wanted to ask, just in case you were willing, would it be possible to buy the xEdit script that you used to change the vanilla dialogue lines into the badly translated lines? I totally get it if that's not possible, but in case you and the others you worked with are willing, I'll pay fairly for use of the script since I'm not much of a scripter myself.
    4. EXITmods
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      No need to pay, I can provide it. It's a bit of a headache to use tho. I'll upload it soon. 

      Uploaded it, structure the csv like I said in the files description and it should be fairly self explanatory when you run it in xEdit.
      Only select the plugins you would like to translate, it will create its own esp. I'd recommend checking that esp has worked to a decent degree, if it is you can merge it into the rest of the mod.
      Plugin order matters, so it's important that your Form IDs in the csv line up with the plugin numbers you've selected.
    5. lindanimated
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      No way! Thank you so much, that's really generous! I'll make sure you're properly credited for the help.
    6. lindanimated
      lindanimated
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      Hey, I'm SO sorry to bother you again, but I've been trying to use the xEdit script you uploaded and I just can't get it to work. It's likely because I'm new to using xEdit and there's probably some things that I didn't realise I had to do, likely something really simple. I've followed your instructions as well as I could, so kind of embarrassing on my part, but I just can't get your specific script to do anything: all I get is the "Script terminated itself, Result=1" result after a few seconds. If this is something that could be an easy fix, I'd be really grateful for help. I can send over anything like my CSVs or whatever if that would help. Thank you so much again for providing the script.

      I did figure out another way to automate the process, but thank you still for the script!
  6. SonOfAHill
    SonOfAHill
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    Meaning: Butt
    1. SneakyShhKitten
      SneakyShhKitten
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      Yes oh.
    2. EnclaveGuy76
      EnclaveGuy76
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      I gave it a lot of heart!
    3. SonOfAHill
      SonOfAHill
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      Clock tower. It's so powerful! Description: Dinosaur
  7. ArizonaSteve
    ArizonaSteve
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    Now we need to translate the animal noises. I'm sure the giants have something interesting to say.

    And the lore books.

    "I saw you smoking!" - greatest battle line ever.
  8. lubric2014
    lubric2014
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    I really love how with this mod, Priest of Arkay change her religion to Islamic instantly lmao
  9. scarlettDL
    scarlettDL
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    I'm getting a bug where all the dialogue and whatnot in the main game is translated fine, but only the subtitles in solstheim are working, the voicelines are normal. I have all of the plugins activated. Any help?
    1. EXITmods
      EXITmods
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      Dragonborn isn't translated yet
  10. CloverPetal
    CloverPetal
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    great mod
  11. GroovyKick
    GroovyKick
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    Hi,

    can I have your permission to port this mod to Bethesda.net for our console users to enjoy? I can take care of the work with porting. I’ll be sure credit you for your work and add a link to this page. Thanks!
    1. EXITmods
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      Please do, my porting tools never work and it is very requested
    2. GroovyKick
      GroovyKick
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      Sure thing! I’ll see what magic I can do to get it working. When you mention your porting tools never work, what do you mean? And what tools were you using? So I know where the issues lie and can start troubleshooting from there. But thank you for your permission nevertheless! 
    3. EXITmods
      EXITmods
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      I was using CK, I could never get the mod to actually pack BSAs for console. PC BSA packing works fine but Xbox does not.
    4. GroovyKick
      GroovyKick
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      With the new update in December 2023 things got shifted and shafted a little. After reading your comment, I decided to give it a go and see if it works. And it did! The bsa for Xbox is a little different than PC, but I had to break the mod up into 3 parts. One for the content esp, and 2 for dialogue esp, as the dialogue part was way too big to port on its own. 1gb limit per port. And sounds/voices shouldn’t be compressed, so this was my best compromise. 
    5. EXITmods
      EXITmods
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      Thanks, please feel free to upload it. I'll let Blue know about it too. The voice files are about as small as they can be due to them being AI. Compressing it would probably destroy the sound quality so it is definitely better to just upload it in parts.
    6. GroovyKick
      GroovyKick
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      I completely agree with you, the sound is the last thing I want affected in such a mod as this. Thank you so much for allowing me to port this work of art and chaos. I tested it and it works perfectly.